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  1. All (or many) complain that: There is little pvp We lose too much time in boring things The map is too big and some areas are useless. We all know that crossing a player in the middle of the Caribbean Sea, in the Gulf of Mexico or in the Atlantic is almost impossible. Encounters / clashes take place almost exclusively or under the coast or in the vicinity of the ports, making the rest of the map unnecessary. My proposal is to introduce “collection areas” for long-distance trips off the coast at strategic points. On the map we can add circles in which vessels in transit must enter and stay inside for 5 minutes. This ship pass in transit mode, in which you need to pick a destination to another “collection area”. The longer the journey is, the longer the time during which the ship remains in "transit" . Transit times may take a few hours to a few days (to prevent whole fleets from participating in more port battles in different days in remote map areas). When the vessel's transit time has elapsed, the vessel appears in port mode as at destination (in the collection area that was selected). Selecting the ship we are immediately transported to the ship and to the “collection area”. Then you can move in open world as always. Benefits: Less dead time in navigation in nothingness. Greater pvp opportunities in the collection areas (hunters can browse, traders can ask to be escorted). You can move in a fleet, just select the ship together when the time has passed. Disadvantages: Does it seem like less simulation? Continue to sail in nothing, no one prevents you! Rules: There can be no more than one ship in this mode, if two days after the ship has arrived in the collection area the ship is not selected within the maintenace, the ship has a mutiny and must moor in a random port. We are teleported on this ship as soon as we log in. Only my modest contribution. MassimoSud