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Found 11 results

  1. I'm a 20-year-old who has been fascinated with maritime history for over a decade. I love this game! Nevertheless, here are some suggestions to make the game more realistic. Suggestions for Endymion: Redesign her rigging and sails: Lead the tack of the innermost jib(Foretopmast staysail) to the Bowsprit cap (not to where the spritsail yard is). Lead the tack of the middle jib(jib) to the end of the jibboom( not to the cap of the bowsprit), and the head of the sail to the foretopmast crosstrees (not the topgallant) and make this the largest of the jibs. Add flying-jib-boom and extend the outermost jib(flying jib) to the end of the flying-jibboom(not to the end of the jib-boom), the head of the sail should lead to the top of the topgallant masts(not the end of the poles for royals) delete the spritsail topsail and spritsail topsail yard add a single (as on Trincomalee) or double (as on USS Consitution) dolphin striker. (Different ships carried different styles, but every frigate carried one Add a middle staysail (peak leading to the main topmast crosstree, knock to the middle of the foretopmast, and tack at the foretop platform) Delete the lowest staysail between the fore and mainmast, this sail would only be carried in a hurricane, in normal conditions it would interfere with the working of the riggning in the waste rendering the ship unmaneuverable in battle. Lead the peak of the highest staysail between the masts to the main topgallant (not to the top of the pole). Add a knock to the mizzen staysail(lowest staysail between the Mizzen and Main) Recreate the sizes of the sails and spars to fit those listed of HMS Endymion. Here are the parts of the sails listed above: Here is Endymion in the game: As compared to the rig of a 36-gun frigate built around 1795 (given the billet head instead of a figurehead, this was only used few ships for a short period between 1795-1797). Note the middle staysail lowered between the fore and main mast. Some sails that a ship of 1795 omitted on the model: Royals would be set on long poles above the topgallant sails(highest sails on the model) in light weather and the all the mizzen staysails and the main topgallant staysail are left out too. The lead of the martingale-stays suggest that the spritsail was rarely used and is indeed omitted on the model. Hence by 1797 Endymion would have rarely carried a spritsail. The spritsail topsail was obsolete and no longer rigged by 1795 and is omitted on the model. Notice the long dolphin striker similar to that of HMS Trincomalee. Here are the spar dimensions of the Endymion from 1808. Note all measurements of the length of the spars are in yards and inches separated by a hyphen. While the diameters are in inches Masts: Main: L 32-0, D 30+1/4 topmast: L 19-6, D 17+1/4 Topgallant: L 9-21, D 9+5/8 Pole (extension of the topgallant mast to carry royal sails): L 5 D 9+5/8 (dimensions not officially listed, but I reconstructed them from the spar plan of the modified Endymion class frigates) Fore: L 29-13, D 27+1/4 topmast: L 17-0, D 17+1/4 Topgallant: L 8-18, D 8+1/4 Pole: L 4-24, D 8+1/8 (dimensions not officially listed, but I reconstructed them from the spar plan of the modified Endymion class frigates) Mizzen: L 23-2, D 20 topmast: L 14-3, D 11+3/4 Topgallant: L 7-6, D 7+1/4 Pole: L 4-24, D 9+5/8 (dimensions not officially listed, but I reconstructed them from the spar plan of the modified Endymion class frigates) Bowsprit: L 19-19 D28. Jibboom: L 14-0, D 12 Flying jibboom: dimensions not listed, despite not being an official fitting, every frigate from about 1795 carried one. Yards: Main: L 28-26, D 19+7/8 topsail: L 20-24, D 12+7/4 Topgallant: L 13-8, D 8 royal: L 9, D 5 (dimensions not officially listed, but I reconstructed them from the spar plan of the modified Endymion class frigates) Fore: L 28-26 D 19+7/8 topsail: L 18-20, D 11+5/8 Topgallant: L 11-11, D 7+1/8 royal: L 8, D 4+1/2 (dimensions not officially listed, but I reconstructed them from the spar plan of the modified Endymion class frigates) Mizzen (Crossjack): L 28-26, D 19+7/8 topsail: L 18-20, D 11+5/8 Topgallant: L 11-11, D 7+1/8 royal: L 7, D 4 (dimensions not officially listed, but I reconstructed them from the spar plan of the modified Endymion class frigates) Spritsail: L 18-20, D 11+5/8 (same as foretop) Spritsail topsail: L 11-11, D 7+1/8 (This yard was obsolete never put up and should be omitted as it but instead carried as a spare for the topgallant yard, In fact, it was used so rarely that is was abolished issuing it by 1815) Dolphin striker: (Although not part of the official listings on spar dimensions, by 1795 Frigates had extended the flying jib with a flying jib boom that required a long dolphin striker with martingale-stays provide the downward force to prevent flying jibboom from braking, the very same martingale stays prevented ships from using the spritsail topsail as it was obsolete). Endymion might have had a double Dolphin striker like the USS Constitution and HMS Acasta (A British frigate of similar size to Endymion also built in 1797) Boom(spanker): L 20-24, D 11+5/8 Gaff(spanker): L 13-6 D 11+1/2 Note: Measurements of lower masts are from the mast-step not the deck. Also the masts would overlap at the tops and topgallant crosstrees. These can be seen in the spars of the modified Endymion class frigates (They had spars of reduced dimensions and greater diameter beacuse the ships were made of softwood): External Appearance: Add a large full body all white painted figurehead and delete the two rails running down the side of the waist not shown in the sheer plan. Paint scheme as of 1797 (The only one that doesn't require also redesigning the forecastle barricade,) The inside of the barricades were not red as they are in the game. This fell out of fashion in the 1780s. By 1797 they were blackyellow ochre. It is extremely unlikely that the Endymion was ever painted as she is in the game! The broad yellow band that extends between the wales and the rail above the gunports should be narrowed and lowered to the rail that is the height of the middle of the gunports to follow what was most common in 1797 (it is what is shown in most paintings and on most models). Compare the Endymion in the game to the model and note which rail the yellow band reaches on the profile draught: The unlikely alternative to this paint scheme for HMS Endymion 1797 would be a thin yellow band below the gunports similar to how HMS Shannon (and USS Chesapeake though not British)was painted as of 1813 and HMS Terpsichore was as of 1796. Here are the Shannon vs Chesapeake and Terpsichore vs Mahonesa: Stern: Her current stern in the game has a single curve over the transom which was a French and Spanish feature during the 1700s and early 1800s. British frigates by 1797 distinctly had separate curves over the galleries that protruded outside the ships hull and round stern gunports on the quarterdeck. They even went to the extent of redesigning the sterns of the ships they captured such as HMS Amelia ex-Proserpine. Here are examples of the Narcissus class 1801 and the Pallas class 1793: Furthermore, all British frigates of the 1790s had 9 panes of glass in their stern windows unlike in the game where Endymion has six: Here is the example on a model of the Ex-french Pomone modified to resemble HMS Endymion circa 1815 (although the paint scheme of the model is similar to that of 1797): Endymion's stern in the game wrongly resembles a French design such as that of the Volontaire shown below with a single curve around the whole stern galleries. Ships Boats As launched, Endymion was fitted with an 18 ft clinker built cutter(a small clinker-built multipurpose workboat dubbed the jollyboat), a 32 ft barge (a long narrow carvel built fast rowing boat), a 28 ft Launch (a wide heavy-duty carvel-built boat that could be armed with a 12 pounder carronade), and two 24 ft cutters (medium sized clinker-built workboats). The jollyboat was stowed on stern davits and the rest of the boats stowed in the waist. Post-1797 modification options By 1800: Solid barricades were built around the forecastle deck as shown in the earlier picture of the model. These are clearly shown on the inboard profile of the ship and on the model(note the model doesn't have the same position of the gunports on the forecastle because the model was originally of Pomone which Endymion was based on but had slightly different arrangements: The plan is accurate) and it is possible that Endymion was actually launched with them Modifications as of 1805(at this time Endymion was armed with 18-pounders not 24s): By 1805, Quarter davits were added and the two 24ft cutters were carried abreast the mizzen mast as can be seen on HMS Victory. Additional paint scheme option. The Nelson chequer was the most likely paint scheme as of 1805. Note the yellow band is narrower and follows the gunports, not the external planking. Here is the Nelson chequer as painted on HMS Euryalus in 1805 which was under Nelson's command at Trafalgar (note the solid forecastle barricades): Modifications as of 1811(also as armed with 18-pounders): Paint scheme: An order from the Admiralty of 1811 replaced yellow paint with white paint, nevertheless some captains continued to paint their ships yellow. Here is a possibility of how Endymion was painted, note the inside of the bulwarks are green. As of 1815 after her great repair and as she appeared during her battle with USS President: Ships Boats: Many captain's include captain Hope of Endymion replaced the 18 ft jollyboat with a 24 ft fast rowing gig. In preparation for foreign service (as opposed to channel service) a 24 ft cutter was replaced by a 25 ft yawl (carvel-built equivalent). The 12-pounder carronade was carried by the Yawl instead of the Launch. Hull Modifications: The full-length figurehead was replaced by a bust and the quarterdeck barricade extended forward to accommodate an extra gunport, meanwhile an extra beam was added to the quarterdeck extending the deck forward as well. The breastworks were deleted, top-riders (large diagonal timbers on the side of the ship to give the hull strength, but actually proved to weaken the hull) deleted, and gangways significantly widened. The result was what is shown on this model mean to depict HMS Endymion: The extension of the quarterdeck by one beam and the bulwark can be faintly seen drawn in pencil on the inboard profile (note the prominent diagonal fastenings in this plan: top riders were removed in the great repair): Furthermore, the opening between the forecastle and quarterdeck was further reduced by adding light gratings over the beams in the waist to create a makeshift spar deck as shown(ignoring the rounded off edges of the opening) on this model of HMS Lacedaemonian 1812 (model shows the ship post 1815 ) Pa)int Scheme: It had been documented in writing (the naval chronical) and in paintings that by 1815, HMS Endymion was painted all black as shown in these paintings: Rigging, spars and sails: Skysails, skysail yards and skysail poles were extended above the Royals, otherwise, the rigging remained the same. Thomas Buttersworth paints Endymion with a single dolphin striker, but all paintings of British frigates with skysails show double dolphin strikers. It is difficult to tell whether she had one or two. Thomas Whitcombe painting of HMS Acasta (1797), one of the other three 40-gun frigates built in 1797 like Endymion, as she appeared in 1806 rigged with skysail poles and a double dolphin strike(note the other frigate in the background only has royal poles and has a single dolphin striker): A minor detail is that after 1811, the sails would no longer be bent to the yards themselves(attached below) but rather to a jackstay allowing the sails to cover up the front each yard they were fastened to. Armament : Note: This section is displayed copied from Wikipedia, although I am the one that wrote the Wikipedia section. I listed this armament by cross-checking records in Robert Gardiner's Frigates of the Napoleonic Wars, Theodore Roosevelt's The Naval War of 1812, Andrew Lambert's The Challenge, and William James' Naval Occurrences with the plans of Endymion and the listed modifications to her hull. It is noteworthy that the exact innovations that Captain Philip Broke of HMS Shannon used regarding artillery were adopted and used to great effect by HMS Endymion during her battle with USS President. Prof. Lambert describes the structural damage that USS President suffered which resulted from Endymion's gunfire: 5/15 starboard (where Endymion engaged) main-deck damaged to the point of being disabled and 10/15 main-deck gun crews hit despite the battle being fought with both ships in motion with a swell from the gales the night before. Multiple holes between wind and water (24-pounders could pierce through the American 44s sides unlike the 18-pounder shot that bounced off USS Constitution giving her the name "Old Ironsides"). Shot from Endymion was even found inside President's magazine (aft power room). 6ft of water was in President's hold by the time she was captured (although some could have been from the night before). Many historians fail to mention in detain the effect of Endymion's firepower or the extraordinary accuracy allowed by Broke's system. Perhaps it would be worth increasing Endymion's reload speed and accuracy to represent Broke's innovations that captain Hope adopted? (By 1815 these methods were also used on the frigates HMS Spartan, HMS Euryalus, HMS Tenedos, HMS Shannon and perhaps more) 1797: Upper deck: 26 × 24-pounder guns (11 kg); QD: 6 × 32-pounder (15kg) carronades + 8 × 9-pounder (4kg) long guns Fc: 2 × 32-pounder (15kg) carronades, + 4 × 9-pounder (4kg) guns From Nov 1803 to 17 May 1813: Upper deck: 26 × 18-pounders (8 kg); QD:14 × 32-pounder (15 kg) carronades Fc: 4 × 32-pounder (15kg) carronades, + 2 × 9-pounder (4kg) guns From 17 May 1813: Upper deck: 26 × 24-pounder guns QD:16 × 32-pounder (15 kg) carronades Fc: 1 × 18-pounder (8 kg) brass long gun + 4 × 32-pounder carronades Additional unofficial armament: Ships boat: 1 × 12-pounder (5kg) gunnade Fighting Tops: Swivel mounted smaller guns
  2. Evening gents, in the list below you can find every published skin according to the "API". (06/Dec/2016). A structured collection of pictures can be found in the posts below. ✔ = picture in the thread | ✖ = no picture available so far | *new* = introduced with the patch ---------------------------------------------------------------------------------------------------- 1st Rates -> Shortcut to 1st &2nd Rate pictures ---------------------------------------------------------------------------------------------------- Victory - Brest Harbor ✔ Victory - Classic White / Black Chequer ✔ Victory - Pink Royale ✔ Victory - Rouge Noir ✔ Victory - Swiss Guard ✔ Santisima - Brest Harbor ✔ Santisima - Classic White / Black Chequer ✔ Santisima - Pink Royale ✔ Santisima - Pinstripe ✔ Santisima - Rouge Noir ✔ Santisima - Sicily ✔ Santisima - Swiss Guard ✔ L'Ocean - BlackRedWhite *new* L'Ocean - Brest Harbor *new* L'Ocean - Marseille *new* L'Ocean - Montagne *new* L'Ocean - Sangre *new* L'Ocean - SolidLine01 *new* L'Ocean - SolidLine02 *new* ---------------------------------------------------------------------------------------------------- 2nd Rates -> Shortcut to 1st &2nd Rate pictures ---------------------------------------------------------------------------------------------------- Bucentaure - Brest Harbor ✔ Bucentaure - Candy *new* Bucentaure - Pink Royale ✔ Bucentaure - Savannah *new* Pavel - Pink Royale ✔ Pavel - Sicily ✔ Pavel - Swiss Guard ✔ ---------------------------------------------------------------------------------------------------- 3rd Rates ---------------------------------------------------------------------------------------------------- Bellona - Brest Harbor ✔ Bellona - Classic White / Black Chequer ✔ Bellona - Pink Royale ✔ Bellona - Sangre *new* Bellona - Swede Dreams ✔ Bellona - Swiss Guard ✔ ---------------------------------------------------------------------------------------------------- 4th Rates ---------------------------------------------------------------------------------------------------- Agamemnon - Candy *new* Agamemnon - Classic White *new* Agamemnon - Pink Royale *new* Agamemnon - Savannah *new* Agamemnon - WideStripe *new* Indiaman - Candy *new* Indiaman - Roux *new* Indiaman - RouxClassic *new* Indiaman - Swede Dreams *new* Constitution - Rouge Noir ✔ Constitution - Sicily ✔ Constitution - Swiss Guard ✔ Ingermanland - VarnishedBlack *new* ---------------------------------------------------------------------------------------------------- 5th Rates ---------------------------------------------------------------------------------------------------- Hermione - Roux *new* Hermione - Unite *new* BellePoule - Brest Harbor ✔ BellePoule - Classic White / Black Chequer ✔ BellePoule - French ✔ BellePoule - Navy *new* BellePoule - Rouge Noir ✔ BellePoule - Swede Dreams ✔ BellePoule - Unite *new* Cerberus - Carota ✔ Cerberus - French ✔ Cerberus - Navy ✔ Cerberus - Swede Dreams ✔ Endymion - DarkBrownMaxV *new* Endymion - EnglishMulticolorStyleMaxV *new* Endymion - GreenClayMaxV *new* Endymion - MontagneMaxB *new* Endymion - MustangMaxV *new* Endymion - SantaCeciliaMaxV *new* Endymion - YellowClassicStyle2MaxV *new* Endymion - YellowClassicStyleMaxV *new* Essex - Brest Harbor ✔ Essex - Pink Royale ✔ Essex - Rouge Noir ✔ Essex - Sangre ✔ Essex - Sicily ✔ Essex - Unite *new* Frigate - Brest Harbor *new* Frigate - Classic White *new* Frigate - Navy *new* Frigate - Rouge Noir *new* Frigate - Swede Dreams *new* Pirate Frigate - Outlaw *new* Renommee - Barra ✔ Renommee - Brest Harbor ✔ Surprise - Brest Harbor *new* Surprise - Classic White *new* Surprise - Pink Royale *new* Surprise - Rouge Noir *new* Surprise - Sangre *new* Surprise - Unite *new* Trincomalee - Brest Harbor ✔ Trincomalee - Pink Royale ✔ Trincomalee - Rouge Noir ✔ Trincomalee - Roux *new* Trincomalee - Sangre ✔ Trincomalee - Scarred ✔ Trincomalee - Swiss Guard ✔ ---------------------------------------------------------------------------------------------------- 6th Rates ---------------------------------------------------------------------------------------------------- Brig - Roux *new* Mercury - Roux *new* NavyBrig - Rouge Noir *new* NavyBrig - Roux *new* Niagara - Classic White / Black Chequer ✔ Niagara - Rouge Noir ✔ Rattlesnake - Outlaw *new* Rattlesnake - Roux *new* Rattlesnake Heavy - Outlaw *new* Snow - Roux *new* Snow - Unite *new* ---------------------------------------------------------------------------------------------------- 7th Rates ---------------------------------------------------------------------------------------------------- Pickle - Roux *new* GunBoat - FireShip *new* Cutter - Roux *new* most of the picures are from Jeheils "Post your coloured ships here"-post. I am not trying to undermine it, but find the best pictures for the paintjobs for other players to look at. So please help out by posting the missing paints in sweet quality so i can add them and eventually finish the list. OR if you have better shots of an existing picture please upload as well Feel free to add your ships and feedback in the comments. To get the best results pls wait for clear weather and daytime. Also use CTRL+H to hide the UI. Imgur galleries are also appreciated. aim is to have finally pics with the following criteria for each skin : - high resolution - no UI - sunny weather best case we have 3 high quality pictures: side profile, slightly from behind and slightly from the front. (like the Vanilla images are) (whenever possible pictures with UI or low quality will be exchanged) To keep the posts compressed use the spoiler syntax when posting pictures: Spoiler-Title [spoiler] -----> ALT+ENTER Spoiler-Inside -----> ALT+ENTER [/spoiler] If you dont have the specs for high graphic settings i would be happy to lend your ship for a quick screenshot session - given that you are playing on PvP One. 1 Niagara Niagara - Vanilla Version Niagara - Classic White (ex. Black Chequer) Niagara - Rouge Noir 2 Cerberus Cerberus - Vanilla Version Cerberus - French Cerberus - Carota Cerberus - Navy Cerberus - Swede Dreams 3 Essex Essex - Vanilla Version Essex - Sicily Essex - Rouge Noir Essex - Brest Harbor Essex - Sangre Essex - Pink Royale 4 BellePoule BellePoule - Vanilla Version BellePoule - French BellePoule - Classic White (ex Black Chequer) BellePoule - Swede Dreams BellePoule - Rouge Noir BellePoule - Brest Harbor
  3. Slamz

    Thoughts on Paint

    Just a thought: Different paints could be handed out for different rewards, some of them being specific to that exact ship. * Red paint: PvP only. This exact ship has killed at least 1500 total enemy crew. Only counts actual cannon shots, not deaths due to sinking. * Black paint: PvP only. This exact ship has sank at least 5x its own BR worth of enemy ships. So a 100 BR ship can be black after sinking (kill credit, not assist) 500 BR of enemy ships. * White paint: PvP only. Dealt at least [I don't know] total damage to enemy sails. "Exact ship" meaning the stat is tracked for that physical ship -- not the model. This one Surprise of yours has earned black paint but that doesn't mean you can put it on any other Surprise. When it sinks, the black paint goes with it. (Should paint follow the ship around? If someone else steals it or you sell it, does the paint stay? I'm kind of thinking it should. Nobody repainted the Black Pearl.) Other paints could be earned as a captain, like a ship knowledge slot. The 6th knowledge unlock is actually a variety of paint schemes you can always apply to that model of ship, because you earned it via XP. Just thinking that when/if paint actually gets here, there are some interesting things to consider other than just looting or crafting one and slapping it on and having it mean nothing.
  4. The color of the Victory paint scheme will have to change because the yellow type in game is wrong, because in 2015 the HMS Victory was painted with a new yellow, and the experts found that the previus yellow type was wrong https://www.youtube.com/watch?v=KmNXRWtQ-P0 http://www.hms-victory.com/restoration-log/hms-victory-repainted-battle-trafalgar-colours BEFORE AFTER IN GAME
  5. Eye_of_the_Storm

    Event Redeemables 9.97

    I would like to analyse what you get in the redeemables from the events. please only comment what you got from the Paints Chest and Ship Chest. I´ll start with mine: Ceberus - French Constitution - Sicily Rattlesnake Heavy: Fir Wood, Stiffness, Regional Strong Hull Bonus Rattlesnake Heavy: Oak Wood, Stiffness, Regional Strong Hull Bonus
  6. Eye_of_the_Storm

    Event Reemables

    I would like to analyse what you get in the redeemables from the events. please only comment what you got from the Paints Chest and Ship Chest. I´ll start with mine: Ceberus - French Constitution - Sicily Rattlesnake Heavy: Fir Wood, Stiffness, Regional Strong Hull Bonus Rattlesnake Heavy: Oak Wood, Stiffness, Regional Strong Hull Bonus
  7. In the light of the recent negative reviews to help the development team with the funding I propose the next patch to be an online store were we could buy cosmetic upgrades to change the look of the ships. Nothing in the store sold for real money should give any advantage in the gameplay in any form or shape. But having an option to buy unlockable paint slots on ships, change ship names, buy colors for various parts of the ships and sails may and in my opinion will help to raise revenue for future development of the game.
  8. Carlo.A.Morabito.Diaz

    Ship paint schemes

    Paint schemes on ships throughout history.
  9. Here are some suggestions that in my opinion could improve game play in some areas. At least, if technically possible some of these should be tested/assessed. SHIP NON-PERMANENT UPGRADES _______________________________ The easy way to address the non permanent upgrades would be to look at reality. If I have 2 ships, I most likely will have a set a amenities in each and they will not appear at the docks magically for availability in an upgrade window before I set sail. It's a convenience that is not possible in the real world unless the ships are moored next to each other. You can't just move all upgrades out of a boat in one place, teleport 400 miles away and voila! all the upgrades are still here ready to be used in another boat. Granted the teleportation is needed to help game play otherwise we would all get old and senile traveling for days between areas on the map. (reduce the map so everything can happen in real time?). In short, make the non permanent upgrade that are in one boat, only transferable to another boat in the same port. If you want to move them to another port they have to travel by boat in the hold or be sent by delivery system in free towns. BATTLES WITH ONE DURABILITY SHIPS _________________________________ The ideas below pertain only to battle end game and not to boarding mechanics. At this time boarding is the only way to capture a ship in PVP. I would propose an additional way to capture a ship during battle: I again take inspiration from real world for guidance. I don't think that captains would let ships sink so easily whether on the defending or attacking side. The loss of life alone, including their own would be enough incentive for the losing captain to make an effort toward the survival of the ship. For the winner, the prize is one of the incentives for getting in the fight. The ship can be taken and added to your own war effort, the crew taken as press gang, etc... Also I don't think that wooden ships sank that easily as they do in the game. I understand that we need to have a clear "win" or "loose" status for game play clarity. However this create a loss of opportunity in other areas. Once the majority of the crew has been dedicated to keeping the boat afloat and can no longer fight... Once the pumps can't overcome the water coming in and repair kits have been used... Once the main mast is down after repair kit has been used... (insert more instances of unrecoverable loss here) I would think it's time to cry uncle and maybe, once this level of damage is achieved (when water line is high enough that cannons are inoperable for instance but boat is still afloat?), the white flag should come up automatically in the game, declaring a "stranded status" as the damaged ship is no longer maneuverable, no longer in the fight, and is not as much to be boarded as it is to be rescued. At this point the winning side would have a certain time limit to board the ship before it sinks, assign crew to it, use repair kits of its own to prevent it from sinking, etc... If they fail to get to the stranded boat in time, it is doomed and sinks with all hands. The losing captains loses boat, crew and officer. If they get to it in time, on the losing side, part of automating this end game process gives the vanquished captain the choice to surrender this one durability boat as well as surrender his crew to replace the lost crew of the winning captain in exchange for keeping the life of his officer. If he refuses he basically refuses to be rescued and sinks with all hands, looses the boat, crew and one officer's life. So choices, are surrender and you keep your officer's life or sink and loose all but deny the winner from taking the boat and crew. This is not a boarding battle, it is essentially a rescue. This potentially would make ships themselves stay longer in the game and change hands in a more diversified way as battles go on. Ship would still sink regularly when they are not salvaged in time or when captains refuse to surrender. You might loose you ship and capture it back at a later date which is an incentive to not let it sink in the first place. Some ships might become famous for having been captured many times and survive many battles which brings up the next topic: SHIP PAINT AND CUSTOM NAME __________________________ Once ships have more chances to survive battles and becoming famous it would be nice to give them personality by allowing custom ship names that stay with the boat once christened as well as making custom paint readily available at ports to give them distinctive character. Paint is not something special in the world of ships. Maybe gold leafing or special custom figureheads could be rare items but not paint. Making "rare" ships has also the unwelcome side effect of captains avoiding combat to preserve the custom paint of their "special" ship. This behavior alone degrades the quality of PVP on the server. DEALING WITH CAPTURED SHIPS ___________________________ As much as I like to teleport a captured ship it should not be possible to cross the entire map at the click of a button. You capture a ship, you deal with it. When a ship is captured, the victorious captain must assign crew to it after emergency repairs have allowed the ship to stay afloat, then it can be added to the FLEET and sailed back by the regular open world sea ways. If the captain already has a full fleet (2 slots as of now) provision should be made in the game mechanics for towing the captured ship without fully crewing it and of course taxing the open world speed accordingly. ​There should also be an option in the event of multiple ships captured, to allow the victorious captain to either to pass the control of the captured ship to a clan's mate or group mate. __________________________________________ Thanks for reading this far, please critique, comment, improve etc... -T
  10. jodgi

    New Bellona paintjob

    It makes the Bellona so much cooler!
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