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Found 89 results

  1. Mission boards

    My suggestion: Make every port/capital have a missionsboard/tavern where players can put up missions for other players. One thing that has bugged me since joining the game is basically that the OW is a big empty space with very little player interactions outside of the battles. I think this is a real shame and there's so many opportunities for playerbased gameplay - if it was enabled and promoted from ingame mechanics. Examples of playermissions: Escorts - self explanatory Traderuns - rent out your ship for a run to help a player empty an OP PvP - Form an impromptu fleet for those pesky raiders, or go raid yourself Fishing - I know, we all laugh... And yet all crafters love it. Crafting - get a ship crafted to your specs, or a crafter can advertise his handiwork without actually making the ship beforehand. My imagination is severely limited, but the idea is that one player can set up a contract with marks, xp (possibly), gold or other items for a mission to be fulfilled by another player. To avoid exploitation - what is given to one player must be taken from another 1:1.
  2. DISCLAIMER: This is on the topic of PVE only vets, not new players. Of course we want new player protections, this is about server choices of veteran players. Is PVP server required to protect PVE only veterans? Or should PVE only players go to PVE server? Should there even be a PVP and PVE server? What does the community think about this? I think while we have a PVE server, PVE only vets shouldn't be protected from PVP. I think anyone who is currently playing PVP server as a trader/crafter/PVE only should accept that its their responsibility to protect themselves, you don't get immunity because you're a "harmless trader" who is crafting war ships for their side, or because you want to "relax and do some PVE" without risk, when devs put time and money into a server for just that. That's me, what are your thoughts on the matter? Keep it civil.
  3. In a patch a long time ago, the ability to do lower level missions with a ship above it's designed class was removed. I think there should be room to allow people to blow up cutters with a line-ship, it'll just give little to no rewards. I would, respectfully, ask that this feature could be restored if a few things are tweaked, i.e the rewards. Depending on how you juggle the multipliers, lets say, if you do a 4th rate battle: in a 4th rate = 100% rewards in a 5th rate = 150% rewards in a 6th rate = 200% rewards in a 3rd rate = 75 % rewards in a 2nd rate = 50 % rewards This is just a proof of concept, the numbers are variable. This could be tweaked in a way that doing low level missions with high level ships is actually not efficient for gaining money or marks. The larger the difference in either BR or ship class, the lower the rewards.. Therefore, it would give people something they could do, without it having a negative effect.
  4. Hello NA Community We are West India Trading Company a new Creat Clan in the Nation of the Great Britain. We are searching for Players they wanna do PvP/PvE/Crafting/Trading in a Family Clan. We are based in Trinidad and when we grow up i think we make another Base in KPR. What we are looking for Ts3 + Headset 18+ Ambition Rank and Ship doesnt matter What we offer: Ts3 Server Familiar Clan Active Leaders Helpin each Other If ur Interested contact Laempi, Yinyangpanda or Lord Iron Ingame, or leave me a Message in Forum or Poste. Have a nice evening.
  5. Not all ships are in PvE

    Ships such as bucentaure/l'ocean/wapen/wasa/etc are not in AI fleets or in Missions. Could they be added so there is more PvE content as it would be fun to fight more ships.
  6. Guten Tag liebe NA Community Wir die neu gegründete Gilde "West Indian Trading Company (WICO)" möchte sich hier kurz vorstellen. Über WICO: Wir sind eine neu gegründete Gilde auf der seite der Briten, unsere Orientierung gilt allen Aspekten des Spiels ( PvP, PvE, Crafting, Trading). Momentan bestehen wir noch aus wenigen Mitgliedern, jedoch haben wir später auch vor bei den PortBattles mitzumischen. Beheimatet sind wir auf dem PvP EU Server. Deshalb suchen wir Mitglieder Wir suchen: Briten 18+ Headset mit Ts3 Ehrgeiz Rank und Schiff egal Was wir bieten: Ts3 Server Aktive Gildenleitung Unterstützung innerhalb der Gilde Später auch Events Bei Interesse bitte einfach Ingame bei: Laempi melden oder hier im Forum. Lg West India Trading Company (WICO)
  7. Hi there, The recent national rework that saw most ports revert to neutral control was perhaps logical for PvP but makes little sense for PvE where port conquest is not an option. My perception is that PvE is more of an environment for players who generally operate outside of clans/groups and on their own--much as single cruisers (frigates, sloops of war, commerce raiders) did in the Age of Sail. As such, the national structure is more important to PvE than PvP, which is now experimenting with a much more clan-centric model that explicitly requires conquest. It would be great if the PvE server could see ports revert to national control and orient itself around the activities of cruising warships rather than battle fleets. This could harness the open world by including historically realistic trade routes (the British, for example, sent their convoys outbound from the British isles to Barbados, to Jamaica, and homeward bound from Jamaica to Belize, around Cuba by the Florida Strait, and across the Atlantic by way of Nassau and Bermuda) for commerce raiding, and adding new categories of missions like convoy escort and attack (which would encourage players to take more full use of the open world map by sailing longer distances), and single/multiple-ship (i.e. not fleets) port raids (which would deliver goods and prize money, and possibly ships in the case of a cutting-out expedition). These would require the restoration of national control over ports, and in the case of the long-distance commerce-related missions, a means of plotting positions on the chart with a similar resolution as can be accomplished with a sextant and chronometer in open ocean (so something similar to, perhaps slightly less accurate than the previous GPS-like system, but much more accurate than the current, rather unhelpful dead-reckoning only method). Many thanks--
  8. Missions

    Excuse my carebearity. But missions is a great way to get some kind of economy started. Now. Since the reintroduction of safe zones or reinforcement areas. Why would we still need the missions to spread out so far from the place we grab them? This is just frustrating. Lets face it. If you're looking for something to do you look for missions within the safe zone perimeter. Or pvp outside the safe zone. Now you probably think "well easy solution would be to disable the ability to cancel missions and grab new ones to get them where you want them" - Wrong. I personally would stop doing missions at all. I highly doubt im alone on that matter. On a second note. You could also remove the confirmation popup when you have accepted a mission as you already have confirmation in the mission list where it clearly tells you what type and rank the mission is. I could approve of a proper ENTER function for those "Ok" popups. Less mouse clicks to get there.
  9. Byta nation? Vet inte vad du ska göra? Vilsen? Söker sällskap och är less på kass engelska med brytning? Vi snackar svenska. Spelar såklart i Sverige. Hänger på officiell teamspeak sverige.ninja Poka Mig (Rigge), TraxxxoN eller Tjomb. Åldersgräns minst 18 år. Välkomna!
  10. As the Title Says. Seriously. Could we Cut back on the NPCs Cheating ??? I mean sure they are NPCs. So them having some Statistic Buffs. No Problem. They are NPCs so they need to make up for being predictable. Them being able to partially sail against the Wind with Full Sails. Ok fine. They need it cause they tend to be bad with Wind Management and always strand themselves straight into the Wind.... Even their Ability to just Ignore Heeling is fine. But Hell. EVERY SINGLE MISSION I DO. The First thing they do is Set me on Fire on a Broadside into my nearly Undamaged Armor. Really every Single Time. Sometimes 3-4 times in a Single Battle. I mean do they have some sort of Secret Arsonist Skill that gives an 50% chance to light an Enemy on Fire when you hit a Broadside or something ???? in General their Ability to land Criticals is insane. I often lose 20% of my Cannons before my Armor is Half Depleted. Their Accuracy is really absurd as well. Their Ability to just Shoot around Corners like they got Turrets Mounted is hilarious. They can be standing turned away from me and despite me having 2 Ship lengths till I could possibly aim at them. They easily Shoot at me with their Guns. Its like they can Shoot in something like an 150 Degree Angle around their Broadside lol Needless to say they can Shoot incredible accurately so in Choppy Sea at 1000 Yards away they Miss maybe 2 out of 20 Shots into your Rear lol I mean its fine they are Strong. But seriously. At least dont give them Magic Abilities like Setting People on Fire with an 100% Chance. Or Firing with near 100% Accuracy on 100 Miles away.
  11. [PvE] Combat Missions

    Mirror the players ship and make this the ship player meet in mission. Also copy the players AI fleet (if any) and player-fleet-members as well as their AI fleets (if any) ships. Then you devs wouldn't have to worry about balancing. Players would get to test their builds and see how they perform from outside. Players would always be sure what to encounter in combat missions. Since we can capture 5th rate NPC ships, this mirror thing should only be on mission post-5th rate.
  12. We are guild in Naval Action game. Our guild name base on historical organization. It was a commercial and defensive confederation of merchant guilds and their market towns. We are focused on all economy aspects of game like trade and shipbuilding. Currently we playing on PvE server under british colours. When developers close PvE server we will move to PvP one. Fancy to join our guild? Just ask about us on global chat on server PvE in game. Please visit our website: https://tradeguild.wixsite.com/thehanseaticleague Hugo McCoy
  13. Player Bounties, suggested several times elsewhere on forum. Dont think i need to elaborate on this one, pretty strait forward. Bounty Missions: This is AI bounties. A player select missions and then bounty mission. Assignment says something along the lines: "Target X is wanted dead or alive for blablabla. Last known location of target is in the Z region" plus other hints and leads. Could be more leads to other places once the player arrives at the location, or friends of the target is at the first location and attacks the player. Many things that could be added to this AI bounty missions.
  14. Just wanted to say that I think the rookie missions is now really good. Yesterday we played a fair bit of them up to kaptajn and it really work well. When we are grouped, missions tend to be 2 or 3 rookie ships. When we quit the group the encounters tend to be 1 ship, some times 2 lesser. Love the rookie ships. Love that is some variation but still not too hard. I could wish for a bit more diversity in the loot though. All in all i just wanted to say GJ devs on this part one could add "about time" hehehe
  15. What is the PVE server for ?

    I logged onto the PVE server last night for a while to check if my character got its redeemables after the patch (it did, thanks devs), and also to deny the pirates getting another one my ships on PVP Global last night (sorry guys). I haven't played any on this server in all my time until yesterday. My question is: what is the goal of this server, or your character on it? Or, what should the goal be? I don't really know what the point of it is, or if it's just to hone your skills. Anyone have any input?
  16. Intro Problem with RvR in NA is that there is no reason for nations to fight each other. There is abundance of resources in every port of every region. Compare that with EVE where resources are much more limited and region specific. And that scarcity of resources is driving force behind strife in EVE universe. Force us to fight for survival! And before someone say "what about small nation?", I say adapt or die. Its the natures way. It was big mistake to make game with 8 different teams in first place. There should be 3 nation max + pirates that are actual pirates. In order to fix NA I propose another wipe with some mechanics change. 1. Map and General Setting of Game Make only spain, gb and france available to chose from start. Make AI more rare and mostly single ship but make them actively pursuit enemy player, and if possible make them not suicidal. Make cuba spain territory, jamaica english and haiti french. Those areas should have normal to high AI presence and should not be conquerable. They should contain very small amount of resources that you can't actively mine but are enough to build some starter ships. Treat every other area as unexplored and subject to conquest. Unexplored areas should contain no prebuild ports and none to low AI presence. Some of unexplored regions can have native villages on coast that you can trade with and they should trade some of rare goods, but in very limited amount. Most of resources should be located in unexplored regions and be mostly region specific. Example: Panama coast should hive biggest concentration of gold in game. While there can be some other regions outside panama coast that contain gold, but they have it in very small amounts. And make resources limited for mining. Something like whole panama region can only mine 100 units of gold per day total. There can only be 5 max gold mines in that region split among all players. In order to mine gold you must bid first for gold mine permit. Permit last 7 days for example. Same with every other resource in every other region. 2. Conquest In order to build in unexplored regions you must first conquer them, duh. To conquer region one must first build port in that region if port is not present. Ports can be build only is specific location. Basically use current port locations. To build port one must bring lots of resources to that region. Something like war preparation but more varied. That process should take 48 hours to do. That operation should be separated in 2 steps. Stockpiling of mats and building. Enemy nation can raid building spot in order to slow down construction of port. If enemy conducts raid during stockpiling then they can take portion of mats with them, that owner must bring again. If enemy raid is conducted during building then building time is prolonged but owner don't need to replace mats. After two raid successes during port construction enemy can trigger port battle for that region. If port is already finished then enemy must conduct 5 successful raids in 7 days period in order to trigger port battle for that region. Enemy can chose to raze enemy port after second successful raid in last 48hours. Razed port must be repaired before it can be used again. Repairing is same as building but is conducted faster with smaller mats requirements. If port is not repaired after 72 hours it becomes free port and anyone can start repairing it after they bring mats required. First nation that repairs port after it becomes free port gets ownership of that port. Owner is elected among captains that contributed in port construction and port defense. For every beneficial action every captain will receive certain amount of votes. Voting is conducted every 7 days. Owner can hire AI patrols and AI port defenders and can construct forts (2 max) in order to boost defenses of port and region. Owner becomes official member of nation council. Council is responsible for nation defense and offence. 10% of every transaction made in nation ports goes to nation budget. Council can use that gold to hire privateers and to help port owners to build defenses. In addition another 5% tax is collected in every port and split between captains depending upon their shares of votes in those ports. 3. Raids and Port Battles First raids. They should be like smaller port battles, 30vs30 with element of surprise. They can be conducted anytime. They are always open. If defender doesn't have full 30 ships to defend then AI ship will enter after 5 minutes on defender side until there is 30 defenders. These are same AI ships that port owner hired before. All AI ships and player SOLs parked in raided port are destroyed if raid is successful. If someone can come up with better raid mechanics please write in comments. Please keep in mind that raids should be surprise attacks and organized attacker should have advantage. Now about port battles. Same as now with few differences. No limit on ship rates that can enter. It's 50vs50 with no AI interference. In order to avoid only 1st rates in port battles economy must change as well as way of acquiring of SOLs. And that brings us to... 4. Economy and Crafting I believe that with resource scarcity economy will be much more healthy then now. There should be no free ships or free gold given at start of game. Instead admiralty will loan ships to be used for mission if captain does't have its own. There should be big change in missions. Instead of current mission structure there should be emphasis on open world interaction. Combat mission should be patrols of selected area that are completed once you sank/capture enemy AI or player ships in chosen area of operation, similar to silent hinter games. Trade missions will be done for trade companies that can loan ship to player that doesn't have its own trade ship. You will have to transport cargo from port A to port B in order to complete trade mission. Exp and captain ranks should be divided between combat and trade. Every ship should have rank requirement. If you lose ship you lose exp also. Its possible to be demoted. Exp required for sailing 5th and 4th rates is only rewarded for OW pvp on pvp server. Exp to progress to 3rd rate and up is only rewarded by participation in port battles. Again losing ships loses you rank. You can't sail ship even undercrewed if you don't have rank for it. Combine that with progressively larger requirements to build bigger ships and we will have more diverse port battles. Crafting can stay mostly the same with addition that all mods are craftable so that RNG is eliminated. 5. Pirates They should be denationalized and allowed to sail max 5th rates. They shouldn't own any port but at same time are allowed to raid any port. They get lots of gold and exp after successful raid. Pirates should be allowed to enter any port and trade there but with increased taxes. They could enter port only if there is no national player in tagging range. That way they are prevented from exploiting. They can get recruited to fight for nation if there is contract offered. Requirements for sailing 5th rates much larger then for national captains. That way only best pirates can sail in 5th rates. Pirates can't craft but they can convert any captured ship that they can sail into pirate version of that ship. That conversion is paid with gold and its expensive. Pirate versions of ships should carry more cargo then regular versions and be better armed but with worse armor stats. They should be same speed as regular version to avoid any balance issue. Pirates use pirate crew instead of regular crew. Pirate crew is better then regular crew but worse then marines. Pirates cant use marines knowledge book. When fighting same ships but with marines odds should be equal. Example: pirate frig vs regular frig with marines should be equal at boarding. When boarding trader ships pirates should get huge morale boost. Traders shouldn't be able to use combat related mods and knowledge books. 6. ROE for PvP Servers Get rid of all unfair advantages that defender has in battle like laser accurate stern guns. Make area control default. Lower join timer to 2 mins instead of 3. Lower attack timer to 10s instead of 15s. Conclusion I want NA to be better game with more varied content and with something for everyone. If you have something to add please post in comments and please help devs make better game. There is too much grind now for casual players and hardcore players are turned off by bs rvr mechanics. Lets make NA great again and vote for me P.S. I want pirate frigate outlaw skin
  17. Forged papers

    Well the title gives a clue. I would suggest that the devs make the forged papers craftable, either by a ludicrous large amount of combat marks or by a ludicrous amount of mats - in order to prevent too many "faction jumps". But facts are that many find their faction stifling either because everyone else is playing it (like the brits on PvP EU) or because no one is playing it at all - or just because of the toxicity in the faction chat. Another reason to make it possible is that it enables playerbase to balance the server out themselves - Will this mean that there won't be a larger faction than any other? - no ofcourse not but the carebears will gravitate towards the ez mode nations and the rest of us will find challenges in picking the smaller factions. So I would suggest we make faction jumping possible. One important caveat - the "conquest competition" needs to be reworked if forged papers are allowed. Already every child and their mother has placed either an alt or their main with the brits on PvP EU in order to get victory marks, and if everyone can just jump to the largest faction ingame then they will.
  18. Port Battles on PvE

    Are there any plans to implement port battles into PvE?
  19. PvE PB

    Hi, I'm a Spanish player, I've been playing since February of 2016 on the pvp1 server, now the pvp EU. Few weeks ago I started crafting ships on the PVP server, so while my LH were "recharging", I decided to start playing at the PVE server, but I think that server needs some more action; I'm okay with the peaceful ambient but I think there should be a bigger purpose than just getting the biggest ship, so I was thinking that maybe it would be cooler if you add the PB at this server too, but still with the peaceful ambient of OW, so anyone who wants to fight can start a PB but if you don't want to, you can keep attacking AI or doing missions.
  20. AI Learning to reverse onto land

    The AI seems to have learned a new trick where it reverse onto the land then falls over so you can no longer shot its sides makes it really hard to kill
  21. Droprate

    One of my mates who gave up on the game before wipe came back the other day. I told him how the game is pve now, but can still have some pvp from time to time after you farmed for cash upgrades but pve being much more rewarding / risk free in terms of gold/items. He was turned off by it quite a bit but still wanted to give it a shot since i told him if he looted a good upgrade he could make some cash or gear up his ship.... since hes low rank i gave him a tanky snow and told him he should do scoundrel missions. He said he counted and did a total of 24 missions and he told me it wasnt easy even tho he was fighting some "rookie" brigs/snows ( always 2 of them )... had to give him 2 more snows in the process. He didn't get a single upgrade... not even a shitty pump or anything... thats 48 bots and 0 upgrade drops. So my question is, do those rookie ships drop less? Or did you nerf the droprate? I did some pve after wipe and remember i got at least a few usable upgrades... The game is grindy and time consuming enough... do we really need this ultra rare upgrade garbage? If the drop rate is so low for upgrades in general, i wonder how long it takes to get the one you want? And no buying is not an option for casuals because the items are retarded expensive ( obviously ) if anyone is selling them at all but most people keep the good upgrades to their clan anyways... so i thought devs said we would be done with this exclusive upgrade bullshit we had pre wipe, where you have to spam the chat for hours to find a overpriced item you need to stay competitive? I don't see AverageCaptainJoe85 getting his "Art of Ship Handling" book any time before 2019 ( and yeah that shit is OP ).
  22. Ship Knowledge

    To get the very powerful ship knowledge slots the game encourages you to grind PvE. Only PvE, everything else is super inefficient. That sucks. How can we change that? Make it so that you can unlock 2 ship knowledge slots through PvE XP, 2 through PvP XP (fights only counts when enemy has at least 80% of your BR to discourage ganking) and the last slot through money or portbattles. This would mean more PvP and less stupid and boring grind.
  23. More NPC fleets on PvE server

    I know that on the PvP server many folks don't want too many NPC's about as it gets in the way of PvP but could we please get a greatly increased number of NPCs on the PvE server. Open seas hunting is fun but there really isn't the density of fleets needed to support this type of play. It often takes ages to find a fleet suitable for your current ship or group. Would it be possible to just simply make the server spawn like 5x the number of npc fleets to get the target density up a bit? Many parts of the map are totally devoid of npc's to kill or trade ships to plunder
  24. Rookie ship Good and Bad?

    So recently i got back in the game after a long long break. Started back up in a pve just to get my sea legs. Started doing some Premierløjtnant mission before today update i was doing fine. Got my self a snow because what the hell. i could easily finish them. But now with these new rookie ships i keep getting 3 v 1 which is nice and all but i keep getting my butt kicked. Yes they are nice because they weak but i cant handle them all. I lost a good snow. Any tips on fighting 3 v 1?
  25. A compromise

    Perhaps this has already been suggested but instead of a PvP server and a PVE server why don't you simply combine both into one game by adding a PvP flag? PvPers can still duke it out together while PVE people could focus on missions and NPC cleanup without being attacked by other players.