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Is there any chance of bringing the shot-logger back? I know I used it a lot, and I think others did too. I'd really like to see it implemented again. I'll repost what I put in the patch notes thread: Why did you remove it? We don't have a way to tell if our guns are doing damage to the enemy ship: you can watch it with the spyglass and see it strike the ship and leave a mark, but did it penetrate and do damage? Even if you register a hit on the top of the screen "hull 1x" it doesn't necessarily mean you did any meaningful damage. Pressing ctrl+L was the way to tell if the shot penetrated and did a decent amount of damage. I don't care that the exact damage values might have been off, it is the fact that you could tell whether or not you were actually doing the damage at all that mattered. Until we get a damage model that visually shows how much damage you are doing (as in, bits of the ship actually go missing when you hit the ship), we need the shotlogger. Since I doubt we'll see damage graphics like that, at least not for a long time, please put the shotlogger back in. What does everyone else think? @admin could you shed some light on why it was removed please?
As the title says, while the shotlogger will you you your pens, non-pens, and misses it only shows the pens, non-pens of the enemy. Which makes it difficult to collect complete information for the purpose of proving points and making informed suggestions. (As I am now aware of this due to my attempts to more thoroughly study the new ai everyone is freaking out about)