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2/8/18 Alpha 2 is released. resources.assets To install simply extract this into the steam\steamapps\common\Ultimate General Civil War\Ultimate General Civil War_Data folder. Override when prompted. To uninstall simply verify files. This is save game compatible so no worries about ruining them. I have finally rebalanced the weapons to what I want them to be at and as such I give this to the public. I am throwing out the previous version of the mod and setting this version as 0,0. Changelog: All Line infantry weapons are set to range 225 and with a reload speed of 100 (approximately 1 volley per ingame minute). There are some exceptions to this. CSA Only line infantry weapons have better melee but .5 less damage that normal weapons. Unbored muskets have a range of 200 Ammo is adjusted for the increase rate of fire All carbines for both cavalry and skirmishers have a range of 250, have a fire rate of 150, and have a melee of 75 (again with some exceptions). They generally shoot faster but have lower damage outputs as well as go through their ammo quickly. They will not do well against a line infantry charge at all. Melee cavalry weapons all have range 100 and melee 150. The revolvers have high damage but very slow reload rates. They also have less ammo. Artillery in general has less range than base game and have a melee strength of 1 but it is much more risky to charge artillery from the front as their close range damage has been increased. Do not charge into the front of a 30lb parrot, you will regret it. All weapons prices have been adjusted. Economy is very useful here. The weapons will be renamed in the next version (probably) Farmer -> Musket Rebored_Farmer -> Rebored_Musket Palmetto -> 1855 MG+J -> Fayetteville Lorenz -> RM 1841 1853 -> Lorenz 1855 -> 1853 HF 1855 -> 1861 1861 -> 1863 1863 -> Spencer Fayetteville -> Whitworth Colt 1855 ->Colt 1855 Spencer -> 1873 Trapdoor (ahistorical) Wiard -> James 14lb Tredgar -> Whitworth (to give the CSA access to this) James -> 30lb Parrot The rest not listed here will either keep their names or be subject to minor changes (I do not know for sure yet) TL,DR: Lower damage, higher rate of fire, price adjustment, melee is deadly. These weapon stats will be considered final unless there is enough user input and testing done to convince me otherwise. I will now be working to adjust the campaign battles and rewards. As always feedback is appreciated.
This is a WIP mod that I have been working on for some time. It is not finished and I might be going start from scratch again after discovering some interesting things in the game files. To install simply extract this into the steam\steamapps\common\Ultimate General Civil War\Ultimate General Civil War_Data folder. Replace everything when prompted. Let me know what you think of it and any questions you may have. The Mod changes the following: Weapons have been rebalanced and were planned to be renamed to the following. Farmer -> Musket Rebored -> Rebored 1842 -> 1842 Palmetto -> 1855 1841 -> 1841 MG+J -> Fayetteville Lorenz -> RM 1841 Ty Tx -> Ty TX 1853 -> Lorenz 1855 -> 1853 HF 1855 -> 1861 CSR -> CSR 1861 -> 1863 1863 -> Spencer Fayetteville -> Whitworth Colt 1855 -> Sharps Henry -> Henry Spencer -> 1873 Trapdoor (ahistorical) The aim of the later weapons is to provide some interesting late game challenges (the CSA has longer range and accuracy, the Union has rapid fire (shown here as higher damage per volley). Also the weapon stats regarding accuracy are not entirely accurate. Also rate of fire and ammo has been increased. Melee now is a high risk, high reward weapon. Range has also been standardized for most of the early weapons. Other changes include some minor changes to the effects of fatigue on speed and efficiency. There are some other changes but I have yet to remember them. Current things that have yet to be finalized are the cavalry weapons and the artillery damage. I need to adjust those. Keep in mind these features may change as I work on this more. JonnyH13 WIP Mod.zip
Hello all. Would anyone be interested in an ECW mod for this game? The work wouldn't be too extensive, we would need to change brigade names, add "pike units", increase cavalry, redesign units and objective names would be updated. (And obviously, maps could be the same, just with different names. Possibly a battle like Marston Moor in which both sides were more or less equal?? If you have ANY coding, modding or graphical experience or just ideas for the mod should it be produced, please reply.