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Found 1 result

  1. Attack own Nation (Spies)

    Good evening sailors, After many conversations with players from different nations, I now make this topic. In every nation there are spies from other nations. Contrary to reality, it is not possible in NavalAction to punish these because of their activities against their own nation. This is easy with the pirates as they are allowed to attack their own nation, but the other nations must also have some chance to punish spies. Here is a suggestion: It should be a kind of voting system or a spy button in the open world. Voting system: This would work so that a name could be inserted in the Admiralty and this is marked as a possible spy. A vote would then take place for a certain time. If the player as an example a certain number vote against him, he would be marked similar to the "Recently Killed" tag, as a spy. By this mark, he would no longer be under the protection of his nation and could be attacked. By the admiralty mark, this "tag" would be valid as an example "1 week". If the player, who is suspected under espionage, several times, lets say 3 times, had been marked as spy, he get the "Forget Papers" and would have 3 days, voluntarily change the nation. If he does not perceive this change, he would be compulsorily and the player and all his items/ships would be teleported to the nearest "Freeport" of the nation of his future election, of course the forged papers are withdrawn. The nation, which would have spoiled him as a spy, would then, of course, no longer be the choice. Spy button: When left clicking on the player, appears next to the existing buttons: Private Message / Group / Battlegroup, another selection with the name: Possible Spy. If this player were to be marked by at least 5 players within 10 minutes or so, a timer (10min) would start, giving the marked player an opportunity to get himself and his ship safe. After expiry of this timer, the whole nation could attack him for 24 hours. Now it is up to you guys and girls, to make suggestions and let the conversation beginn, in the hope that the Devs ( @admin, @Ink) change something and we get this spy problem somehow under control. Remember, spies / traitors were always hanged in the story! Forgive me my bad english, but it is not my main language.
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