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Found 6 results

  1. Action off the coast of San Andres

    Captains log, 10th of january 1765 The royal british navy has been seen operating near the danish-norwegian settlement of San Andres. The british merchant shipping has for some time accused the ports governor of harboring and aiding pyrates. The danish-norwegian navy conducted a full investigation into these wild accusations and found no evidence and the charges were ofcourse summarily dismissed. This prompted an angry response from the governor of Old Providence and the expected penal expedition was spotted on the 9th gathering in the port of Old Providence. Our ressources are already stretched thin covering ports and escorting merchant shipping from the danish westindies and virgin islands to the ports of central America. It was therefore decided that a small squadron consisting of one 2nd rate, the "Havfruen" along with a contingent of 4th rates would seek out the british retributive fleet and attempt to intercept it. To many this was considered a suicide mission but preferable than watching the port, with its packhouses, residencies and docks burn to the ground. The fleet were entirely voluntary, disregarding the press-ganged sailers from different merchant vessels. The british fleet were first sighted a little after the third bell and the drums quickly beat for battle order. The signals went up that we would attempt a running engagement, keeping the bulk of the enemy fleet engaged but at a safe distance. Chance would have it though that the british fleet quickly broke into two columns - one going for the port consisting of their heavier ships, the lookout claimed to have seen three 1st rates, but it may have been the excitement and the rum speaking. The second column, consisting of a 2nd rate, a few fourth rates and some fifth rates, engaged our small squadron on the leeway and we quickly found ourselves enmeshed in a deathly battle against an opponent that made up in manouverability what they lacked in broadside weight. The battle raged for the good part of a bell, and in the end the danish-norwegian squadron came out victorious! I personally lead the charge against a Wasa-class 4th rate and captured her as a prize and a second 4th rate, the "Agamemnon" went to davy jones after a hard battle with some very impressive manouvering on part of the enemy captain. After clearing the ship and making preliminary repairs to the hull and riggings we attempted to leave the area and seek shelter in a cove a bit further down the island. Alas! to the dismay of the crews and captains of the squadron the british fleet that had engaged the defensive fleet in the port of San Andres were leaving the port at the very time we were trying to pass the island. The enemy squadron were engaged as per the danish-norwegian navys rules of engagement that dictates that in the presence of superior forces care should be taken to attempt boarding and capturing of enemy first rate vessels. The following battle were hard, long and ardous. The british still had two 1st rates that tore through the hulls of our smaller vessels, the sea was thick with blood and debris.. We battled down an enemy 2nd rate, but at a loss of two 4th rates and the tide of the battle were against us.. Luck would however have it! We managed to board one of the first rates whilst battling down the enemy 4th rates, and as they were sinking the last enemy 1st rate were attempting to flee. We quickly gave pursuit and attempted another boarding alas, the captain of the L'Ocean class first rate quickly overcame the boarders and even managed to sink the 2nd rate ship of the line that were attempting to takeover the british first rate. We gave pursuit for a full hour after that and only as the lights on the horizon were dimming did we manage to close the gap sufficiently to engage her in another hard battle. This time we took no chances and consecutive boarding actions were ordered to wither down the enemy crew. As the last rays of daylight were leaving the hemisfere we hobbled into the port of San Andres. Battered, bruised and with heavy casualties but immensely successfull in the actions of the day. The tally became four 4th rates won, two 1st rates captured and an unknown (as of yet) number of enemy 4th and 5th rates that went to davy jones. Orders came in as we were docking in the port. Congratulations from the Danish-Norwegian governor and orders to repair and refit and be ready for actions on the 12th of January 1765. / Lars "Bearwall" Kjaer, off the coast of San Andres aboard her majestys ship "Ribeheksen", 64 guns and 550 crew compliment.
  2. Hello Everyone. I've been thinking about the mechanics of screening in-game at the moment, and I would like to ask the opinion of others. I have put together a suggestion on how to stop screening from ruining RvR (in my opinion), so please tell me what you think by voting or posting below. Suggestion Overwiew To avoid the situation where a nation decides to screen a port battle instead of actually fighting, a mechanic could be added where a PB fleet is granted immunity for a short period of time before and after the PB, to allow them to get into and out of the area. Mechanics Before the battle, an officer of the clan that scheduled the PB can choose to make a battle group for the specific port battle. (I imagine something where you can click on your scheduled battles, and there is an option to make a battlegroup for that battle.) Once started, this battlegroup will behave normally, except that 15 minutes (time could be adjusted) before the PB starts, everyone in the group will become immune to being tagged, but also will not be able to tag other players. This immunity will continue 15 minutes after the PB has ended, and will then expire. Conditions -If a player leaves the battlegroup, they lose all immunity. -If the battle group is disbanded, all immunity is gone. Argument I think defenders have their chance to stop a battle during the hostility generation. Once the battle is scheduled, it seems silly to be able to park a SOL fleet of 50 people outside a port, to stop the 10 enemies trying to get to the battle. In my opinion, this will put more importance on attacking enemies while they grind hostility, instead of having the safety net of screening them out.
  3. Cannot enter Port Battle Timer

    After leaving a battle there should be a restriction that prevents you from entering a port battle for 5 minutes, as is the case now when you log out at open sea but for less time. There are certain players who in order to avoid screeners get a friend from another nation (or an alt) and then tag them and sit in the battle. They then jump straight out into the port battle, avoiding screeners etc...
  4. Screening = griefing?

    Hey, screening for portbattles is a disgusting mechanic and needs some fixing fast. What is screening right now? Screening is used to avoid fights. You take the cheapest and worst ships you can find and attack the biggest fleet possible in the area around a PB. Then you start an unwinnable fight, shoot some sails for 20 mins and surrender/escape/sink with no intention to win the battle at all. Your goal is to waste as much time of the enemy as possible. That is not fun! Its boring for the screeners because they know they cant win and its boring for the other side because they cant get a nice fight. Example: Those fights should not happen. How can screening be fun? Screening is fun as soon as you have to fight and you try to sink the enemy fleet instead of just delaying it. Here are 2 ideas on how to fix it: Solution 1 Screening should be used to challenge the PB fleet with the intention of sinking it. Therefore we could increase the BR needed to attack other ships. For example if you would drag in a fleet with at least 20 ships you need 70% of their BR. Solution 2 Step 1: Put a PvP zone around a region. It is used to generate hostilty and its used for screening. When your alliance dominate the zone (has more BR in there) or you sink enemy ships you will get hostility. You will have to gain it to a certain limit and when you can reach it the PB will be set up for the next day (24 hours later). Step 2: PB will be lobbybased, people who gained the most hostility can join first (like it is now). Its basically the final of a long fight of the day before. Additional rules for the 1st phase: To make it fair and fun for all sides, limit the maximum BR per battle to 3000BR (there can be ofc multiple battles at once). This way pure numbers alone wont win you this phase and it also promotes to use a lot of different ships. Kills gain a lot of hostility compared to just having dominance in that zone. This way fighting gets promoted and sitting in the zone and avoiding combat is not a good option. Why BR and not number of ships in that zone to gain dominance? Because otherwise you could pick fast ships only and avoid fighting. Its easy to understand, it promotes fighting and everyone can get involved. Fix pls
  5. Port Battle/Screening Idea

    What if a port battle would have screening phase and port battle phase. Everyone can join port battle lobby, and if there is enough players for all roles, each player may be in one role. If there is not enough players, players may join 2nd role after battle. You play 1st the screening phase (could be even multiple). If you win, there will be another match that will be the port battle. It would be possible to create different kind of port battle screening scenarios as well. For example: (You have to win majority) 1. 25vs25 2. 3x 5v5 3. 10vs10 + 3x 5v5 4. 9x 3vs3 5. 10vs10 + 5x 3vs3 6. 2x 25vs25 Screening fleets would be for smaller ships, frigates, max 4th/5th rates for example. Port Battles then for big ships, SOLs, min 4th rates for example. Or BR limited, or rate limited, or BR&Rate limited. Development would be pretty simple, as you only need a lobby for this. There can be countless of different screnarios. No issues with ROE, or with things like small/big nation etc. Current screening mechanism could be then used for Raids and/or Flags. We would have 2 different systems, maybe richer PvP offering as well. About the night flip: Times for battles could rotate, for example in steps of 4 or 6 hours. Everyone will have their night battles/flips.

    Dear Devs and Community, After watching and re-watching the "Diplomacy Summit Stream", a few points caught my interest. One of these points in particular was raised by [EDR] Keirrip in regards to main fleets being entirely/partially screened from Port Battles in turn denying the player base the option to participate (or contest) in RvR. While I feel the owness should be on the attacker to make maximal effort to "win the day", I do believe that their is an issue in the game that allows smaller groups of frigates to engage considerably larger fleets of larger warships. My proposed Idea: CORE BATTLE FLEET COMMANDER FLAG - Purchasable In Port, allows designated commander the ability to nominate 15 Warships as "CORE" giving them immunity from tagging. THEORY: Two core battle fleets sail from neutral ports to the attacked port, the CORE fleets head straight to the port whilst the "Non CORE" fleet units must attempt to brave a potential blockade of screeners. Such tactics could be used like Counter Screening a Screening Fleet, Deploying Decoy Fleet units (Like awarded expendable Aggies etc.) to draw screeners etc. N/B- There would obviously have to be BR adjustments before this could be possible and Defenders could no longer sail from within the "Attacked" port THIS IS JUST AN (NOT FINISHED) IDEA AND I WOULD WELCOME ALL SUGGESTIONS Kind Regards,