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Found 14 results

  1. PVP based Hostillity system

    Hello fellow captains I have been thinking about this idea for some time now and just decided that I had to write it down and post it. A few months ago some players and I were discussing the current (end 2016 - beginning 2017) Hostility system and how missions are repetitive and tend to become very boring after a while. We brainstormed for a while and started throwing some ideas around, in the end, we came up with a new system for gaining hostility and how to make it look more like the real live system that was used in the age of sail. Basically, this new system relies more on blockading of ports and the players defending the ports then the Hostility missions that are used right now. it works as follows : 1 - Around every port, a ring is placed that is only visible to enemy captains and appears if the enemy captains sit in front of the enemy port for a certain amount of time (like 1 or 2 min). 2 - when the ring appears and the captains are inside this ring Hostility is generated for the port by doing this the enemy is effectively blockading the port, Hostility is generated slowly. 3 - currently in this situation 1 port is being blockaded and Hostility is generated for that port, to make the Hostility generation go faster the attackers can do 3 thinks, - gain maximum hostility around the blockaded port by having 25 players in the ring around the blockaded port this would multiply the hostility generation. - blockade another port in the region, this would give a multiplier to the hostility generation in the region. - The attackers also gain a lot of hostility by sinking enemy ships in PVP who will certainly try to stop the hostility generation by attacking the enemy ships. 4 - if a port reaches 100 % hostility this port and this port alone will be open for attack and the current PB mechanic springs in action, war supplies can be used to lower hostility. that is the mechanic as proposed, of course, thinks could be added to this idea like the port blockading could take place in an instance and not on the OW and everybody who sails over the ring is dragged in this blockade instance, or the idea that Hostility Mission can still be used but only a certain amount of mission can be taken in a certain amount of time. now please keep in mind that this hostility mechanic is created for naval action with at least 1000 players on a server or so because we should all hope that the game numbers will go up (devs really gotta throw in more content and stop changing existing mechanics). thank you for reading, please let me know what you think. Kind Regards: Rickard o7
  2. The Decatur Armada [TDA] is an energetic, elite PVP group that has been around since the very earliest testing phases. Our founding members are an international group of PVP guys that really enjoyed fighting together, and got together to fight and have fun! Applications are being selectively accepted. We play on PVP1 EU. Apply at our Website www.decaturarmada.enjin.com Facebook https://www.facebook.com/The-Decatur-Armada-534236590058715/
  3. Flying Powder Monkeys are accepting new members. We are approximately 150+ members and are looking for new members regardless of experience, time online or game play. We help each other out and will gladdly accept any sincere player into our clan. Please leave a message here or with Buba Smith, or any clan officer. PvE server, British nation, home base and Clan warehouse is in Grand Turk.
  4. Battle of New Market

    Is there a battle for Battle of new market? The Battle of New Market was one of the last major Confederate victories in the Shenandoah Valley and was the only instance in American history where a student body—the VMI Corps of Cadets—participated in a pitched battle.
  5. New player misinformation

    When new players join the game for the first time, they are presented with the choice of nations to select from. At this point they are informed some nations are harder than others, and there are hints about who is fighting who. This information is inaccurate and very misleading - and really needs to change to reflect what is going on with each server. It is also a prime chance to help balance nations going forward with incentives for players to join nations needing new recruits. Back when I first joined, I selected the Pirates as I expected it to be hard - only to find the Pirates ruled most of the map - and I rerolled within a few weeks to France.
  6. New Mechanics

    I wanted to start a thread for those of us trying to understand the new game mechanics. To get the ball rolling, I am wondering how we take cover behind stone walls or other embattlements. I have seen the AI do it, and my men have sometimes started in that position, but I have no idea how to order them to do so. Does anyone have any suggestions or other new mechanics they are struggling with.
  7. Port Battles in PvE

    Just a question; I would really like to see port battles of some sort in PvE. I speak for a group of us whom feel the same way about port battles in PvE - it would sure add a new interesting dimension to PvE even if the battles are held by AI.
  8. I am new to the game 47 hrs only but require extensive training in battle. I am now causing more damage to enemies but have yet to win a battle. Would like to sail with similar standard sailors and learn together. Have not tried any crafting yet (no money for materials). I will try this at some stage in the future. Yo Ho Ho Captain Fishfinger
  9. Alright I've decided to buy the game. However I'm still not sure which server (PvP a must) and which nation to choose from. I live in the Caribbean so a US server is the way to go. But, there is no info on reddit or on here that can give me a lets say breakdown of total players and popularity of nation in the game. I'm trying to avoid the more populated nations so US, Brits, Pirates and not particularly interested in playing as the Dutch. So I'm left with Denmark, Sweden, Spain, and France as potential candidates. Would it be possible to get some comments on the amount of players for the nations on the US PvP servers and possibly the name of clans/groups for them. Also if possible to get a couple of screenshots of the game map so as to see the current nation balance on the different servers?
  10. Hello/Dear, Naval Action Community, I am CO of Naval Action on the Task Force Bravo teamspeak community, it is a small but mighty group of gamer's who play lots of different games from Strategy to First Person Shooters, to this. I am recruiting the mightiest Sailors out there, from 7th rate to 1st, we crush our foes and have fun doing it, we travel the seas. We have about 11 members for Naval Action alone, but more for the teamspeak itself. If you need information add me on steam: [TFB] Perry If your interested in joining the Teamspeak just type: ts.taskforcebravo.com Or add me on Naval Action: CaptainPerry I will reply as soon as I can, Good Sailing people! - [TFB] Perry
  11. Simplzzz (Said in a squeaky Meerkat voice) 1) Allow character creation back, put a simple timer on a new character that doesn't allow deletion for 7 days. 2) Make the yacht provided on a new account 0 saleable value, or if its easier start it with 4 dura so that it cannot be offered for sale. 3) Don't give new characters starter cash. It really isn't needed. Anyone who can't make 10-20k in the game in a week is a very sad individual indeed.....
  12. TeamSpeak (TS3) Info Welcome Pirates, our teamspeak is now open for you guys to use. This will help you better in communications to each other. We hope to see that our Teamspeak will have a good amount of traffic going to it. Once in teamspeak please take a moment to read our rules that we set up. There will be change's soon to the rules to better our server. Teamspeak server IP: silverbolt.bluefangsolutions.com Our website: wastedprodigygamers.com
  13. Work in progress ships on the http://forum.game-labs.net/index.php?/topic/987-work-in-progress/page-8 post. Thought I ought to show everyone who didn't dive into that post. Rattle snake in front and HMS Pickle in back (work in pogress!) Mecury brig (work in pogress!) Russian 2nd Rate Saint Paul (work in pogress!) I am personally incredibly amazed at the looks of the Saint Paul. Either way, great work developers, I'm looking hugely forward to seeing theese ships sail. Best of luck!
  14. Hey guys .

    Hey guys im am capt. rice and im new. just want to say hi to every one and cant wait to try this game out. I just pre ordered it to day and hopefully i can get my key soon.
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