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Cetric de Cornusiac posted a topic in SuggestionsAlright, as I moved over to PvP server and made my insights for a week or two, I got the following ideas. Part One: Make death a more severe event (almost like in real life ) for giving people a reason to spare their character its death. Now it is only an economic disadvantage when you get sunk and killed, you lose a ship and its cargo. We should shift the focus to the personal side and give a reason to avoid getting killed, for sake of becoming more realistic in that matter. IRL you do everything for not dying, right? So let it happen in the game, too. I am not proposing a punishment for dying. This could just get used as an argument for this game being too hardcore and scaring off new players. I am proposing advantages for staying alive. -- The game would measure how long someone has not died recently. The longer he can stay alive, the more he would receive in bonus. This is the motive for people to take their mortality in game more serious. If the long-time unavoidable happens and you get sunk another time and die, the counter would get resetted and you would have to wait accordingly for receiving a new 'survival bonus'. -- Now, what could that bonus be? Maybe percentages of a victory point. Or percentages of an admirality note, or a rare permit, or a rare book, which will be given to you once the 100% is achieved. Then the next one... randomly, of course, so it does not become predictable. I am against giving money or battle points this way. We would count the time being logged into the server, not real time outside. The effect of this proposed game feature would be, people would be more careful about losing their lives. Your success in staying afloat gains a new value. -- Part Two of this suggestion: Not every defeat in battle should mean your death. Your opponent could chose to spare your life and take you as prisoner. Then he will ask a ransom from your nation for your release. Or simply let you go at the next port, out of courtesy. The ransom could be negotiable between the winner and the clan of the prisoner, or get determined by your rank and (sic!) your accumulated surviving time. Did you manage to stay alive for a long time in Naval Action? Prepare to pay a high price for staying this way! - Now what if nobody or yourself pay the ransom? Sorry, I think that would mean your death and you find yourself "fresh" at the home port, but with wiped survival counter.