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Found 61 results

  1. unknown ship

  2. Netherlands war

  3. Today , and some more days in the last weeks.... i did not have fun at naval action legends. This is because of capping cirkels. Wen i go in and sail and fight , i want to have a fun fight. I dont care if i lose or win , as long as it is fun. But once they enemy captures our cirkel in the first few minutes... its really boring and annoying. Loads of people think this... But i got some solutions for this problem. 1. Make a SingelPlayer/Multiplayer Button. How it works: If you dont want people to be an ass and you just want a match were you only fight , you click on singelplayer , instant fight and only bots. ( I personally Would like this alot ) 2. Make the cirkels disappear. How it works: Let there be no cirkels/bases anymore. Problems Solved. You cant be an ass by capping it in the last minute or in the first minute.. and everyone has a good time. Problem Solved. I would really appreciate it if the admins/ people who can change this would take a good look at this. One of the 2 solutions above here would make it work :). Here is a screenshot from what happened today:
  4. Jumping ships

    I entered into battle with a another British fleet close by and the whole engagement went weird. Firstly all ships headed straight for shore and beached, then they started jumping up and down. I will try to attach a video file later. It's too big right now.
  5. Ships Stats and BR rebalance

    In order to have a successful and widely accepted rebalancing of Stats+BR (as well as saving devs time) I open this thread where we can provide feedback about this matter. Some BR proposals: Tournament: http://forum.game-labs.net/topic/23201-tournament-groups-composition-definite-rules/?do=findComment&comment=477983 My own proposal (based on tournament): http://forum.game-labs.net/topic/23109-poll-port-battle-limitations-formerly-known-as-port-battle-diversity/?do=findComment&comment=480679 Rediii: http://forum.game-labs.net/topic/23398-port-battle-feedback-battles-with-br-limits/?do=findComment&comment=484565 Some questions about general balance of ships: Is the renomee still a valid choice as a hunter when you can sail the endymion? why the santisima is not as popular in PBs as victory/ocean? does she need a small buff? Belle Poule vs frigate? should the surprise have any ship that can reach her (1vs1) when she is running away? how should the 4th rates be balanced? should the wasa be listed as a light third rate instead of a fourth rate? why would you choose a trinc/essex over a pirate frigate? which is the place for the indefatigable? Discuss.
  6. New 4th rate turn rates

    Dear Devs, you tuned the turn rate of some 4th rates and thus tryed to reballance the relation of these 4th rates compared to the Wasa i guess!? I like that motive and intention! BUT by doing this you create an imballance: Now the 4th rates turn as well or even better than 5th rates! PLEASE return to the old turn rates and INSTEAD depower the Wasa! Chreers! Navalus
  7. SHIPS LUNCH

    when it will launch new ships because the game is dying every day
  8. Legends Ideas and Questions

    Hello everybody. I had some ideas and questions. I have tried looking for information about Legends in the forums , didnt found much. Now to start of with a question of mine: Wen will Legends be officially released? Some people said Next Thursday to me. Now about the ships. In Legends we have quite some ships , but not all of them. Not even close. First i have this question: Will all ships come into Legends? And i have an idea for the ships that are not in game yet. Right now you gotta have xp to research your next ship and buy it with silver. Maybe you could buy the other ships with gold , that is harder to get or something like that? Because i would love to sail with lots of ships in Legends that are not in game in Legends yet , like L'Hermione. Or Bellona. And others.. actually just all of them
  9. Time Frame Ships.

    Hello Everyone. I wanted to tell/ask something. The time frame of ships in-game/that are possible to be in game are ships that are build in 1690-1820. This means we will get lots of 18th century ships , gotta love them. Dont get me wrong , i love 18th century ships , they look awesome , the sailing is amazing. They all have something great. Gotta love those ships. But what i was wondering: Why not make the time frame a little...wider? With this "wider" effect i mean: 17th century ships. Reason: I personally love the 18th century ships , they are awesome in all kinds of ways. They are natural beauties. All kinds of 18th century ship-rates have their own benefit. Its great. But.. as some other people have explained in other Topics , lots of 18th century ships look the same. With this i dont mean the collour , but the design. Example: We got the L'Ocean , beautiful ship , i sailed with it and fought with it , its amazing. Its such a lovely ship. Then theres the Santisima Trinidad , same thing , i love the look of it , its great in battle , lots of cannons , amazing. But here's were my point joins in: the design of both ships is pretty simillair. Again , dont think i dont like the 18th century designs , i think they are amazing. But because they look so simillair and we have lots of those kinds of ships , i would love to see some other kids of designs. This is one of the reasons why i love the 5th rate ship of the line: La Renommee. It has kind of the same design , but the back is way different. And i think its gorgeous. Same thing with The Ingermanland , i love the ship even more because its a different kind of design. Especially in the back. Ofcourse , how a ship looks is not the only thing that matters , how their abilities proof in battle and in sailing is a very import example too. Ofcourse , 18th century ships were more developed , but 17th century ships are good in sailing. Looking at the fact of how a ship reacts on the sea , doesnt really matter in this case. But i would love to see 17th century ships in-game. I will take some examples to show you. Le Soleil Royal (1670) I choose the photo of the back , because the back is were it matters about most in this Topic. Just look at this ship. Its beautiful and very different from the ships we have in game right now. And for those who want a back story , its their too. Back Story: She was build in Brest between 1668 and 1670 by engineer Laurent Hubac. She was launched in 1669 and stayed in Brest harbour for years.She was recommissioned with 112 guns and 1200 men when the Nine years war broke out in 1688 as the flagship of the escadre du Ponant (squadron of the West). She was said to be a good sailing ship and her decorations were amongst the most beautiful and elaborate of all baroque flagships. The emblem of the "sun" had been chosen by Louis XIV as his personal symbol. One more example: Seven Provinces (Zeven Provinciën) 1665-1694 I got the same reason for the photo from the back: Matters the most in this Topic. Just look at her.. she is beautiful. The Seven provinces is my personal favorite ship. She looks stunning , has lots of cannons , and sails like she rules over the seven seas. But thats not all.. she has one hell of a back story too. Back Story: The Seven Provinces was a line ship of 'de Admiraliteit van de Maze' with 80 cannons on board , the name was also writen as: '7 provinciën'. The ship had a lenght of 163 foot and was 43 foot wide , and had a cavity of 16,5 foot. The men were with more then 420. The ship was build in 1664-1665 on admiral site at the 'HaringVliet' of Rotterdam. The builder of the ship was: Salomon Jansz van den Tempel. It began her carreer as flagship of viceadmiraal Aert Jansse Van Ness. After that it became the flag ship of luitenant-admiraal Michiel Adriaenszoon de Ruyter (1666-1674). She fought at 'de Vierdaagse zeeslag' at North Foreland (1666). She also fought at the 'Tweedagse zeeslag' (1666) , and at 'Toch van Chatham' (1667). And in the seccond English war. The ship also fought at 'Slag bij Solebay' (1672) , the 'dubbele slag bij Schooneveld' and at the 'Slag bij Kijkduin' (1673). In 1674 it went on expidition under controll of Admiral Michiel de Ruyter. After the death [ kiling of the Prince of orange] of Admiral michiel de ruyter it became the flag ship of Schout-Bij-Nacht Jan Van Brakel in 1678. In 1691 Johan snellen got the ship under controll. He died the same year on board. It also participated in the English/Dutch fleet in 1691 under the command of Edward Russel. In 1692 it got shot by the french and it caused a leak in the battle of Barfleur en La Hougue , the ship sailed back to port. After that it got sold in 1694. This is the reason i call her... unsikable , because she has never bin sunk . So why not 'wide' the time frame out to the 17th century?
  10. I was just wondering (because of the massive amount of frigates in the game) what other people prefer when they use one, I personally enjoy the Surprise and Renomee the most since their strengths help with destroying merchant ships. What are your thoughts?
  11. Fleet ships and carpenters

    Would installing a carpenter upgrade in a fleeted ship make a difference? Will it actually self repair while in battle?
  12. Rattlesnake

    Is there any possibility that we can get the generic rattlesnake into the game again? - preferably as a replacement for the cartoon h.rattlesnake..
  13. Rattlesnake

    Bring back the generic (aka the real rattlesnake) - the heavy rattlesnake is both unrealistic, ahistorical and a physical impossibility. - Just like the Snow (as a sea going vessel it shouldn't be ingame).
  14. Free ship(s)! Details inside! Call now!

    Now, this may have been suggested elsewhere, but as I've not the time nor interest to trawl through every single thread and read every single post, I'm going to throw this out here as a suggestion and gauge the reaction to it; there may be flaws in it that I've not seen. The problem below is what I've gathered from reading threads about the forum recently (I can't be in-game currently), that the grind and access to ships is an issue, particularly progression from 7th Rates to 6th Rates. This is not an answer to solve the problem entirely, but it could help. On to the issue at hand... Free ships for all! Problem: This appears to be two-fold but centered around the 'grind'. Firstly, it is difficult for new players, unaffiliated to a clan and lacking knowledge of the game, to progress from the fore-and-aft ships to square-riggers. Secondly, replacing ships can be difficult, which makes PvP unattractive due to low rewards and the difficulties from losing a valuable asset. Frederiksen's Answer: Free ships. Alright, more detail below. Now, I'm not advocating everyone having access to every ship for free. That is ludicrous. However, what if, what if the game gives you access to a free ship depending upon your rank. It is a simple concept. Currently we have the Basic Cutter. Brilliant, a free ship with free crew and repairs and is not for PvP, but gets new players started and can be used as a barge to get around for ranked up players. What if, once you reached the relevant rank for the crew numbers, the game gave you access to an Oak/Oak Sixth Rate, perhaps the Brig. The ship is free, purchased just like the Basic Cutter, but you must pay to arm it, crew it, repair it, same as a normal ship, but it is free for you to get hold of. You don't get a choice in wood types of which Sixth Rate, maybe you can't mount permanent upgrades on it and its 'knowledge' upgrades are restricted to, say, 3 boxes. That makes the free Brig viable in a basic sense as a ship to take to PvP or PvE, you can waste it in PvP without issue and get another. Yay! Taking this further, it could be done as well for Fifth Rates, maybe the Cerberus is available as a free ship, or the Renommee. It would also follow the same procedure; you pay for the crew and repairs but to get it it is free, but you lack choice in wood types, etc. Now, where this falls down is the potential for 'spam', as we saw with Basic Cutters; using a free ship to attack ships with no loss for the people using the free ship. How do we counter this? A cooldown? You can only have one free Sixth Rate per 24 hours, one free 5th Rate every 48 hours? It still gives a leg up but means that if you lose it you will need to buy a replacement ship. In short: Positives When you rank up you can 'buy' a Sixth (and maybe Fifth) Rate for free at the relevant rank (when you'd have enough men to crew it) in port, same as the Basic Cutter. This free ship has a set wood/wood type, perhaps no permanent upgrades and limited knowledge upgrades. Repairs, crew, cannon etc. are paid for as usual but the ship itself is free. Combined with other ways of incentivising PvP (decent rewards) it gives a fallback option for PvP/PvE that isn't back to square one in the Basic Cutter. Can treat it as the ship issued to you by your nation's navy (goodness knows what excuse the pirates would have, but hey). Leaves player-made ships being worthwhile as they can be customised by wood types, will have all of the upgrade/knowledge slots available to you (if you have the knowledge) and can be an investment, but if you need a free ship for some PvP, boom! You have an option. Perhaps this could be introduced for a free 7th Rate ship beyond the Basic Cutter to give new players a sense of progression. These ships cannot be traded or captured (suggested by @The Wren). Negatives Would need a means of preventing spam (my suggestion being a cooldown). It is giving stuff away for free. Anyone think of anything else that would be a problem with this? As always, thoughts on a postcard, address being the reply box below.
  15. After being in battle against a national (both in pirate frigates) I thought how pirate mechanics are supposed to offer a different gameplay - but a pirate only ship (pirate frig), through game mechanics can be sold for gold or w/e, which means the chance (certainty) that a national will be purchasing one. I suggest : When you are pirate - the armaments on your ship changes to the upgraded fit when you dock, unless it is already pirate statistics. Such as the pirate frigate vs the frigate. Same ship - different cannon fit, sail/speed bonus or whatever (the bonus/statistic change is not really relevant to the suggestion, no flamewar plz) An example of how it works: -capture a ship from a national/AI -dock at a port -captured ship then updates to its pirate statistics This can also work the opposite way if you are a national capturing a pirate: -capture a pirate ship from a pirate -dock at port -captured ship reverts to its civilian/navy statistics This would allow you to temporarily use a pirate fitted ship until you next dock, after which it reverts back. This way the nationals wouldn't be able to sail our ships whenever they want, because they would have to be a pirate to get access to the alternate fitting for the ship, or capture a pirate ship off a player and use it until you next dock. The ships would look exactly the same, but have better class, more crew, or whatever the bonus is for the ship based on how pirates used the ship differently, or w/e. No flame :^)
  16. HMS Victory

    From the album Royal Navy

  17. Hi Gents, I have stumbeld across a glitch in the matrix. I have a Agamemnon Live Oak/White Oak , Base Armor HP is 6361. Now I equip Bow Figure Elephant with +10% Base Armor HP and also Planking (4-5) +15% Armor HP. Normaly I would have ((6361*1,1+6361*1,15)-6361)= 7951 HP BUT it seems that only my planking with +15% is working and overwriting the Elephants +10%, so that I have in fact only 7236 HP. Thats not even +15% ! I thought that skillbooks and refits witch increase armor are not compatible with each other but my college has the same problem and he has equipt Elephant and Bridgetown Refit which should give him ~20% Bonus but he has also only 7236 HP. Another friend has Floating Battery +20% and Elephant +10% but also gets only 7236 HP. Is that how its intended to work or is it a bug ? Sorry for my English, but just pretend Germany won the war and you would have to learn german in school
  18. Ship Upgrade Knowledge Routesknowledge

    This thread gives information on the knowledge tree and the ship slot grind path. Whilst I started this thread, I am now using this front page to summarise the contributions from others (whose contributions are far more than my own meagre offerings). Tabulated Data Thanks to contributions from all. A giant leap of a major contribution from @Black Spawn who obtained info from the API (see his post). I converted his API data into the linked google sheet below: https://docs.google.com/spreadsheets/d/19Obzcvi_8W_hRJ4ceFbZ3t6b6ju9jum0Tw9liDOTYAs/edit?usp=sharing Known XP grind values are cumulative I have inserted these into the spreadsheet so far as they are known but we need more please post them up on this thread. Graphical Representation Black Spawn also provided a graphical representation of the info which you can also find in a further post below. However, a more complete graphical representation of the info so far is by @St0nkingByte who suggests you will probably need to open this fullscreen to really understand it. His graph does NOT contain ships which are not linked to others (e.g. Santa Cecilia and Rattlesnake). Seems to apply to Patch 10 so far! Has anyone got any other bits for the grind info jigsaw? If so, please post below and I will update the information as we go for general use. Buster (polishing the handle on the big front door) Sorry stuffed up the thread title...
  19. There is a great number of ships available in the current game, plenty to play around with. And forgive me if I am ignorant to the plans to add these or potentially as many ships as the developers can handle, but I think these ships are so beautiful and versatile that they should be singled out for special attention in the shipyards. Their versatility comes in that they are warships, but can be fast (as in the race-built) as well as strong, or they can serve as all but impregnable gunships with more cannons than King Georges army and enough cargo space to start a small economy off of. For a pop-culture reference; the Pirates of the Caribbean featured a race-built Galleon that specialized in chasing her prey up-wind until she inevitably caught them... That legendary vessel is the Flying Dutchman. From a tactical point of view these ships will offer a wide range of possibilities for players to experiment with from hunting cocky little Lynx's or living a merchants life in a ship as tough as a concrete fortresses, they could bridge gaps where rage-quits and salt stood before.
  20. Add Helms to New Ship Models

    I can't see a helm on any of the current ships atleast on the 1st rates I use.
  21. Losing In-Game-Goods

    How long does it take to get back ships/upgrades you lose when the game messes up? I've sent in two F11's regarding my two missing ships and several missing upgrades and was wondering how long the wait time is.
  22. I haven't been on awhile and i loved the Wappen von hamburg, and im wondering if there is any ships on the way into the game that i have forgotten? Mass (Jachen Syren Mass ) Ingame FRANCE :))
  23. Shipjacking

    Ahoy fellow captains and devs, after a current new start with little ressources in pirate nation i got an interesting idea to make odds for new players a little easier: Steal a ship! Especially in the beginning you have little use for your labour hours, so why not use them for hijacking a ship (preferable a NPC ship) in harbour? The task demands a careful preparation and execution, so the use of a similar amount of LH like with building seems reasonable. This feature would allow new and low level players to acquire different and perhaps better ships or materials/BP for crafting, if you break up the stolen ships. To prevent abuse, it should be not possible to sell the ship in the same harbour. If desired to make it more difficult, shipjacking could be only possible in enemy port, but then it should be allowed to leave even in a warship (perhaps without guns?). In a nutshell: - Use Labour Hours to steal a ship - Only NPC ships can be stolen - You can't steal and sell or break up the ship in the same port - You can only steal ships in enemy port (optional) I'm happy about any comment or discussion. o7 and always six feet water under your keel!
  24. Might I suggest players when crafting a ship that we have the option to craft a ship note or craft straight to a ship. Make ship notes stackable. We then store ship notes in our warehouse. Or, simply give us dockyards to store ships for clanmates. PS make paints craftable and stackable also. Plz and ty.
  25. I dont know if it is intentional or not. It seems that Im forced to have several forests to farm the required compass wood to craft a BS or Stiffness ship. The % drop rate is lower than the fine woods so the need of collect insane amounts of woods is still there. I have the impression that getting fine woods was easier due to a higher drop, due to the fact that several ports sold them and thanks to the bottles.
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