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angriff

Transport Missions

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This game is built around port capture.  That is fine but there should be other types of objectives.  Possibly that safe transport of goods from one port to another.  Players could travel to enemy territories to try to stop it.  Players on the transport sorties have to take transport ships from one port to another.  If they have to leave the game they can leave the ship in an intermediary port.  Some other player can sail it to the next port.   Enemy players would patrol the route looking for the transport ships to engage.   

 

Transports are announced when at sea.  Freindly players have to catch up to them and hopefully help defend the at risk ships and be in the battles with them.    If they are all sunk then the side attacking gets bonus for all ports (maybe 15 percent cheaper goods) the losing country gets higher buy price for goods.

 

 

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Perhaps experience granted for convoy duties.

Of course. .  the idea is that the team with the transport mission must get 30 gold ships from port A to port B some distance away.  More would be granted points for longer missions.   you dont have to take the ship all the way to the port just some distance along the way with freindly port in between.    The server lets you know when people are sailing the ships .. such as  Gold Ship left such and such harbor.  That is it you dont know what direction or where there destination but you know there is a gold ship that left port A.   Maybe you get a 10 gold ships left Port A.  Wow better sail and try to intercept.   Wow better spawn in and escort them there will be some action.   The mission team gets battle points defending and point for taking ships to the destination  The entire nation suffers or gains by success.  

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yes gankers need more victims. Any time i fight 1 vs 4 and more Pirates Spain or diferent nation... this game need balance battle system.. Attack allone ship? max diference 1 and no gank vs one ... 

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That appears to be a one time AI event.   What I am proposing is that of a player moved vessels from one port to the next.   The mission does not end until all the ships have moved.  if you wake up and log on then you can spawn a ship and move to the next port.  If you get caught and lose it then you should have had some help but you might sneak it in with a different course.   If you log off then the next player can pick up and move it some more.   All the ships have to move from A to B.  This can happen one at a time or all at once depending on how many players want to chance taking them.   

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That appears to be a one time AI event.   What I am proposing is that of a player moved vessels from one port to the next.   The mission does not end until all the ships have moved.  if you wake up and log on then you can spawn a ship and move to the next port.  If you get caught and lose it then you should have had some help but you might sneak it in with a different course.   If you log off then the next player can pick up and move it some more.   All the ships have to move from A to B.  This can happen one at a time or all at once depending on how many players want to chance taking them.   

Ah yes, I see it now. The other suggestion is the exact opposite of this one. It is the hunter mission, while this one is the prey trader one.

 

It is already ingame, more or less, but you need to figure out how it works out. You could for example blockade a compass wood port and vica versa transport it in/out.

 

Maybe we do need a better rumor system in harbors. At the moment you would need to observe the ports for a long time to identify the traders going in and out. Let alone getting in the right position at the right time. Then again, traders will not like it too much. :)

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