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A new day, a new meta. Well, not so new. Once more player persistence has prevailed, we are back to the days of 15knt bellonas. Correction, 15.5. Some things that helped: reducing ship speeds across the board reducing mod effectiveness things that didn't help: 5/5 ships pvp mods raising the cap things that COULD help further reducing mods effectiveness/stacking ability further reducing base speeds on all ships compressing the stats from fir-LO to create more conformity to base stats of a ship removing speed cap so ships with faster base-speed will retain that to the high end and not be capped to forced-equality.