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Findus

FPS drops and some questions

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Hi everyone,

 

I have some technical problem with FPS in battle this is my PC:

 

CPU: AMD FX 8370 8 core 4.0ghz

GPU: GTX 970 

Motherboard: MSI 970 Gaming

Ram: 16 GB

When i am in battle with 3 or more player i go to 60FPS with frequently FPS drop. I just tried to put all at low. but the problem persist.

Someone cam help me?

 

thx.

 

 

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Hello, With that CPU the game is CPU limited so if you want to increase and prevent FPS drops(well reduce them, in this game you will get em irregardless) i would reccomend you overclock(although dont do it too much with that board, i believe it doesnt have good VRMs) or get a new CPU.

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When i am in battle with 3 or more player i go to 60FPS with frequently FPS drop. 

 

What is the lowest your FPS drops to?

60FPS is pretty decent. 

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Hello, With that CPU the game is CPU limited so if you want to increase and prevent FPS drops(well reduce them, in this game you will get em irregardless) i would reccomend you overclock(although dont do it too much with that board, i believe it doesnt have good VRMs) or get a new CPU.

Thx m8,

i try to do an overclock but at the moment I think that the best thing to do it's take a new CPU. 

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Do you have enabled antialiasing (AA)? If so, turn it off, because it causes significant drops of FPS.

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The game needs to be optimized. These GPU and CPU should move the game at high settings without fps drops.

Optimizations are happening, in the last patch i saw a fps increase of 10fps, so they are happening though considering we are still in alpha, i would not expect the most significant optimizations now.

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why not? I mean, the most hungry fps consumers is water and smoke (also AA, but thats another story), and both are well implemented since long time ago. 

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why not? I mean, the most hungry fps consumers is water and smoke (also AA, but thats another story), and both are well implemented since long time ago. 

Since developers are spending a lot of time on features, optimization generally happens at feature complete or close to feature complete on most development cycles.

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