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Will there be an armed Indiaman?

Indiaman warship  

56 members have voted

  1. 1. Should there be a warship variant of the new Indiaman trader?

    • Yes - I'd like to see an Indiaman converted into a warship in game.
    • No - I don't think a warship like that is necessary or interesting.
    • No - I'd like to see a new fourth-rate warship of a different design.


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Simply put, will there be a warship variant of the Indiaman?

The cutter, Lynx, brig, and snow all have their trader and warship variants, the Le Gros Ventre has certain parallels with Renomee and Belle Poule - similar lines to both, its blueprint drops from both, and it has the same crew size and battle rating as Renomee.

 

There certainly were Indiamen converted into man-o-wars - HMS Calcutta, which was slated for work as a cruising ship and convoy escort, ended up fighting as a ship of the line on both sides of the Napoleonic Wars, is a good example.

 

An armed Indiaman - for instance with an extra deck of 24-pounders below the existing 18-pounder deck, with similar crew size and BR to the existing trader Indiaman, could serve as a 50-gun 'junior' ship of the line, plugging some of the gap between the frigate and ship of the line style of gameplay, and also serve an analogue for the various historical 50-gun two-deckers not currently slated to appear in-game.

 

I haven't seen anything suggesting or confirming an armed Indiaman, but I think there's an opportunity to add a worthwhile ship to the game.

 

What do people think? Does a converted Indiaman sound like a ship they'd like to sail, or even just to see in game as an option or an enemy? Has anyone heard anything about an Indiaman warship, or some other fourth-rate warship that would make one redundant?

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I have a feeling they rather remove the tcutter,tlynx and tsnow for real small time traders in time, than going on the warship + merchant conversion tour.

But, that is just my personal asumption.

I think heavier merchants will make appearance over time as well.

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I have a feeling they rather remove the tcutter,tlynx and tsnow for real small time traders in time, than going on the warship + merchant conversion tour.

But, that is just my personal asumption.

I think heavier merchants will make appearance over time as well.

 

they would be silly to remove the small trader ships. you want players to have MORE OPTIONS, more convenience at their decisions, not less options. If its not breaking the game, and it adds to player happiness, leave it alone.

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they would be silly to remove the small trader ships. you want players to have MORE OPTIONS, more convenience at their decisions, not less options. If its not breaking the game, and it adds to player happiness, leave it alone.

I think rather what steel means is that the smaller trader ships will be replaced by proper actual traders(not necessarily larger ones), or at least that is what i am personally hoping for.

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Well as long as there are trader capture options available for the newer players with smaller warships, then it's not going to break anything to reconfigure the smaller ship types.  Personally I think the cargo space compromise with ship size is good ATM.

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CaptVonGunn, on 29 May 2016 - 2:39 PM, said:

Huh? It is a Armed Merchantman already it out guns every 5th rate in the game

 

Not exactly - it throws a 225 pound broadside, which puts it square in the middle of the fifth-rates.

 

Perhaps I could have phrased the title better, but I'm wondering about a non-trader version of the existing design/game asset as a dedicated fourth-rate warship, with a broadside around 490 pounds.

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they would be silly to remove the small trader ships. you want players to have MORE OPTIONS, more convenience at their decisions, not less options. If its not breaking the game, and it adds to player happiness, leave it alone.

 

Personally, I like using a trading cutter or lynx for small runs around my crafting port, as it's fast and can sail into the wind better than even the brig, and the hold is big enough for gathering a few supplies that are needed.  Plus, they can outrun nearly every other vessel upwind if ganked.

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I think rather what steel means is that the smaller trader ships will be replaced by proper actual traders(not necessarily larger ones), or at least that is what i am personally hoping for.

They already are proper trade vessels, going by rig and design.

(Maybe not the Snow.)

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Add a warship variant of the Indiaman and remove the "Traders" prefix from OW ship info. This will add a great deal of tactical risk to attacking OW ships. You never know, if it's a trader or warship variant. This is quite reasonable. From the distant you know only the ship type, but after attacking reveal all infos.

 

Edit: for AI ships leave the "traders" prefix as it is.

Edited by mikawa
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Add a warship variant of the Indiaman and remove the "Traders" prefix from OW ship info. This will add a great deal of tactical risk to attacking OW ships. You never know, if it's a trader or warship variant. This is quite reasonable. From the distant you know only the ship type, but after attacking reveal all infos.

 

Edit: for AI ships leave the "traders" prefix as it is.

 

Oh yes. But leave some differences, little things, little differences, for the trained eye :)

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in all honesty first thing i did with my indiaman when i got it was go see if i could go take down fleet orders with it id honestly liked to see an armed verson of it with say 1800 cargo and more guns

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 Plus, they can outrun nearly every other vessel upwind if ganked.

 

With all due respect to your status as a tester, I have to strongly disagree that intercepting trade ships constitutes "ganking."

 

"Ganking" means overwhelming a solo player by a group of enemy players such that the solo player has no hope of survival. Or a 1v1 where the ganker has such tremendous and overwhelming advantages that the outcome is equally inevitable.This has been the established usage of "ganking" since time immemorial.

 

Privateering / pirating - the interception of a trade ship by a lone warship - is most definitely not that. And especially not in Naval Action, where trade ships, due to various performance capabilities and a wide variety of game mechanics, are often quite capable of getting away.

 

I think it's an important distinction.

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With all due respect to your status as a tester, I have to strongly disagree that intercepting trade ships constitutes "ganking."

 

"Ganking" means overwhelming a solo player by a group of enemy players such that the solo player has no hope of survival. Or a 1v1 where the ganker has such tremendous and overwhelming advantages that the outcome is equally inevitable.This has been the established usage of "ganking" since time immemorial.

 

Privateering / pirating - the interception of a trade ship by a lone warship - is most definitely not that. And especially not in Naval Action, where trade ships, due to various performance capabilities and a wide variety of game mechanics, are often quite capable of getting away.

 

I think it's an important distinction.

 

I have a slightly different meaning to the word gank.

 

in my opinion, it is any unwanted combat between vessels.  so basically, everything is a gank. 

 

there are very few people that actually go out and want to engage in combat on equal terms.  almost everyone wants to be in a fight that they cannot lose.

 

so a player going out and attacking solo trade ships is "ganking" them.  they don't want to fight.  they cannot win the fight.  its a fight that can only be won by the person with a huge advantage.  however, they can escape.  I guess in some peoples eyes that is a victory.

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I always figured 'gank' as 'gang kill' - that it particularly referred to uneven, overwhelming PvP, as Sanson said.


 


In an unarmed, solitary trade ship I suppose any fight feels uneven.


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I think the meaning of the word "gank" changes depending on which side of it you happen to be on at the time.  No matter which side of it you're on though, most of us are probably in agreeement that it has a negative connotation.  Unwanted might be too strong, since some like it as a matter of lifestyle.

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A trader's workflow is like... "click click click, sail"

A freebooter's workflow is like.... "sail, click click click"

 

Two players, two different perspectives.

 

Flotilla hunting and sweeping (gank) is a different subject all together. The sweep attack whatever is on its way and whatever numbers.

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A trader's workflow is like... "click click click, sail"

A freebooter's workflow is like.... "sail, click click click"

Two players, two different perspectives.

Flotilla hunting and sweeping (gank) is a different subject all together. The sweep attack whatever is on its way and whatever numbers.

True mail that shows Heth is not a carebear.

It's click,click, sail for a real trader. Optimizing comes naturally to the true carebear and it's always one click less. ????

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I have a slightly different meaning to the word gank.

 

in my opinion, it is any unwanted combat between vessels.  so basically, everything is a gank. 

 

there are very few people that actually go out and want to engage in combat on equal terms.  almost everyone wants to be in a fight that they cannot lose.

 

so a player going out and attacking solo trade ships is "ganking" them.  they don't want to fight.  they cannot win the fight.  its a fight that can only be won by the person with a huge advantage.  however, they can escape.  I guess in some peoples eyes that is a victory.

 

 

I always figured 'gank' as 'gang kill' - that it particularly referred to uneven, overwhelming PvP, as Sanson said.

 

In an unarmed, solitary trade ship I suppose any fight feels uneven.

 

Gank comes from older MMORPGs with PVP, and means Gangbang Kill, you need a overwhelming force of players to Gank a single one. 

 

2vs1 isnt a gank, but 3 vs1 is there it starts, of corse it depends on the shipclass

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I don't think we need for every trader a fighting version.

The size of an Indiaman is comparable to a 3rd. So you have some kind of fighting version already.

Thinking it the other way round, what about a trader Victory ;)

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what he means gents is that there were a number of indiamen ships that while they were being built got converted to SOLs. SO THESE WARSHIPS HAD NO MERCHANT HOLD SPACE. They were hated by admirals because they had thin hulls, were of less reenforced and sturdy construction than purpose built warships and were poor sailers! But would be interesting ships in game if they were cheap.

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they would be silly to remove the small trader ships. you want players to have MORE OPTIONS, more convenience at their decisions, not less options. If its not breaking the game, and it adds to player happiness, leave it alone.

totally agree! 

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