Jump to content
Game-Labs Forum
admin

Crew management update - discussion

Recommended Posts

Dear players!

After 1 month i just sign in what happening on forum, whats the next step in development. I see, nothing changed.  

...

I never get answer to my any question i asked on forums, but when i made 3 copy one of my post to 3 another forums (i think the post fit to all 3 of them), they just warn me! So dear devs, i hope this game popularity just goes as it seems, and as it intended because of ur bad developing!        Never cya again!

With that level of self importance, not to mention impatience, I'm not surprised your unsatisfied with early access.

 

I would suggest you only ever buy finished products from now on, because you obviously have no clue the herculean task that is game development, nor the patience to be what is essentially a tester providing reasonable and coherent feed back to what seems to me to be an extremely fast developing game.

 

Don't let the door....

  • Like 2

Share this post


Link to post
Share on other sites

With that level of self importance, not to mention impatience, I'm not surprised your unsatisfied with early access.

 

I would suggest you only ever buy finished products from now on, because you obviously have no clue the herculean task that is game development, nor the patience to be what is essentially a tester providing reasonable and coherent feed back to what seems to me to be an extremely fast developing game.

 

Don't let the door....

i started to play this game before u mate i think, as i started to play from start (trial). If not, sorry for that. I usually support like 3-4 early acces in 1 time. Atm i play in Paragon,  Heroes and Generals,  Star Citisen, what are in this or earlier phase. I dont like the Star Citizen dev crew aswell, as it seems it goes only for money, and maybe that game wont be published too.. But all of that 3 games developers just care about how to satisfy the players, they communicate with them, they try to keep them in game with thier patches, and they answer the players questions.  Succesfull games just has population rising in early acces. This is just loosing as hell. I think u are a HC player, who likes this type of game very much, and just dont recognize that without real communication with players all games just die. In this game if the developer(s?) decide to do stg in the next patches, he(they) will do it for sure appart from that how many player dont want it or want another thing to change (most players wanted teleport from start, most players wanted diplomacy patch next, most players dont wanted repair in battles again and so one - those players mostly gone for now). I dunno how to help the develope, if players opinion doesnt count. This game is now in slow agony phase because of these things. I think as only HC players could stand that kind of develope, my opinion will be abide on this forum, but soon u will see how long this game will last without any income. Btw to support this game and my eco, i bought 2 account, and if in EURO PVP server will hit the 1500 players online in same time again, i will buy 1 more, i promise u (i m sure i never have to :) ).

Edited by DrZoidberg

Share this post


Link to post
Share on other sites

i started to play this game before u mate i think, as i started to play from start (trial). If not, sorry for that. I usually support like 3-4 early acces in 1 time. Atm i play in Paragon,  Heroes and Generals,  Star Citisen, what are in this or earlier phase. I dont like the Star Citizen dev crew aswell, as it seems it goes only for money, and maybe that game wont be published too.. But all of that 3 games developers just care about how to satisfy the players, they communicate with them, they try to keep them in game with thier patches, and they answer the players questions.  Succesfull games just has population rising in early acces. This is just loosing as hell. I think u are a HC player, who likes this type of game very much, and just dont recognize that without real communication with players all games just die. In this game if the developer(s?) decide to do stg in the next patches, he(they) will do it for sure appart from that how many player dont want it or want another thing to change (most players wanted teleport from start, most players wanted diplomacy patch next, most players dont wanted repair in battles again and so one - those players mostly gone for now). I dunno how to help the develope, if players opinion doesnt count. This game is now in slow agony phase because of these things. I think as only HC players could stand that kind of develope, my opinion will be abide on this forum, but soon u will see how long this game will last without any income. Btw to support this game and my eco, i bought 2 account, and if in EURO PVP server will hit the 1500 players online in same time again, i will buy 1 more, i promise u (i m sure i never have to :) ).

 

 

Sorry if I got the wrong impression about your amount of play. Your first sentence, "After 1 month i just sign in what happening on forum, whats the next step in development. I see, nothing changed." sounded like you had joined a month ago, stopped playing, and then jumped back in, looked at one or two posts for some very specific features YOU happen to want, didn't see them, and then proceeded to bitch, moan and stamp your feet like an angry Child.

 

The fact is I took a two month hiatus from the game, and was astonished to see soooo many things different when I came back.  Land in battles, TP rules changed, smuggling, about 5 new ships including mortar mechanics. Just before I left there was the production buildings added, crew management in battle, and a bunch of other things I can't even remember now, so I think your way way way off base to say they haven't been making progress. These aren't spell casters able to summon code from their imaginations alone, writing good software is HARD, and takes TIME, to do it. 

 

I think with how ambitious this project is, and how small the development team is, they have done one hell of a job putting the core in, while trying to flesh out open world ideas and problems.

 

To your comment "But all of that 3 games developers just care about how to satisfy the players, they communicate with them, they try to keep them in game with thier patches, and they answer the players questions." As either ignorant, as in you haven't looked and participated enough to see, or blinded by unrealistic expectations and your own self importance.  I see Admin, the lead of the developers, who has over 1700 hours in game to show for how well he knows the players experience, posting in most active threads on this forum, and responding to reasonable comments and questions at least once a day. 

 

If your last couple of posts are any indications, I would not consider your comments reasonable. They are difficult to read, grammatically horrific, walls of text that lack any meaningful punctuation. Seem to offer no suggestions, and come across as just juvenile and illiterate rants, especially when you claim to speak for "most players" when talking about what is currently pissing you off.   Now if English is your second language, the grammar and punctuation is excusable, but I would suggest you slow down and put together a couple of concise points and ideas for solutions, rather than the all encompassing spew you currently seem to use.

 

I think with how ambitious this project is, and how small the development team is, they have done one hell of a job putting the core in, while trying to flesh out open world ideas and problems. The play is not there currently to hit mainstream, but early access sales seem to indicate that many people purchased, and never even tried the game, instead opting to wait for it to be more fleshed out.  With 300 hours in, I already have had my moneys worth of fun, considering it's was less than a mid range dinner out with the wife.

 

I also think your assumption that successful early access games all have a rising population needs one hell of a sample size to prove your case.  I can't imagine any early access game that people install to just check out, that has continuous growth through the entire early access phase.  ED comes to mind, and I know many people who enthusiastically started in that game, and ran out of interesting things to do in much fewer hours than this game.

 

So please show me one game in early access that has had continuous player participation growth over the course of 6 or so months, cause I would love to play a game that good.

  • Like 2

Share this post


Link to post
Share on other sites

Take no heed. Same speech in a lot of another projects and still the same lack of text layout.

I actually think I recognized the pattern from the Star Citizen forums, and if it is the same person, he proudly proclaimed that English was in fact his first language, as shocking at that may seem.

 

If it is the same guy, he could be a dedicated kick start/early access troll.

Share this post


Link to post
Share on other sites

Same old story, same old song and dance, whinge moan and grumble, "oh it takes forever to sail form point A to point B " errr yeah....its an age of sail game, not a space sim, with jump gates, and like a couple of other folk on this thread have already said, why would you need to make a long distance voyage more than once, you just sail to wherever, get an out post, and go from there....pretty simple really. OK if you do the trading thing, then that can be rather tedious for sure, even relatively short trips take a bit of time, but that's the nature of the beast surely ? I think the Devs do a bang on job, they address what is broken, and are constantly feeding new content in, OK, so it doesn't happen once a month, but again, small Dev team, huge game. So instead of whining and moaning, and wanting to turn the darn game into some run of the mill Pew Pew fest, have a little forbearance, if you have an issue, post it up by all means, but enough with the constant moaning about sailing times, and about how awful everything is, because, it is far from awful, it is a good game, with huge possibilities, and huge scope, it will evolve over time, and more and more stuff will come on line, so please guys and gals, show a little virtuous patience !! 

  • Like 2

Share this post


Link to post
Share on other sites

Wow, the patch was added this morning. Usually I can get some time in prior to going to work but this morning I wasn't able to due to the patch being implemented. NOW, we are on 18 pages of stuff concerning the changes. What I like to know is how in posidens pitch fork did you all play and test everything to come with the conclusions you have about the changes?

Its a New Day, New Tactic, New Strategy. A new way to play the game. Change the way you currently think about the game. I know I am and cannot wait to try some of this out when I can get home and play.

Dooms Day the game already and the changes are only about 6 hours old, give me a break...........

Edited by Jean LaPointe
  • Like 1

Share this post


Link to post
Share on other sites

Sorry if I got the wrong impression about your amount of play. Your first sentence, "After 1 month i just sign in what happening on forum, whats the next step in development. I see, nothing changed." sounded like you had joined a month ago, stopped playing, and then jumped back in, looked at one or two posts for some very specific features YOU happen to want, didn't see them, and then proceeded to bitch, moan and stamp your feet like an angry Child.

 

The fact is I took a two month hiatus from the game, and was astonished to see soooo many things different when I came back.  Land in battles, TP rules changed, smuggling, about 5 new ships including mortar mechanics. Just before I left there was the production buildings added, crew management in battle, and a bunch of other things I can't even remember now, so I think your way way way off base to say they haven't been making progress. These aren't spell casters able to summon code from their imaginations alone, writing good software is HARD, and takes TIME, to do it. 

 

I think with how ambitious this project is, and how small the development team is, they have done one hell of a job putting the core in, while trying to flesh out open world ideas and problems.

 

To your comment "But all of that 3 games developers just care about how to satisfy the players, they communicate with them, they try to keep them in game with thier patches, and they answer the players questions." As either ignorant, as in you haven't looked and participated enough to see, or blinded by unrealistic expectations and your own self importance.  I see Admin, the lead of the developers, who has over 1700 hours in game to show for how well he knows the players experience, posting in most active threads on this forum, and responding to reasonable comments and questions at least once a day. 

 

If your last couple of posts are any indications, I would not consider your comments reasonable. They are difficult to read, grammatically horrific, walls of text that lack any meaningful punctuation. Seem to offer no suggestions, and come across as just juvenile and illiterate rants, especially when you claim to speak for "most players" when talking about what is currently pissing you off.   Now if English is your second language, the grammar and punctuation is excusable, but I would suggest you slow down and put together a couple of concise points and ideas for solutions, rather than the all encompassing spew you currently seem to use.

 

I think with how ambitious this project is, and how small the development team is, they have done one hell of a job putting the core in, while trying to flesh out open world ideas and problems. The play is not there currently to hit mainstream, but early access sales seem to indicate that many people purchased, and never even tried the game, instead opting to wait for it to be more fleshed out.  With 300 hours in, I already have had my moneys worth of fun, considering it's was less than a mid range dinner out with the wife.

 

I also think your assumption that successful early access games all have a rising population needs one hell of a sample size to prove your case.  I can't imagine any early access game that people install to just check out, that has continuous growth through the entire early access phase.  ED comes to mind, and I know many people who enthusiastically started in that game, and ran out of interesting things to do in much fewer hours than this game.

 

So please show me one game in early access that has had continuous player participation growth over the course of 6 or so months, cause I would love to play a game that good.

Paragon,, World of Tanks, World of Warships, and so one. Many games have continous player base rising in early phase, and i think only they can be succesfull after. I made loads of suggestions in my posts, never get answer, never get any reflection.  For example from start i wanted teleport system like system implemented only some month ago. i bet they just lost at least half of the 7000 trial playerz, because they dont care about thier opinion about that, and forced the old system. Because they wanted players to feel the sea endless and huge. (Admin wrote something like that) Jeah, 45 min sailing for a battle, huge mistake.... Same happened with the repair system, Time after time they change it, and when they just made a no repair system in battles, like 70% of comments supported that, just look after that thread. It was really good, and realistic. Then they changed back and wrote something like: "we know most of u support the no repair system, but...".. Some month ago i saw a poll about most important changes. As i wrote i think diplomacy win, and the crew system they now implement was like last or before. These are just the examples hurt me most.  I see not any real communication, teamwork between developers and players here, u are a just a pure tester mate, and u cant change anything,, ur opinion doesnt count mate. When early acces started EU 1 was always full in the evening, some month ago it was like 1000+, and nowdays? I dont want to argue with u, time will tell, who is right.  Sorry for my english!

Edited by DrZoidberg

Share this post


Link to post
Share on other sites
What this means for you

  • This means that fleets could come back, but they will be based on your crew that you can manage and you will actually have to hire that crew paying for them 
  • This means that ship capture could come back (with limitations)
  • This also means that ships no longer will be teleported to outposts and players will have to get their captures to ports themselves
  • This also means that maintenance for heavy ships will go up dramatically as it should be
  • This also means that losing a first rate will cost you

What this means to me.

 

  • Fights will be more difficult to come by
  • Battle Campers will always have an advantage
  • Returning to battle will be a long laborious process limiting action

Share this post


Link to post
Share on other sites

 

What this means to me.

 

  • Fights will be more difficult to come by
  • Battle Campers will always have an advantage
  • Returning to battle will be a long laborious process limiting action

 

 

Actually on your third point it does not have to be - you can manage crew in the battle results screen. So if you sail out with less than your max available crew you can replenish crew in the screen. You can also use the medikits to regenerate crew.

  • Like 1

Share this post


Link to post
Share on other sites

Someone said that CREW gets replenished automatically over time to your top permissible--in my case 650--without having to pay for it. Is that true? I have not found any automatic increase in my crew numbers. Am I doing something wrong, or am I missing something?

Share this post


Link to post
Share on other sites

found the same to be true, something is not working

 

Someone said that CREW gets replenished automatically over time to your top permissible--in my case 650--without having to pay for it. Is that true? I have not found any automatic increase in my crew numbers. Am I doing something wrong, or am I missing something?

found the same to be true, something is not working

  • Like 1

Share this post


Link to post
Share on other sites

I understand the basic idea of the new Crew system, but am repeatedly perplexed by how it actually works out in practice.  Sometimes I need to replace crew losses after a battle.  Sometimes not.  Sometimes Hammocks covers part of the crew losses and I don't need to pay for those.  Sometimes not.

 

Today, three separate battles with distinctly different outcomes regarding crew losses/replacements.  The first two were Rank 7 (Brit Post-captain) Fleet Orders, entered solo in a Connie (equipped with Exc Hammocks, which provided an extra 56 crew on top of the base 450, thereby starting battle with 506 onboard).

 

In Battle # 1, I lost exactly 100 men, finishing with 406.  After the 56 "free" from Hammocks, I expected to have to hire/medkit 44 crew.  Instead, none.  Not one crew replacement required; crewpool untouched.

 

In Battle # 2, I lost 95 men, finishing with 411.  After first battle, didn't really know what to expect.  Turns out, I had to replace 82 crew...which is very close to the "after Hammocks" losses for the two battles combined.  At this point, I thought maybe crewpool updates once per hour, somewhat like the hourly LH uptick?   Regardless, over the two battles, I had lost a total of 195 men, and had been required to replace only 82 of them, so it appeared to me that the Hammocks were indeed providing "free extras" for crew management purposes.

 

Battle # 3.  Then later in the evening, participated in a group for Rank 6 fleet order in Belle Poule.  280 base + 35 extra provided by Hammocks.  Lost only 25 crew, so expected no replacements necessary.  Nope, my crewpool depleted by the full 25, as if the Hammocks had had no effect.

 

Ultimately, I don't have a strong opinion on what the specific mechanics should be, or whether Hammocks should or should not have an economic bonus through saving crew replacement costs (although as a player, I'd rather enjoy it if they did).  I do, however, want consistently predictable results which are easily understandable.  I'm not seeing that right now.

Edited by Bramborough
  • Like 1

Share this post


Link to post
Share on other sites

If it's training, then why do you get XP/Gold/lose Dura/cap ship? The PvP in those battles are exactly the same as you'll get in OW, just balanced in terms of team size/BR

Either Magnum^ is correct, or people are just generally whining / want the game dumbed down to World of Sailing Warships levels.

Yeah, to me there are 2 main Groups in the Forums atm one is Whining all the Time that its getting to complicated / player rates are sinking(Fucking hell this is testing, ALPHA they dont want 10000 Players playing at a time) And the Other one is supporting the Dev´s more. They actually appreciate Updates, And give constructive feedback other than "BlaBlaBla Players Gonna leave BlaBlaBla".

Share this post


Link to post
Share on other sites

Someone said that CREW gets replenished automatically over time to your top permissible--in my case 650--without having to pay for it. Is that true? I have not found any automatic increase in my crew numbers. Am I doing something wrong, or am I missing something?

 

 

found the same to be true, something is not working

 

found the same to be true, something is not working

 

Actually you need to log off in port to get it back. I guess you guys were afk fishing hmmm? Or logged off @ sea?

Share this post


Link to post
Share on other sites

Actually you need to log off in port to get it back. I guess you guys were afk fishing hmmm? Or logged off @ sea?

Nope. Perhaps it is a bug of sorts. Works for some not others. DEVS please?

Share this post


Link to post
Share on other sites

Nope. Perhaps it is a bug of sorts. Works for some not others. DEVS please?

 

Then maybe thats really a bug.

Share this post


Link to post
Share on other sites

I find the cost of crew needs tweaking down per sailor I would say a third cheaper to half of what current costs are, 500g per Sailor is a bit excessive for my drunken layabouts, there's a war on ya know!

  • Like 3

Share this post


Link to post
Share on other sites

I have been playing PvP almost exclusively several hours a day since the patch and still have not hired a single crew member or used a medical kit. I suspect many people do not understand how crew replacement works.

Share this post


Link to post
Share on other sites

I have been playing PvP almost exclusively several hours a day since the patch and still have not hired a single crew member or used a medical kit. I suspect many people do not understand how crew replacement works.

Please tell us so we too can understand how it works.

  • Like 1

Share this post


Link to post
Share on other sites

1. You can replenish crew from your total pool at any time using the manage crew function in end battle screen, OS or port. This allows you to maintain a cushion to draw from by not sailing ships that maximize crew use for your rank and by not taking AI fleets. As rear admiral, I sail Trincomalee or Constitution and can totally replace crew 2 or 3 times over without returning to port. If I am going to bring a 1st rate to a fight where heavy crew loss is possible, I plan ahead and bring medical kits, which in turn are a good use for all that surplus fish. Considering what you have already invested in a First Rate, 1 or 2 large medkits are hardly that significant of an additional investment to ensure you keep it fully crewed.

2. Your total pool of crew will replenish at some point (possibly either X amount or completely every 24 real hours, but have not pinned this down yet).

3. Surrendering is a viable option to reduce crew losses in the face of certain defeat that many players are still not using. (Trollish suicide by fireship seems to have become an ingrained behavior in some people).

4. Likewise, you don't have to make your AI fleets fight to the death if you chose to bring them along. Simply using fleets as throwaway speed bumps to deter attack is not very wise anymore.

  • Like 5

Share this post


Link to post
Share on other sites

My crew does not replenish within 24 hours or even after. I waited.....nada. Some are reporting crew replenishment so it must exist. Perhaps there is some strange mechanic at work.

Share this post


Link to post
Share on other sites

This Crew management is my biggest nightmare. 

 

 

Managing crew = bad game play. 

 

10 crew per h. 

 

1 rate sink 1 month afk.   

 

Well done.  

 

Med kits hours to build them are crazy.  Should be balanced more. Otherwise u wont see many ppl sailing to fight.

 

I will wait and see how things changes, but one thing sure ii cant play the game with current crew system.   For me its unplayable. 

  • Like 1

Share this post


Link to post
Share on other sites

 I do say crew are a bit expensive, maybe half the price? 1 Rake can cost a player 30 minutes of time to make the gold for that, it is unnecessary from a game play prospective and it makes the game more of a grind and a chore to play and It adds 0 fun to gameplay. 

 

Also some players do buy the game to use all ships, not be stuck in frigates all the time because the grind to buy crew or make med kits is a bit much for people who don't have all day to spend on the game. Crew needs to be cheaper & I do not really see what fun it adds to the game though, iy just adds more grinding which means less players. The less grind and cost to upkeep playing a game you paid for is a lot better in the long run, keeps more players happy. Forcing players out of line ships is not what you want to do, people are going to quit because of that. We should be trying to keep all players, not force them out by making the game a chore. :)

 

When has more grinding to play a game made more people keep playing or come back to a game? Never.. Adding to the grind to is the opposite of what you should be doing. It's not very attractive for players.

Edited by masterjedi
  • Like 2

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×