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z4ys posted a topic in GuidesThis series will contain some educational film clips with hopefully useful information for a sea rover life.
Wolfram Harms posted a topic in General discussionsTRUE PIRATE LIFE - Ideas for a more historical PIRATE system A] PIRATES never had provinces and well-visible port towns in real life - PIRATES had hiding places. So, after the wipe, the areas and ports for PIRATES could be NEUTRAL ports, which everybody could use, but in which ONLY PIRATES could build BUILDINGS - not every BUILDING perhaps - maybe special PIRATE-typical BUILDINGS. I call them NEUTRAL/ PIRATE PORTS in the further. Once a NEUTRAL/PIRATE PORT would be used by a high enough number of PIRATES, it would become VISIBLE - now it's colour would change from NEUTRAL to PIRATE PORT. From this point on, the port would be known to all NATIONS, and could be port-battled. PIRATES would have PORT BATTLES this way. If the NATIONS suddeeded in the PORT BATTLE, all PIRATE WAREHOUSES and docked ships would be lost for them, and the port would change to a NEUTRAL / PIRATE PORT again, until the whole repeated. If the PIRATES succeeded in the PORT BATTLE, they would have the chance to either move all their goods to another, yet "secret" NEUTRAL / PIRATE PORT - or they could stay and try to defend this PIRATE PORT against further attacks. But maybe PIRATES should never have more than 3 - 5 such visible PIRATE PORTS, to keep it historically close enough. PIRATES should NOT be able to conquer a whole region / province. But maybe they should be able to PORT-BATTLE single ports, and thereby turn them into NEUTRAL / PIRATE PORTS? These could be used like described above, until re-conquered by NATIONS. B] It may be hard for PIRATES to make any prey. But it is not good for NAVAL ACTION to have fake and very bad tricks going on to help the PIRATES survive. After all, PIRATE life was, what it was - they were hunted, and they were mostly operating single, and they were hiding a lot. PIRATE life maybe only for the best among the NAVAL ACTION players. It IS hard to survive as a PIRATE - and it SHOULD be. All NATIONS definitely had stronger forces, and many more ships. Let the PIRATES make the best of it. THEN they can be proud of being true PIRATES. What is an EXTREMELY UNSATISFYING SITUATION is, that PIRATES can hide in MISSIONS, and stay in BATTLE SCREENS as long as they want. They only have to kill the newbie, who is training in that MISSION, and then they can stay inside. Via TeamSpeak they can communicate with one ship outside the MISSION, and hop out if there is any prey - or just to run home. They might as well have 'wormholes' - "beam me up, Scotty!" We all know, this is so BADLY UNREALISTIC, that it should be eliminated. Even the PIRATES themselves know and feel, that this is EXTREME CHEATING. And even if the same tricks could be used by NATIONS - it remains something VERY UNREALISTIC. So please - remove that; it only annoys hundreds of players. I really hope that the devs do read our proposals, and that they may consider these thought, which I have developed after talking to many other players of NAVAL ACTION.