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Found 2 results

  1. establishmentarian

    Battle of Richmond victory condition broken

    One of the victory conditions for the Union in the Battle of Richmond (campaign mode) is to cause 90%+ casualties in the Rebel force. This condition is broken, as it references only Kills, not Captured, and not Shattered And Ran Away. When I finished the mission, I had captured or shattered every unit from an opposing force of 44,000+ soldiers except for a single 250-soldier artillery unit I couldn't locate. By any realistic measure, the Rebels had 250/44000+ soldiers remaining, which would be 99.5% Casualties and should have triggered the victory condition, but that victory condition was not met and I ended up winning only on holding territory instead. The end of battle report showed I had achieved only about 22,000 Kills, so if Kills was the metric for the 90% Casualties criterion, I had only achieved 50% despite completely wiping out the enemy force. If deserters from Shattered units don't count as casualties then it is likely impossible to achieve 90% casualties, though leaving no enemy units standing to oppose your forces really ought to count as meeting the intent of that victory condition. A related gripe--this portion isn't really a bug--is that the end of battle report only counts Captured units as Missing. From the standpoint of an army taking stock after a battle, every survivor who runs off in a shattered unit would be missing, and Surviving + Killed + Captured By The Enemy + Shattered And Deserted should equal the size of the starting force. Missing, then, should be defined as Captured + Shattered.
  2. Bobby Fiasco

    Chancelorsville victory might be bugged

    Howdy. Playing as the Union, I captured all victory points by the end of the second phase. Not contested: solidly held, I'm pretty sure. The battle didn't end though; it went to the next phase and teleported all my units back to camp. I know the phase unit shifting is a consistent feature, BUT, I had met all the conditions. Is the battle supposed to end? I saw another player mention this on the Steam discussion so I think it's a problem with the scripting, not with us insufficiently securing the ground. Thanks!
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