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Found 4 results

  1. vazco

    La Requin nerf needed

    The fact that this ship is free and posesses some unique characteristics makes it a perfect troll ship. It's very fast up wind and down wind, can have approx. 400 crew as a 6th rate and has fairly good guns. It's sails can be easily hidden from chains. As a result it starts to appear in every battle as a chasing ship which is hard to get rid of. It's also a ship used to hunt players in protected zones, because whatever - you'll loose a ship and get another one. Zones loose their meaning. It's like in poker - playing without money destroys the game. Here however it's an even stronger problem - only some players play with money, some don't. Overall this ship is a problem, so is a free Herc. I think they need a few changes: it's sailing characteristics should be modified. Currently on 60% sails it's faster in teak/wo configuration than eg. teak/fir Endymion with 100% sails (both going against the wind with pirate rig) it's crew should be adjusted to some reasonable level premium ships should be a bit harder to replace, to give their owners a reason to not to sink one anytime they feel like it. Eg one of the above: use longer redeem cooldown (eg. 2 weeks?) still require a player to pay some small amount of PvP marks (eg. 3) for redeeming it allow for other players to get the ship in-game, however at a significant cost (eg. after an epic event) @admin
  2. PG Monkey

    OP Ships

    Without the mods/upgrades there would be no such thing as an op ship.The xebec for example would not be "op" without the pirate refit. There is no need to nerf or buff ships just remove or drastically reduce the effect of the upgrades.
  3. So I finally got around to building one, or rather buying one from the Admiralty. Now I know that Wasa is the king of all things, but especially the king of 4th rates, but the heart wants what the heart wants. (Plus I think Wasa looks like a tubby lill barge, and I play on PvE, so...). Anyway. Aside from being utterly outclassed now, Connie seems to have taken a hit to the turn rate? With Teak/WO and no mods, I'm looking at about 2.5; that's comparable to turn rates of ships of the line! I don't remember it being quite as bad pre-wipe; was there a nerf to the ol' Ironsides? And why?
  4. nerf the damn grape shot on shallow ships! grape. idc about ur damn realism of fire grape through port holes. if you want to have a game that's fun then nerf this retarded playstyle of whoever can fire the first round of grape at a ship with full armor wins. dumb crap like this is why people are leaving the game like crazy. you have known about it for at least 15 days and have done nothing. fix the crap or disable the shallow water pvp event. unless you intend to have this be the meta. if that's the case let me know so I can uninstall the game.
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