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Hotfix 9.82 Patch notes

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Patch will be deployed today on Friday 27th May

 

What's new:

  • Fixed the bug that did not increase crew damage when shooting at top deck of the ship on the boarding crew focus.
  • Officers cannot close clan warehouse now (to avoid extremely painful mistakes)

Fixed bugs:

  • Grape bugs fixed. Grape damage now depend on planking state and distance
  • Grape now affects exit timers again
  • Fixed bug that did not allow exit from the contested port

Tunings:

  • Ramming leaks are disabled - we considered them unhistorical because ships collide above the waterline and by the time underwater parts hit most energy is lost due to water friction and bow destruction. This also fixed several game breaking exploits like using cheap ships to disable heavy vessels by ramming. They might come back in the future in another form. 
  • Cannonball damage to crew slightly reduced
  • As a start of anti inflationary changes monetary rewards for port battles are now 1x
  • The ability of cannonballs to destroy cannons through stern is slightly reduced to include cannons that are destroyed but are still blocking the shots.
  • HP of masts rebalanced a bit. Approximate number of shots to destroy the mast based on the max possible caliber for that ship is 7 for the lower section 3 for mid section and 2 for upper section of the mast. Mast thickness still works so it is still going to be impossible to demast from 1km. (previous mast thickness was 10/5/3 for respective sections)
  • Chain damage increased significantly

Discuss

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  • HP of masts rebalanced a bit. Approximate number of shots to destroy the mast based on the max possible caliber for that ship is 7 for the lower section 3 for mid section and 2 for upper section of the mast.
  • Chain damage increased significantly

Interesting.. So running is probably nerfed.

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  • HP of masts rebalanced a bit. Approximate number of shots to destroy the mast based on the max possible caliber for that ship is 7 for the lower section 3 for mid section and 2 for upper section of the mast. Mast thickness still works so it is still going to be impossible to demast from 1km. (previous mast thickness was 10/5/3 for respective sections)
  • Chain damage increased significantly

 

We shall see.

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If only we could have a system that included stress on masts where a combined mix of damage to rigging and masts mixed with wind force and tacking stress to bring down masts, thats the dream.

The hotfix looks good, looking forward to giving it a spin, another thanks to you and the team admin :)

Edited by Fluffy Fishy

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Less money from something that already destroys lots of assets and already is rare enough anyways?

That's not going to curb inflation.

You want to curb inflation, stop giving 300k for a captured AI victory. It's absurd how much money you can make with a boarding Pavel and a large group right now.

PVE still rewards better than PVP.

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All good thanks for the quick patch, I however have a question about traders armor that was reduced in last patch, is it normal for a Le Gros Ventre to have slightly less armor than a Renomee ? Also the indiaman seems very weak for what is classified as a 4th rate compared to many 5th rate in terms of armor. 

 

A Belle Poule gets 1cm more on sides than an indiaman, 1cm more armor on bow and the same armor or stern, and essex have the same armor values as the indiaman.

 

Indiaman on sides gets only 5 cm more armor than a Cerberus, 3 cm more on bow, 2cm more on stern.

 

I don't know if it is normal or if it's done to help the traders hunter's that had it already easy enough but the traders seems very weak in terms of armor compared to many ships, especially the Gros Ventre and Indiaman, this last one being a 4th rate and having same or less armor than 5th rates.

 

Well, it seems to me that traders are really getting the low end of the stick when it comes to armor, and seeing the armor the equivalent ships gets it doesn't seems logical at all from my point of view, a LGV is based on a belle poule design, yet the Belle gets 12 cm more armor on sides for example.

 

I might be wrong and approaching the problem from the wrong side but this doesn't seems logical, nor fair, and seems done to only make traders more easy preys that they were already, are traders fate in game to be only easy preys ?

 

Thanks.

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And thise is something that cud not waited one day?? or next time set 1h warning. so we can make the battles in time plzzzzz

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Going to turn into a Mast shooting fest. Yeah, really going to make the game fun. Lets all shoot each other's Mast until we're to a crawl. :/

Edited by milkyway12

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Going to turn into a Mast shooting fest. Yeah, really going to make the game fun. Lets all shoot each other's Mast until we're to a crawl. :/

 

the change is minimal to get this reaction

it was always 7 5 3 / went up a bit after gun rebalance to 10 5 3 and is now 7 3 2 

 

penetration still works and you won't demast anything from distance

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the change is minimal to get this reaction

it was always 7 5 3 / went up a bit after gun rebalance to 10 5 3 and is now 7 3 2 

 

penetration still works and you won't demast anything from distance

Will have to test it to see how it works, so long as you dont make it like it was ( which was an equivalent of panzerkampfwagen II penetrating 90% of its shots from a kilometer away on a tiger 2, will be good :)

As for ramming i hope you rework it, currently the fastest way to board an AI 1st rate is just to headbut it at full speed and pull it into the wind that way, and that doesnt seem to realistic. And now you are making it even less punishing to be a trireme ? :) 

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How many chains must to hit into the mast for destroy it ?

 

Chains won't do it. But the chain will make canvas rip apart.

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currently the fastest way to board an AI 1st rate is just to headbut it at full speed and pull it into the wind that way, and that doesnt seem to realistic.

 

Have you ever tried to ram AI 1st rate head on :D , you will most propably sink doing this if you somehow wont be able to catch it to boarding ^_^ .

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Have you ever tried to ram AI 1st rate head on :D , you will most propably sink doing this if you somehow wont be able to catch it to boarding ^_^ .

That is literally what i do to farm cash take a boarding pavel go head on in a commodore mission, whe he is close he starts turning exposing his side your just head but him with your stern at hull speed and insta turn him to the wind. it gives a minor leak that need less than 200 men to fix and in no way to you risk loosing your ship while doing this :) 

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