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Found 258 results

  1. We don't see any activity from the land in this game. Presumably there would be military men stationed at each port, at every tower. Every time an unknown man o' war passed within sight it was likely marked down and sent as a letter to warn the admiralty. This is my suggestion. Ships within sight of a enemy port, forts, or towers, there's a % that they will be spotted within X time, percentage increasing with how many ships are spotted within that time. So say if 1 ship passes within sight of the people at the tower, there's something like an 11% chance that that nation will be warned of a ship within 10 minutes or so (a delay to simulate the time it takes for a message to travel by horse or small boat) If 20 ships pass within sight of a port, there's a 90% chance that the message will be broadcasted. Basically unless you have players themselves posted at these ports dedicated to typing away on nation chat then people easily go unnoticed, no one finds them and no PVP takes place. The forts, towers and port towers are there for exactly this reason. Take the annoying step of players having to do these entities jobs and make it a feature. Then more PVP can take place and less searching. Just imagine as a player sitting in port getting a message that 25+ enemy ships are about to converge on x port. Yeah I would shite myself in excitement. Pic related, the view from a tower where men are posted for this exact reason
  2. Lars Kjaer

    Danish-Norwegian privateers

    Clan DNP is recruiting Denmark-Norway is as always recruiting new members. We in Denmark-Norway have a lot of diversity to offer - trading and PvE'ing for the casual player, fun and engaging PvP for the more combatitive player and as always RvR for those who wish to promote the glory of our nation to the rest of the carribean.. You name it and we either have the clan or the activity for you.. DNP is a clan of RvR, PvP and from time to time PvE.. Our original focus was on PvP and this is still where the hearth resides.. We have however taken RvR to hearth in order to safeguard our nation on behalf of the free commerce and the casual players.. We seek new members willing to exchange broadsides with the enemy and to promote the interests of our nation in an engaging contest with the rest of the Caribbean.. We're an easygoing fun loving clan that in general doesn't place huge demands on our members.. Recent events do force me however to reiterate a few guidelines.. We honor our agreements at all times - even when they turn out to be against our best interests.. Our word is binding.. We fight our enemies in the hills, the beaches and on the seas. We do not waiver, we do not surrender. We conduct ourselves in a manner befitting a member of the most honorable faction in the Caribbean and we will continue to do so. We do not cry when outnumbered, we make the best of it. We ask no quarter, as we give no quarter.. Recent events has forced me to reiterate these principles by which we sail, and any member conducting themselves in a dishonorable way is ofcourse liable to disciplinary measures at all times, from a public flogging to a private beheading. Regards Lars Kjaer, Captain of his majesty's privateers port of Christiansted, 1765
  3. [SNOW] is now recruiting GB PvPers. You must be 18+ to apply. No mutes (we have one and that's more than enough). Discord & TS. We speaky English kind of well (except @The Last Templar who can't even spell colour properly) and we can be found all over the globe. Focus is on raiding with the odd PB... Experience is ideal as we only grant membership to players able and willing to kill other players.* *that doesn't include other GB players as tempting as that is sometimes If you're interested in PvP don't hesitate to drop us a line. It's an excellent opportunity to make snow puns for example, "you stand snow chance of escaping" or "it's snow problem sir!" Share your favourites with the rest of the gang on our Discord which has a dedicated channel just for puns! You MUST have passed the final exam of the tutorial to be considered. Contact @Gregory Rainsborough @William Wade @The Last Templar @Carlos_Condell @Tom Farseer @dark arisen or just jump onto our Discord, the link is below. https://discord.gg/9J8YHBt All members of SNOW have access to the clan warehouse which is located in KPR. The only requirement for using it is that you update the GoogleDocs spreadsheet so that we can keep track of everything. Dean Martin was kind enough to record our official theme tune which can be found below Bing Crosby had a crack at is as well. As did Michael Buble! (I had no idea who he was either until I googled "Let It Snow") May you have a sunny day 'cus it looks like it might snow in the Caribbean!
  4. Sovereign

    Treasure fleets

    This is my suggestion for the implementation of treasure fleets: The treasure fleets would be AI trade ships with or without escort that spawn at random locations and make their way to a random national port. They are announced like the "lost fleet" event. The treasure would be a chest just like the deadman's chest but with currency instead and is also only usable in port. The clan of the player who opens it and all of their allied clans' members would get a fixed reward and bonus tax income for their ports for 1 day and the one who opened it a small bonus reward ( that he can still share with his mates who helped him if he is a teamplayer ). This would represent the positive impact on the nations economy and captains that the treasure brings and promote teamwork. The route would need to be long enough to give players time to react. Please link any worthwhile suggestions for treasure fleets and your own thoughts on the matter.
  5. What’s all this, then? There are complaints about too little content, in a game which is essentially a sandbox. As I regularly GM tabletop role-playing and wargames, I cannot help but read this as a personal challenge. So, I propose this experiment: I will get hold of 3 AI Les Gros Ventres from the OW. I will not kit them out in any fancy way, apart from fitting long cannons on them. They will get 30/30/50 Hull/Rig/Rum each (in case I have to switch), otherwise their holds will be empty. These 3 (Prussian) LGVs will weigh anchor at St Nicloas, Haiti on [a precise time and date to be set, around 7pm GMT], hoist the Smuggler's flag and sail for Santa Cruz, Cuba. I challenge any and all captains to either escort me safely, in the interest of free trade, flourishing commerce and similar corporate claptrap (shorthand: escort); or to fire my ships, massacre the crew, harrass the remaining livestock, and generally send those hulls to the Davey Jones'es locker (shorthand: privateer). If my Les Gros Ventres are unable to reach Santa Cruz after 4 hours have elapsed (I do have to go to bed at some point), we will consider this a win for the privateers. If they dock safely, the escorts take the day. I consider myself a mediocre combat captain at best, so don’t expect the LGVs to put up much of a fight by themselves. The rewards? Well, hopefully a couple of hours of fun OW shenanigans and PvPew-pew, for a start. Beyond that, fame and fortu… well, just fame, really. I will make honourable mentions of all participants in this thread. The captain who captures a trader shall henceforth be known as “Fierce Hawk of the Caribbean” (or some such). I will consult with the escort captains to subjectively (not arbitrarily) determine one to three most valuable players from amongst their number, to be titled “Stalwart Champion of Commerce” (ditto). To this end, I ask the captains to submit screenshots of the results of any related engagements, either by PM or in the thread below. Ungentlemanly/unladylike behaviour such as uncouth language and obvious game-y exploits of this experimental endeavour will disqualify the offender from any title. This will be a low-stakes event without any RvR impact, so please, do behave. 😉 That should not stop anyone from well-intentioned role-playing banter, in the spirit of: http://www3.sympatico.ca/brooksdr/haddock/main.htm I will set up a voice channel on my Discord instance, escort captains are strongly encouraged to join it. I would leave it to the privateer captains to organise something similar. This is operation is code-named “Three Blind Mice” (because the LGVs are captained by me and bots ;o). Please discuss in a civilised manner.
  6. Captain Reverse

    Baltic Fleet

    Балтийский Флот Собственно началась наша история еще на просторах ПотБс. Так же как и в ПОтБс, наша группа занимается разбоем и грабежом, только пвп, только хардкор. Нету никакой политики, союзов и тому подобных вещей. Топим и тонем, догоняем и убегаем везде и всюду, всех и везде Играем за Данию, но в душе мы пираты! Сообщество создано для семейных и работающих людей, которые приходят в игру ради отдыха и получения удовольствия. Которые хотят, прийдя вечерком с работы, провести весело время в этой игре, в душевной и веселой компании, и потопив десяток буржуев, с хорошим настроением и приподнятым духом пойти брать на абордаж свою женщину Что для этого нужно: 1) Иметь микрофон с наушниками и установленную голосовую связь (ТС) адрес: danmarknorge.ts3.io 2) Быть адекватным, с чувством юмора и просто крутым мужиком 3) Возраст 20+ 4) Желание рвать и метать все что видно в море. 5) Не боятся сливать свои кораблики, ибо это всего лишь картинки 6) Написать в игре в национальный чат о желании присоединиться или же личным сообщением: "Captain Reverse
  7. Sovereign

    More places like Kidd's Island...

    I love the idea of the hidden pirate island and would like to see more of it but in smaller size. Credit to @Banished Privateer and many others before him who suggested this and I would like to bring it to general attention again. These hidden mini treasure islands would be a great place to start raids from and should have limited dock aswell as warehouse space. Those hideouts could also be on islands and coasts already in game but hidden from sight in some bay, so only people who have been there or know about it can tell where it is... There could also be a black market for smugglers and more. Here are small islands that are already in game but there is nothing to be discovered and it would make ideal spots for those hidden mini ports. @admin This would give more content and life to the beautiful OW, driving more captains out to discover.
  8. A new day, a new meta. Well, not so new. Once more player persistence has prevailed, we are back to the days of 15knt bellonas. Correction, 15.5. Some things that helped: reducing ship speeds across the board reducing mod effectiveness things that didn't help: 5/5 ships pvp mods raising the cap things that COULD help further reducing mods effectiveness/stacking ability further reducing base speeds on all ships compressing the stats from fir-LO to create more conformity to base stats of a ship removing speed cap so ships with faster base-speed will retain that to the high end and not be capped to forced-equality.
  9. [HAVOC] is recruiting [HAVOC] is a clan which focuses on PvP and RvR in the dutch nation. Message rediii ingame if you are interested in the challenge to make the dutch nation great again. Language = English Requirements: Teamspeak necessary don't be a asshole willing to learn a lot play in a team No need to write more. Since I'm away on friday and saturday recruitment will start on 01.04.2018 (no joke). Old post: ____ Hey! I decided to give my best and let a current underdog nation stand up from it’s current form and get shit done again. (hint: not sweden) A new clan will be created, a new system used. Crafters are needed, ships are needed, Officers to pass knowledge of pvp and captains are needed. A plan is in the works with all of it’s infrastructure to organise the clan and, if the nation lacks a system, to organise the nation. A new power will rise up. Are you up for the challenge? What is needed? Everyone! Target is to have a constant group of 10 guys doing rvr and pvp activities A lot of ships will be lost. A lot of ressources burned trough. A lot of pvp will be going on. You are a rvr/pvp player, a trader or a crafter then prepare yourself for a nation change. The targetnation will be announced today evening. Let’s make a minor power to a major one together. How to change nation? You need the forger DLC for naval action from steam Get your assets to freetowns like aves, la tortue, la mona or tumbado How can I prepare? Set up outposts: (For the nationchange and pvp activities) Shroud Cay Aves La Mona La Tortue
  10. So it doesnt get lost in "spam". I think making safezones realy safe and providing a working, accessible pvp zone should be the way to go. Tl;dr version: Make safezone reqly safe. Game grows with pve players until pvp players have fun. pvp players then destroy pve player fun. game shrinks again with that. Close holes between safezones by making safezones double the size and reintroduce the bug again that safezones get cut from other port zones (example philippsburg) - Fix pvp event RoE with 1.5BR rule and decrease BR limits (for low pop) - Fix RvR (described suggestions in other post) Bonus would be default freeport outposts. Then the map realy shrinks Long post: that must come from someone who isnt going to pvp events. Because the RoE in these events is utter rubbish. Also tbey spawn all over the map so sometimes you dont have a outpost close. And then you lose a ship you towed and you dont have a ship anymore. What to do now? People wouldnt camp capitals anymore or less often withbmore fights elsewhere becquse at caps you just get ganked but getting ganked is often better than sailing around 4 hours without getting a fight. Last time I was online in NA we sailed to KPR because you cant expect anfight elsewhere. We sat at KPR for 2 hours while we played something else to fight 25 ppl and get killed. In my oppinion NA depends heavy on population. The bigger the pop the more the game is a pvp/rvr game. The smaller the pop the more it is a pve game. That is mostly because the map is so big. Right now NA is a pve game. When pop is bigger again it will be a pvp game. And that might be the problem of NA btw. The game grows with pve players to a certain point where pvp players are very attracted. Then pve players leave because they get "ganked" all the time. I think safezones should be realy safe. Make safezone AI hunt enemy players in that zone. All battles close instantly. When tagging a enemy player while you are in the safezone a message should appear "you are about to attack a enemy player. Are you sure?" to avoid mistakes by noobs thinking its AI. Make safezones pve only to avoid the playerleak with a certain population. Also the size of the safezones should be changed and the mechanic tweaked. Remember when safezones got cut away by other portzones? We need that back because right now philippsburg, Roseau and other towns are entirely reachable with the safezone. So in my oppinion: Make safezone 100% bigger to close gaps in between safe ports (double the size) AND introduce the bug again that safezones get cut by other portzones. Making the travel to philippsburg or other realy close capitalports/not safezone ports more dangerous. AND change pvp event RoE AND maybe even introduce default freeport outposts (you dont have to open outposts in freeports. Everyone suould have them as default) to avoid hours of basic cutter sailing)
  11. @adminSimple sound signals is all we need. Realistic way to notify Captains of their surroundings. New Day - 2 Bell rings Enemy player is attacking - Drums (Call to Arms) You are attacking - Men shouting and whistling, drums and swords clanking. Port Spotted - Long bosun's whistle Land Spotted - Land Ho! with a bosun's whistle sound. (Disabled at night) Enemy Player Spotted - Sail Ho! with a bosun's whistle sound. (Disabled at Night) Leaving Safe Zone - Trumpet sound + Arms clanking and stomping sound. Entering Safe Zone - Harp instrument sound. Storm - 3 bell rings + 3 bell rings, repeated one more time after 1 minute (3+3+3) if you are entering the storm. *'Enemy spotted' does not indicate where the player is. All it does is just triggers spotting radius for the sound. Player then must be on alert and search for that player. One sound for multiple targets. *'Land Ho!' - charged only when there is no land in sight for over 1 minute in 360 radius. Once land is visible on the horizon it will get triggered. *'Port spotted' sound - only triggered when port name appears. A large invisible circle reaching out to the end of view distance on the horizon is a main sound trigger, but during storms such circle must be smaller. All spotting sounds are disabled during the night.
  12. Suggestion: Step 1: Introducing a new starting nation like "North South Company". The starting nation gets an own "Carezone" that makes seal clubbing and other forms of ganking impossible Crafting in the new starting nation only up to lvl 2 shipyard no clans in the new starting nation are allowed can and can be attacked in ow no RVR for this nation Step 2: creating a clan lets the creator pick what nation flag the clan should fly. (A few might remember the flag choice in NAL that only had cosmetic effects to the flag on your ship but did not effect what player side you end up) Every clan is at war with every clan (like in NAL the flag is just cosmetic 2 clans that picked the spanish flag will be able to fight each other for each of them the enemy will fly pirate, US or whatever just like in NAL) A clan can have up to 2 friendly clans. (makes an alliance of 3 clans) to become a friendly clan following rules apply combined clan member strength can not exceed 250 members (might be lowered for low population) Benefits of a friendly clan access to ports of friendly clans Only able to join battles on friendly side if friendly clan is involved Able to join pb of friendly clans Details: ROE: Only able to join battles on friendly side if friendly clan is involved Friendly clans get dragged into battle if they are together in the circle (just like same nation would be) Able to join pb of friendly clans All clans can fight each other except they are friendly to each other Starting nation is hostile to every clan Joining an ongoing battle is possible on every side except a friendly clan is involved. No info is giving who is fighting who except friendly clan is involved Battles show: Side 1 = 300BR vs Side 2 = 500BR (no friendly clan involved) Side 1 = 300 BR vs ESEL =500BR (if friendly clan ESEL is involved) RVR: RvR is not allowed for the new starting nation (but cant lose ports) Every clan can attack a port of an other clan except they are friendly to each other Ports can be set as "Clan" (only access by own clan or smuggler), "Friendly" (only access by them + friendly clans + smuggler) or "open for all" (access for everyone) Starting Nation: all new accounts start in that nation can build shipyards up to lvl 2 ship crafting has no chance of rng ship inbuilds or more then 3 mod slots can not RvR no clans within the starting nation are allowed players of starting nation can not be sunk in their carezone by pvp cannot have outposts outside their carezone Clan: Leaving a Clan puts a player into a 7 day cooldown till he can create or join an other clan Leaving a clan add the player back to the starting nation Rework of forged papers: forged papers let you change your player name every 30 days + reduces not able to join clan cooldown to 0 once every 30 days 😉 Pros: RvR pressure = limited ports and limited friends more targets to fight clan based gameplay nations dont matter anymore meaningful RVR ports matter small scale RVR = easy access freetowns, open for all ports become trading hubs possible to introduce more nations like Portugal for example alts for access to eco become less important due to restricted members and access to port easy nation hopping Cons: nations dont matter anymore RvR pressure 250 member rofl stomper to meaningful no historical interpretation
  13. vazco

    An advanced PvP guide

    I recorded my Trinco duel with Rorona, explaining my thought process and plans in subtitles. This gives you an unique option to get "into my head" during a fight. It can be a good guide for those of you who want to polish their PvP skills. ( I know I could have done a few things better and more effective. Critique and comments are welcomed. ) @admin I think this video, or similar ones, can be quite useful for new PvP players. Should people find this video interesting, I can voice-comment similar battles in the future.
  14. Let me start this suggestion by reminding everyone how boarding and grappling is done currently. You get your enemy and yourself under 3 knts, press a button and if they're close enough you get an immediate board. If they're a bit far away but still in range you get an immediate grapple and board. Not much of a difference and it's a bit o' silly how fast you can get boarded sometimes. Pressing G almost a game-over button and can disrupt the flow of any battle with little skill. Here's the suggestion; -A new way to grapple, grappling shouldn't be an immediate thing. It should take a bit of time to throw a grapple and more than 1 grapple would be enough to pull a ship. Many grapples would need to be latched in order to get the required force to pull the ship close. The way I suggest grappling should work is everytime you press G, 1 grapple is thrown. This can either be shown visually or with simple texts, ether way you throw 1 grapple, then a cooldown is put until you can press g again and set the 2nd grapple. The grapple lands and you get more pull power. Once a third grapple is thrown then you get the full pull power. The ship being grappled has a few choices here, either try to sail away with enough force to break the grapples before all 3 can be set, or alternatively there should be a counter to grappling. By pressing g once a grapple has set on your ship, you get a chance to cut that grapple and free yourself. It would work the same way as throwing the grapple, except it would be percentage based how likely you are to cut the rope. So to put it in play, an enemy ship grapples throws it's first grapple, you counter with g and the cut fails, you're very slowly being pulled towards the ship. The second grapple lands and you try to cut again, it succeeds and is back to 1 grapple, by this time you've regained speed and with enough force you break away from the last grapple. No longer do you immediately get pulled and boarded by a ship, this is more realistic and imo more balanced that the current system and is a fairly simple addition that would improve the quality of combat.
  15. vazco

    Fix for Patrol Missions

    Dear @admin, in the current state of the game it's slowly becoming impossible to find a somewhat fair fight when sailing alone or in a small group (eg. up to 4 players). By somehow fair I mean a battle of up to 1 vs 4, where there's at least some chance of sinking one of the enemies. Battles in reinforcement zones most often are eg. 6-8 vs 1. During patrols small group is usually obliterated by a larger group warping in on 1st rates. There's no chance to find an even fight outside of the zone and patrol events, and RvR is too time consuming (boring AI fights) to get a fight, which is not certain you'll get. You also need a group of 7-10 players to efficeintly grind hostility. I think it's critical now to fix a patrol zone for it to be what it ment to be - a chance to fight, where both sides agree they want to fight. Without fixing ganks, this goal is not met. The best and most comprehensive fix would be a BR limit, so that everyone can be reinforced up to 1.5 BR of an enemy (this parameter can be also tuned with time). It means that reinforcements still matter and put you in a disadvantage, but we would avoid a situation where you don't have a chance to sink any of the enemies due to his reinforcements.
  16. We are recruiting, We operate mainly from Kingston Port Royale. We do Fleet missions, OW PvP and PvE, Port Battles, Trade Runs, Craft Ships. We have many experienced players willing to share knowledge, helping you to level up. If you have mature nature, looking to have some fun in a respectful manner and without pressure, you can knock our door, You are welcome. Now please read below; BCC POLICY: Dear Captains, There is only one rule in BCC: Teamspeak. We ask you to join our Teamspeak and be polite. We are mostly adults and we treat all of you same way and we expect you to treat other players with respect. We have a few thing to offer: We will build all ships for clan mates. You have to deliver only the ship permit. We deliver all consumables: rum, hull and rig repairs. We will help you to level up. We are willing to help you as much as possible with all other issues if you may need it. What you may offer us if you like: Join us on teamspeak on voice378.ismett.de and talk to us. Help improving our clan. Supplying resources. Help to craft by supplying hours and craft components. Join port battles and do PvP. nation teamspeak: voice378.ismett.de website: https://bccnavalaction.wordpress.com/ forum: http://bccnavalaction.freeforums.net/ application: http://bccnavalaction.freeforums.net/board/7/application bcc discord: BCC (British Captain's Club) https://discord.gg/EkKgPMF
  17. z4ys

    Pimp my Patrol

    The suggestion: Admiralty offers every player for the duration of a week 3 event vessels of 2 different rates ( rates and vessels are RNG but for all players the same) for free To Devs: Some time ago a rework of the Redeem function was announced, implementation could be achieved through a new tab like "Weekly Event redeem" Details: Every player receives 3 ships out of 2 different rates. The ships are equal for all players Wood,build-ins are determined by admiralty perma mods cant be equiped only certain books are allowed claimed or unclaimed ships get deleted after their event week to make room for the next 3 ships Those ships are called for example "Event Cerberus" (they cannot enter pbs, but have normal RoE and can be used in OW) They cannot be captured or used as fleet can not be traded Event ships have reduced pve reward in order to guide players towards pvp *edit* How outfitting with determined books could work: Pros: reducing fear of loss guide players to all kind of different ships they normally wouldnt use reducing fear of loss give access to ships even for casuals all players become competitive by giving them "equal equipment" skill matters Cons: Could be used to troll people because free ship - but kind of same like ow captured AI ships and quantity is limited to 3 each week for every account. /discuss
  18. So Safe zones. We're in a bit of a pickle between the wolves of the game wanting the ability to hunt outside capitals and then on the flip side the game does need to offer some basic protections so newer players can start to turn into veteran players. Without safe zones, the population drops. In a perfect world this game would have 2000 players and capitals would be protected mainly by other captains of that nation. Also in that perfect world with 2000 players capitals would be far too busy to hunt and most ports on the map would be populated enough to be able to hunt them with frequency. But we're not in that 2000 player paradise and we're barely cracking 400-450 during a busy EU prime time and for some reason we still have 11 nations to dilute our base... anyway.. Introducing: The Pax Christendom Solution to all our Reinforcement Zone Issues Step 1 Introduce 2 zones around a nation's capital and it's protected ports. Note - obviously not to scale, just emphasized for this post. Rings would need to be smaller Red Zone - Capital Area. Zero PVP. Players cannot tag other players at all. Players can still tag AI and more importantly, lower level missions spawn in this zone. Let's say up until master & commander. Loot potential in this zone is greatly diminished. Similar to how crappy the loot is in hostility missions. Only the "basic" stuff drops for newer players. Blue Zone - Reinforcement Area. Players can tag and be tagged. Mid level missions spawn here. Something like Master & Commander - Captain. AI can also be tagged for a slightly higher increase in loot potential. Missions and AI battles close after a certain time period. Players that are tagged automatically call for PLAYER reinforcements. Player vs Player battles stay open for 30mins. If there is a way to increase the starting distance automatically I think that would also be a good idea. This way, despite a good tag there is still some hope for the player and give others an option to join. Another thought would be to immediately call for reinforcements, but delay the battle start 60 seconds. Step 2 Introduce a new feature called hot zones. When a player is tagged and hits the reinforcement button in the reinforcement zone (blue) a message from clerk goes out into nation chat "A Semaphore Tower has Signaled that a British Ship is in Distress and Needs Assistance". Then a red circle/zone/spot will appear on the map in the general location as to where it is. Something like this. Step 3 Protections against jumping missions. Let's be honest here, popping into missions and/or AI battles is highly weighted towards the attacker. It also ruins the gameplay for new players. While making battles inside the blue zone close after the standard amount of time will help, people will still get jumped. Any hostile players that join a mission or AI battle should automatically spawn AI reinforcements for the defender AND create a hot zone on the map. aka - preventing ganks and creating more "honest" pvp. People hate ganks, mission jumping is ganking. Most folks don't mind losing in honest fights. Step 4 Create 2 types of missions. Low risk - spawns in the blue zones. Decreased loot chances, mission XP and gold payout. Battles close after 3mins High Risk - spawns outside of any protection zones. Increased loot chances, mission XP and gold payout. Battles close after 30mins Players can pick their poison. Step 5 Getting players outside of the safe zones. - as above, increased payout and loot potential for missions and AI fleets - crafting inside player owned ports has an increased chance of creating gold/purple ships (safe zones/capitals should have a 0% chance) - increased PVP payout. Introduce a pvp mark "bonus" called "Open World PVP Bonus". Maybe an additional mark per person based on the ship class. ---- Thoughts and feedback would be appreciated. This actually took a little time to put together so @admin better read it or I'm gonna go weep in the shower and re-evaluate my life.
  19. Sea Lords Royal Navy God Save the KING Admiralty House - LONDON ************ [sLRN] ************* Welcome to Sea Lords Royal Navy [sLRN] and thank you for your interest in joining our illustrious group. We are a rapidly growing band of like minded individuals of varying experience and expertise, who like to indulge in a little light role playing in a friendly, disciplined and co-operative environment and blowing the enemy to to hell and back! A lack of experience is no barrier to joining as we are happy to assist you to become one of the finest Captains on the Great and Narrow seas. Please also note our code of conduct which may be found here..Code of Conduct STEP 1: Create an Application http://forum.sealordsvf.org/index.php?/forum/93-slrn-sea-lords-royal-navy-officer-recruitment/ IMPORTANT : Fill out all the information. Failure on any of these elements or missing entries will not allow us to continue your application. TEAMSPEAK is mandatory! Contact a member of the SLRN Fleet in-game [hail SLRN in Brit chat] you will be given our TS details. We only accept British Captains with a minimal rank of 1st Lieutenant and above. However this doesn't mean you cannot sail with us until you reach said rank. Your sponsor must post in your application post before we can proceed with your application. The Sponsor must be a Full Member (SLRN rank: Master & Commander or above). Without a sponsor you cannot join us! Character or In Game Name ​ Age Range (20's, 30's, etc): General Geographic Location (UK, USA, etc): Normal playing times (Local Time): Example 12:00 GMT Are you interested in crafting? Naval Action Rank: Do you have a working mic and willing to talk? (Y/N) Gaming Experience (to assess likely ability and potential training requirements): Reason for application to the Sea Lords Royal Navy: SLRN member sponsor's name: All Captains may be called to pvp to defend our king and country! STEP 2: Sail with us! Once your application has been approved you will be assigned to the fleet for additional training. You will be required to sail with us over a short period of time [min 1 week]. Failure of being active and contributing to the SLRN Fleet will postpone your promotion and may cause your recruitment to be canceled.
  20. Landsman

    USS Constitution

    I would like to sail the Constitution again to see what i can do against Wasa's with its new buffed turnrate, so i would appreciate the hardcore Constitution lovers to share some experience and tips around PvP with it ( especially solo PvP ). What wood, upgrades, books and gun loadout can you recommend ( don't really want to sail fir/fir if it can be helped at all )? Do you think the Constitution is in the right spot now or could still use more buffs? @Peter Goldman @Malachy
  21. Sovereign

    Trincomalee vs Endymion

    I am planning on building a load of either one to hopefully get some good bonus trim on a few but can't decide between the two. I would appreciate some of the more skilled / experienced PvP players among you to share your knowledge and explain the pros and cons of each compared to the other and let me know which one you prefer and why. Also if there is another frigate I should consider, let me know please. Thank you, captains.
  22. [7UP] has raised the Spanish flag and is recruiting! If you are 18+ years, own a headset and use Teamspeak, feel free to join us and try us out! We are an international English speaking clan with focus on RvR, but also enjoy one or the other PvP session. We are mostly European players, but chances are good you find us active any time. [7UP] has been active in Naval Action for years and has a very experienced leadership. We support the Real Acuerdo and keep friendly relationships with other clans in several nations. We have a solid number of very experienced veterans in our clan, but we welcome players of any experience level. If you are new to the game and want to find out all sorts of tricks and maneuvers, we are happy to do a training session with you or you simply join our PvP and RvR activities and learn while sailing with our fleet! We fight a lot and that inevitably means that we also sink a lot. Although we hope that our enemies sink more often than we do, we do not worry about losing a ship. [7UP] runs a shipline providing all clan members with the ships they need, big or small. No fuzz, no prerequisite, just team effort. If you are looking for good battles, plenty of fun with good teamwork, then PM @van Veen here, contact [7UP] in game chat or join the [7UP] channel on spanish Teamspeak on navalaction.ts3.lu
  23. Greetings, fellow captains! I have not played the game for a couple of weeks and noticed there has been a patch that changed the penetration mechanics and increased the importance of angles on armor in relation to the cannon ball trajectory. So I would like to know what choice of wood types is the meta now for OW PvP? Ships of particular interest are L'Ocean, Bellona and Belle Poule. Are T/WO ships still the best choice? Has anyone tested T/T Bellona or BP in OW? How do they compare to T/WO now? I would also like to know what is generally considered the best wood combination for a OW PvP L'Ocean to get the maximum armor effectiveness out of it. The constitution should suffer from these changes alot with its more than decent armor but god-aweful turnrate, making it harder to get a proper angle in order to deflect incoming shots. How noticeable are the changes really? Thank you for any helpful input.
  24. Lars Kjaer

    Wind changes

    Could we please either get fewer windchanges in a 1½ hour match or removed entirely? - I'd prefer fewer windchanges but it's really changing fast and often..
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