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Found 5 results

  1. I'm only at the larger frigates but noticing that the timer often runs out with ships still alive. Maybe this is even worse with the bigger ships? Anyway, if there still are ships left when the timer runs out what should decide win, loss or draw (which is simply loss for both sides)? Here's a pic as a talking point: I tried to get to cap but the bot was following me, I tried to speed up his demise by boarding but one broadside had me sinking. So these two bots were shooting at eachother beyond effective range and only within the last three minutes did they close the distance and did actual damage. BR each side is equal at the moment the timer ran out. Health remaining is in our team's favor, this could be used to decide win/loss but it isn't the best candidate. Our team has the most kills, also not a good deciding factor. Our team has more points (lower right corner), could that be used to make a draw (loss/loss) into a win or loss? We could make an undecided outcome (draw or loss/loss) into half a win for both teams in terms of xp payout. I've had a match timer run out with a clear BR weight in favor of my team and the outcome was still "loss". @M G can confirm. (I F11'd it) Some undecided matches are ok, but by design they should be rather rare; think in the range 1-5%. One team is dissappointed in a win/lose situation but both teams are frustrated in a draw or lose/lose situation. We should limit frustration as much as possible. How should we decide win/lose? BR weight? points?... other ideas? Discuss...
  2. I have been sailing the Bucentaure for a few days now and I'm having a pretty serious issue with it. My crew loss per mission is unbelievably high compared to my clan mates in ships of the same size. 200 + crew lost in each battle and not just from stern shots. Each broadside I take I see my crew drop by 5-10. What this makes for is an almost unplayable match and today i lost my Buce for the last time due to one point blank broadside from a Bellona which wiped out 330 crew. I know you history buffs will say "That's what happened at Trafalgar" and it is... The ship was rendered useless in one broad side. Yet i can put a full broadside into the back of a third rate or Bellona and only kill 30-40 crew. I'm now stuck with no big ship, no upgrades, and no money due to the fact i spent it on ships for my clan mates yesterday other than 1 last Buce which is (In my opinion) My least favorite ship in the game and practically useless for anyone who wants to do PVE fleet missions to level. I get the ship being a bit squishy, But the crew loss is too extreme when it takes more then the 160k-200k gold I'm getting from missions to recrew and repair the ship. Also for those of you getting ready to type away at how bad i am at the game and how you never lose anything save it. I'm excellent in anything other than this ship.
  3. Chiffre

    Game Froze, Lost Ship

    I have the following issue: I was in a battle against a constitution with clan members, my game freezes, and I can't do anything except restart the PC, thus loosing the ship in the meanwhile. I still heard my clan members on TS3 nearly screaming for me to do something about my sinking ship ("press 8"..."survival mode!!!") but by the time I had restarted my PC and the game my ship was far gone. The game is in Alpha stage, bugs are to be expected, I understand. However considering that I am not at fault for the game freezing, as this never happens to my PC otherwise, I feel the punishment is a bit harsh. In the end my question is the following: Is it possible to restore the durability point to my Renommee? Server: PvP 3 Europe Character: Chiffre Time: ~0:30 GMT+1 Location: East of Coquibacoa
  4. At the moment we have to sink every single ship in order to win. You may have 4 SOL and 6 frigates on your side alive at the end of the counter period with 1 enemy Lynx still alive. The result is a draw. Once critical point is reached, couldn't we impliment a player vote to offer to finish the game slightly earlier rather than forcing everyone to chase down that solitary and occasionally DC'd ship ? I would imagine that reaching a 75%-80% advantage in the game would be sufficient to call the match early. We could discount any ships that were flooding faster than they could pump so that they not influence the decision.
  5. Afternoon all, played a few more games since my first post and had a few more observations to make. I've seen a few threads discussing ships surrendering, perma-death, ship destructions etc and how this should be implemented. Personally i think that forcing ships to surrender rather than aiming to kill them should be a captains first priority, partly for "realism" but also because it then opens up other game play options such as selling booty etc. With no fear of death in a game, it makes it impossible to psycologically make someone surredener and its much safer to sink a ship from a distance instead of boarding and risking losing. But gameplay benifits of surrendering in a hopeless fight could do the trick. A simple way to do this would be to have a cooldown before you can command another ship... with a longer cooldown if your ship sinks in action than if you surrender. A way of thinking about it in real life terms could be that if you are taking prisoner, you could be exchanged and be employed again BUT if your ship is sunk, chances are you would die or end up in the hospital.... and you wouldn't be exchanged untill you've recovered, increasing the time untill you could get back in the action. In realife, if a merchant ship was vastly outgunned by an opponent and to slow to escape, they would often surrender without a fight and i would encourage this with the incentive that yes you have lost your ship but you can quickly get another and move on, but if you fight it out you will likely still lose but it will take alot longer. I think it could also have interesting implications with regards to insurance. I have not seen this feature discussed anywhere but this is definately a realistic feature which could be brought in if you lose a ship (the more expensive the bigger the cost with warships being more expensive to make it more efficient for merchant ships) Should you fight to the death, the insurance might have to pay compensation for the dead crew, so the captains payout would be less, another benifit for surrendering rather than fighting to the death.
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