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Domox's Shipyard


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Yeah, you'll want a copy of Longdride's book; there's one on Alibris for $6.00 at the moment.

 

You will also want to look for other contributions to the series you have there (in the picture) for the Alert.

 

Unfortunately, the cover art makes them look like children's books, but inside are details of all details -- planking, guns, bells, stairs, ornaments, cross sections, elevations, isometrics both vertical and horizontal...

 

If you want to know how many planks between Victory's gunports, McKay's drawings are as close as you can get with out going to Portsmouth.

 

The 100-Gun Ship Victory (Anatomy of the Ship Series)  
by John McKay 
Link: http://amzn.com/085177444X

 

In the hardcover edition, the "fold-out plan" is printed on the reverse of the dust jacket.  

 

Here is what an inside page looks like. 

20160410_225528.jpg

Edited by ObiQuiet
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Yeah, you'll want a copy of Longdride's book; there's one on Alibris for $6.00 at the moment.

 

You will also want to look for other contributions to the series you have there (in the picture) for the Alert.

 

 

Yes, they had a few others but i'd blown my budget for the day, and this one seemed the most relevant (era, size wise).

 

I'll have to look for Longdride's book. Thanks for the tip!

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I found some distortion in how they printed it, so here's the final corrected version. Next I'll be tracing the buttocks, waterlines, and centerlines to create the scantlings so I can loft the hull easily. I may even stream it if anyone is interested?

1819 Man-o-war Schooner

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I found some distortion in how they printed it, so here's the final corrected version. Next I'll be tracing the buttocks, waterlines, and centerlines to create the scantlings so I can loft the hull easily. I may even stream it if anyone is interested?

For me it would be very interested in seeing someone streaming the modeling of ships :)

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I've been streaming my progress as I go. Thanks for those of you who tune in and keep me company! :P
 
I've modelled out the basic geo I can use for a Sub-D mesh for baking/texturing.
 
Next up will be the rudder and tiller. Then it's fun things like trim, pinrails, timberheads, bulwarks and other furnishings!

 

Image%202016-04-15%20at%205.28.42%20PM.p

Image%202016-04-15%20at%205.43.09%20PM.pImage%202016-04-15%20at%205.44.21%20PM.pImage%202016-04-15%20at%205.45.11%20PM.p

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Redid the transom as a separate mesh and followed the drawing a bit better. I also got more of the rudder and tiller completed. 6ft tall box for reference...

 

Image%202016-04-16%20at%2011.46.01%20PM.

Image%202016-04-16%20at%2011.47.58%20PM.

Image%202016-04-16%20at%2011.48.52%20PM.

Edited by Domox
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Stanchions are in along the bulwarks with new railings. After looking at it all day I think I need to redo the transom again, it's wrapped nature is bugging me and while it fits the profiles it doesn't look like a classic baltimore clipper. :/

Image%202016-04-17%20at%208.33.55%20PM.p

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Redone transom to a style that fits the profiles and is more similar to the typical designs I've seen. I suspect I did it wrong because it took so long... -__-

I need to work on the deck some more. Soon it'll be time for cutting holes for entry ways, add masts, rigging, channels, deadeyes, steps etc.

 

Image%202016-04-19%20at%209.10.29%20PM.pImage%202016-04-19%20at%209.12.22%20PM.pImage%202016-04-19%20at%209.16.14%20PM.p


As a heads up, it's so high poly because I turn on smoothing to see how it looks for when I'll bake normals etc. if this was to be used in a game I'd drop a ton of polys and then use the hi-poly normal maps on the low res mesh.

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  • 2 months later...

Work took off again and I haven't had a chance to do any more modelling in awhile. Another reason I slowed down was thinking about different ways to create fair hulls without lots of fiddling with nurbs or tweaking verts.

 

Here's a WIP of a new process I'm trying (video preview): http://cl.ly/1B0z0D3f092T

 

Image%202016-06-20%20at%201.27.52%20AM.p

Image%202016-06-20%20at%201.33.51%20AM.p

Edited by Domox
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Domox. Could you please create a video tutorial on how to create ship hull in Maya. Something simple, maybe a frigate hull. I have searched you tube and there are no detailed tutorials on ship Hull in Maya. I would really appreciate it. I know a lot of people have hard time starting with hull and your video tutorial could help many beginners. 

 

Wind.

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Domox. Could you please create a video tutorial on how to create ship hull in Maya. Something simple, maybe a frigate hull. I have searched you tube and there are no detailed tutorials on ship Hull in Maya. I would really appreciate it. I know a lot of people have hard time starting with hull and your video tutorial could help many beginners. 

 

Wind.

Once I have an ideal process that works well I'll see what I can do. :)

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I ended up creating a spline cage based on the station lines, water lines, and cross sections. In this spline cage I then created TSpline faces and adjusted them to fill out the spline cage. It's tedious but has created the most accurate version of the hull so far. I also took the time to remove some of the drafting errors/distortions that seemed odd when viewed on the hull itself.

 

Video Preview

 

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Image%202016-06-21%20at%205.33.38%20PM.pImage%202016-06-21%20at%205.34.19%20PM.p

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