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Showing results for tags 'pve content'.
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We almost never talk about this, do we? I wonder why we only whisper about it in remote recesses or giggle with guilty pleasure privately? I have an insane impulse to do a write-up on afk fishing. It would amuse me to do it with a serious face. Is there even interest in such a guide, or does EVERYONE already do it routinely?
Why good pve content is needed? To have something to do while the game has low numbers (holidays, before and after maintenance, at night...). When there are no players, content in NA is not enough. For cater all those players with little time either those who only want to see a beatiful ship of the age of sail into action (historians, modelers...) Because a sandbox/mm game needs to offer a bit of everything to keep their players interested in the long term. What pve content do I propose? -Challenges from the tutorial: move them also to the missions tab. -Exploration: get rewarded by visiting ports and discovering places like guacata, salamanca, lake maracaibo, the bay of cartagena, secret island... -Trading: every port should spawn random ressources/missions/... so it will promote moving around looking for opportunities. -Sealed bottles: improve their rewards. Not worth at the moment. -A new feature: the lookout. Activated with a button like fishing, the lookout will look for events in the open world (a shoal of fish, a fire at the horizon, a strange ship, a wreck, a ship beached in the coast...) -Epic individual ships: same as epic events but only spawn one ship. -Fleet convoys of indiamans: scorted by some warships, capturing them will give a good amount of already crafted materials to build your favorite ships. -Crafting: some slice bars is a boring activity. Building a ship could be far more interesting and visually appealing. Discuss. Fixes: Fleet variety: We still dont see ships like bucentaure, ocean, rattle, niagara, hermione, wasa in the fleet composition of missions and ow fleets. AI of npc ships: they beached themselves quite easily.