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Showing results for tags 'stupid design decisions'.
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I'm just going to say it. Circles are dumb, they allow people to troll everyone (including their own teammates) by ending the match in less than five minutes if you get the maps with only one, and to make matters worse, they offer no meaningful rewards because of how XP and silver are allocated. It just ends the match and kicks you back to the lobby, barely covering the ship's maintenance fee if you are particularly aggressive. Even when it "works as designed," endlessly circling each other to stay in the zone is not engaging gameplay, especially when 10-15% of some capture zones are shoals. It forces good players to fight like the AI, and makes new players into bad players. There's a lot of things that could be better about Legends, but this is by far the biggest flaw. When you're lucky to see 30 people in-game, and have to wait 5 minutes between matches, this can be devastating to the player's experience. It works okay when everyone is willing to avoid the zones because they understand how detrimental they are to having fun, but we shouldn't need unenforceable "house rules" to make the game playable. The shrinking circle mechanic from Sea Trials was just fine and could easily be adjusted to speed up matches, so I'm not sure why it was tossed out in favor of this nonsense. I also can't believe that no one in the first closed alpha noticed this problem. Maybe there was a better class of player or something. Off-topic but still important: Mixed battles with 6th-1st rates are a blast. Bring back "small battles" for 6th and 7th rates only, and "large battles" that are a free-for-all, and maybe add a third battle type for 5th rates and higher only. Also, why is there no dueling? 1v1 equally matched fights are also amazing. I can understand wanting to sell the arena mode as a separate game, and it's great that it gives us something to do during server downtime, but can you at least make it as good as what we had before?