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Showing results for tags 'rum'.
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The NA rulebook as per the present day states that: - Rum can be used to revive crew lost during battle All good and despite the name involved the mechanic does away with logistics necessary to conduct naval operations. Now my suggestion comes towards a multinational approach, as in game multi nations. Items that could be included as crew revival should be: - Tea - Bourbon - Wine - Cider Pros: - local access in any nation to specific item even when rum is not available - nation fluff if player decides - a yank privateer might pack some bourbon, a french corsair will go with fine wine, a tea totaller like pagan must go with Tea. Cons: - ... not sure.
As the titled suggests the new repair system is abit unbalanced. I haven't played the game for over a year and a half so i'm unaware of what its been like in previous iterations but as the following video will show the new system is pretty unbalanced. In this fight we killed over 800 crew on this Bellona and yet he managed to keep bringing back hundreds of what i assume are walking drunken blood bags with limbs nailed on. Just watch the video I'm not sure what to suggest as a fix, but the idea of carrying a entire new ship on board to repair with and presumably what are small foam blocks that expand into sailors when rums added to them is laughable. Still regardless i'm seriously enjoying being back in the thick of it. Keep up the great work Devs! PS we got the bugger second time round. PPS skip through the midst of it and you'll see what i mean. No time to edit it down with my current workload.
Hello guys, Sorry for the "zombie" title, but recently, I observe a strange thing from my point of view, in the game. During a boarding, against a player, he was able to "repair", to treat some of his crew, probably with the consumable rum. Happenend two time, in two differents fight. How the guy is able to do that? Thanks for your time