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Hello Captains,

 

So I know you can 'Join' missions of your friends if you are in a group, but what about Missions that are designed for Groups?

 

So perhaps it would work a little something like this... To be able to take a 'Group' Mission you would need to have you group/fleet formed, then as a group you would have a Fleet Strength based on your overall BR, the mission would then be set in proportion to you fleets BR. The mission would also become available to take from the Missions tab in towns, and the leader of the group would need take the mission on behalf of the group.

 

At the moment you can just group up, take 3, 4, 5, 6+ missions or whatever and do them but they are only designed for a single Captain. So the missions are relatively straight forward, easy, boring and well, a grind... (I hate that word)

 

So with this concept you would be fighting a number of ships in relative proportion to your own fleet and everyone would prosper! (and hopefully lead to a more enjoyable experience)

 

I'm certain most players would be happy to form up a group like this and get that 'Fleet' Experience. It would also lead nicely to helping players towards PVP and fleet battles, as clans and players in general can use it to practice and learn the differences between fleet battles and single captain instances.

 

Not sure if this has been mentioned before, So if it has apologies, im not trying to steal anyone's idea but its certainly a concept worth talking about.

 

Thoughts please Captains,

 

Samuel

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They already have big AI fleet that groups can attack but you gota find them...but having a mission that the groups can do together would be nice...

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I would love this. Playing in groups is so much more fun, but missions are designed for solo play. It's inefficient to do missions in groups, because only the mission owner gets the mission xp. You're better off with everyone playing their own mission solo. A mission that is shared between the entire group would be great.

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Doing missions in a group should be more beneficent. Right now, you can do missions as a group but only the creator of the mission gets the mission reward which leads to nobody wanting to do group missions.

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Less meta-gamey missions.

There are fleets on the world map, fight those in groups.

 

Imagine you formed a full group for a fleet mission, and after that mission _each_ player received 5000 gold and another 100-200 bonus exp. No one would fight open world fleets again, it simply wouldn't be anywhere near in rewards.

 It's already a huge issue with single player missions that roaming the open world on your own, engaging ships or small fleets you can take on your own is very unprofitable compared to just sitting in a port, accepting missions and then doing these missions.

 

What I'd like to see is large convoy fleets with multiple traders and escorts.

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Actually this is a good idea, if some mission required a set number of players to be active in it, it may help promote team work amongst the solo players if the rewards were ample enough to attract the lone wolves together. Adding some diversity to the mission system too.

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Less meta-gamey missions.

There are fleets on the world map, fight those in groups.

Imagine you formed a full group for a fleet mission, and after that mission _each_ player received 5000 gold and another 100-200 bonus exp. No one would fight open world fleets again, it simply wouldn't be anywhere near in rewards.

It's already a huge issue with single player missions that roaming the open world on your own, engaging ships or small fleets you can take on your own is very unprofitable compared to just sitting in a port, accepting missions and then doing these missions.

What I'd like to see is large convoy fleets with multiple traders and escorts.

I agree with you. Its most people only want to zip back and forth from mission to port. I attacked a cerb yesterday in my merc and he ran from me and told me to stop engaging me he was trying to dona mission.

He passed up a probable win to do his mission.

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Actually this is a good idea, if some mission required a set number of players to be active in it, it may help promote team work amongst the solo players if the rewards were ample enough to attract the lone wolves together. Adding some diversity to the mission system too.

 

And what about those large fleets or capping third rates? That promotes teamwork just the same.

 

It's not even an idea. It's just copying mechanics from other games. Group missions have been a thing since WoW launched, probably even before that. 

 

But this game doesn't work like that. Players should be out on the sea, fighting stuff reliably produced by the simulation to fill the open world. Not arbitrary missions.

 

Do you think it makes sense that we can spawn pirates of whatever size we need at will at any port, all the time? There's apparently an endless supply of pirate frigates outside Port Royal for us to engage, as long as we accept a mission first.

I'd like to see them disappear completely in favor of better rewards for regular fighting - this would also instantly boost PVP rewards, btw.

 

The point is that fighting a navybrig is not profitable if you could also accept a mission to fight a navybrig.And the game is currently being balanced around that mission bonus, as evident by the frequent changes to mission output - while damage/exp gold reward is pretty steady.

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And what about those large fleets or capping third rates? That promotes teamwork just the same.

 

Couldn't agree more.

 

 

It's not even an idea. It's just copying mechanics from other games. Group missions have been a thing since WoW launched, probably even before that. 

 

But this game doesn't work like that. Players should be out on the sea, fighting stuff reliably produced by the simulation to fill the open world. Not arbitrary missions.

 

Do you think it makes sense that we can spawn pirates of whatever size we need at will at any port, all the time? There's apparently an endless supply of pirate frigates outside Port Royal for us to engage, as long as we accept a mission first.

I'd like to see them disappear completely in favor of better rewards for regular fighting - this would also instantly boost PVP rewards, btw.

 

The point is that fighting a navybrig is not profitable if you could also accept a mission to fight a navybrig.And the game is currently being balanced around that mission bonus, as evident by the frequent changes to mission output - while damage/exp gold reward is pretty steady.

 

Quineloe your clear very passionate about this subject! I have to agree with you on many of these points. Especially the bottom one, however there is a major issue that would make things very difficult if they simply eradicated missions altogether. And that is that there simply wouldn't be enough ships on the open seas for people to engage and fight. We would be competing to simply 'find' targets. I think the Mission system allows us players the option to play at our own pace, and not have to worry about someone else jumping a ship you were about to tag on the OS.

 

Lets say in PotBS for example, which I played  towards the end with the player base on the slender side, we basically 'Fleeted' on there, looking for the big 8 or sometimes even 12 ship fleets to engage as a group. Now as I say I played towards the end when the Player Base was dwindling and we still had other player 'Fleets' engaging targets we wanted to engage ourself. Imagine if the game was full of players, like NA, I find it hard to see NA without some form of mission system because of the simple fact there just wouldn't be enough enemy ships to go around to satisfy the demand.

 

The concept is fine I just think it would struggle in practice. and with regards to 'Copying' an idea from other games well I say, what's wrong with that?If its not broke why fix it?

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More variety is usually a good thing if that promotes cooperation, teamplay etc. In other MMO games you can chose what difficulty and type mission you want to play: solo or group size. Currently in Naval Action we have one type of missions good for 1-3 players where only one players gets mission reward. I'd like to see group events (close instances) with higher risk/reward and mission reward, exp and loot shared between all group members.

 

Argument that NPC 3rd Rate fleets are good enemies has many flaws. It is not reliable and more important works only for high level and high number fleets. If myself and 3 friends of mine in Snow/Cerberus ships want to do groups mission - there should be an such option. Fighting 3rd rate, Constitutions etc is not a proper target to all the players.

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Damn i dont get it -_-

They really removed the friendly AI Fleet from fleet missions.You take a BIG part of the fun this game offered me lately because i cant find pvp battles (literally) that 

giving me (im my 5th-6th rate ships) the experience i get from the old FLEET-missions with bots on both teams.Where is the point to play a fleet mission alone without support?

And unfortunately this is the only option you have with the low player base/remaining "pro" player population (a closed society filled with bitter rage).

You wont find anyone who is willing to do the missions with you, let alone respond in chat.

I hope they add friendly AI bot fleet in fleet missions again.Because you are not able to do much pvp in naval action atm as a casual player.

People bought this game because of this experience.6 vs 6 or the like at least comes close for what i bought the game, just some good  NAVAL ACTION.

What do you think?

 

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We must be doing different fleet missions then.. Sometimes they have a few ships other times they have a LOT....  But if you want really tough ones look for the Epics.. Unless they have changed them they are not easy. 

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So, when you do a mission, you earn +100k gold ... and you guys worry about the 5k bonus one player gets? What is the problem? Can't each player take a mission and then just play eachothers missions (and thus everybody gets his tiny bonus)?

Perhaps i'm misunderstanding.

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I believe the OP is lamenting the loss of the old type of fleet missions where a player could take one and be joined by a group of friendly AI.

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On 10/7/2017 at 10:47 PM, Farrago said:

I believe the OP is lamenting the loss of the old type of fleet missions where a player could take one and be joined by a group of friendly AI.

Now you have to bring your own AI..:)  Plus a LOT of people disliked the fact the Ai is stupid and would make the Battles last along time(by sailing off into the wind to fight) and soak off XP and gold by boarding and killing things

 

Edited by CaptVonGunn

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