Search the Community
Showing results for tags 'messages'.
Found 2 results
Communication in various forms is an asset in any online multiplayer game. I already proposed more means of communication in form of grouping (chats) for various tasks beyond clan, nation and trade chats which all have their limitations. Now this proposal here is about building a 'message board' in every port where everyone can leave a notice, which will expire after number of days. He may even chose how long it stays alive and have to pay a fee to the port owner (clan) for messaging. Like 1 day: 10.000 gold, 2 days: 20.000 gold... 9 days: 90.000 gold. Option to determine the price if you are that port owner. Message purposes are for advertising ships they may have on sale in that port (or warnings not to buy them, as they are meant to be "parked"...), arrangements to meet there with certain other players, offering merchandise before actually putting them into the shop (market studies...), asking for a shipwright to buy certain ship type, ... and many other topics, some of which you would find now in the local trade chat, but would need a longer time of visibility. Even enemy captains visiting on a smuggler trip could write stuff here. Imagine this to be the message board in the local sailor-frequented tavern, if message entry is public. If the author can chose to whom his message will be visible, imagine you gave a tip to the barkeeper for handing a paper to someone you expected in this place soon. Pros: - More useful communication, lasting longer - More income for port owners by paid fees - Deals of all kinds and annotations to offers made easier - you learn who has been in port when and what for, if he leaves a note to those to whom it may concern for whatever reason... Cons: - Possible abuse by pointless communication? - Who moderates this? Maybe port owning clan - (also a pro argument, depending on which side you are on:) coded espionage messages enabled
Right now messages which we get in-game when we're logged out, get marked as read after logging into the game. They should be marked as read when user clicks on them to read them. Issues with current system: someone logs in, gets CTD, and looses a message, not knowing he received it (it happened to me multiple times) someone logs in for a moment, logs out, loosing messages