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Found 2 results

  1. Hii everyone! I wanted help some people out here , once i knew about legends , i thought it would be awesome but didnt know much about it yet. Now i have watched Olavdeng2's video called: Naval Action Legends Beginners Guide , i know now how it works , and i cant wait to play legends now! Thank you a lot Olavdeng2 , if other people want to know how legends work , watch his video! Link:
  2. We would like to provide the information on the NA Legends and the short roadmap. Feature set The game is planned as a free to play game on PC. This will guarantee large amount of players on the start and remove the price obstacle on trying the game. Some of those players might convert to paying users and even try the open world edition as well. Monetization Monetization will be simple and manly using best practices of the industry, but will avoid shady practices. There will be no nickeling and diming in form of ship slots or ammo or other crap F2P style mechanics. Things that players will be able to pay for Premium account - increasing XP and Money gains (a-la wot and wows) Premium ships (some of which will also be available as tournament or event rewards). Every premium vessel will have a free similar ship available to non-paying users. For example if there is a premium frigate of 34-38 guns, this will mean there there is going to be a free frigate in this gun range. Skins and flags Officer retraining (also available for in game money) Ships Standard ship line up will consist of 24 ships including all 1st and 3nd rates that are currently in game (from Lynx to Santisima Trinidad. These 24 ships will be available for free players. Players will be able to unlock ships and buy them in the similar way it was done in original Sea Trials. There will be no premium ships with guns complement above 90+. But there will be ship of the lines given as tournament prizes. Testing roadmap NA legends testing will start soon. The testing will be done in 3 stages. Stage 1: We will provide the build for internal testers and some select (without UI) - the goal will be to test stability of instances and major bugs that could arise from Unity 5. Do not worry about getting in at this stage - it is going to las only a week. Stage 2: Once UI is finished we will provide the access key to all who applied - they will be free to share the access keys with whoever they want as well. Stage 3: Access will open to all NA owners Testing will be done on 2-3 game types (maps) with various win conditions and objectives One objective - simple meeting engagement with 2 Objectives with forts (capturable) 3 Objectives - similar to current port battles If initial testing runs will be complete and are successful we will take parts of the current OW map tech to event generation providing randomized battles in various locations making every battle unique. In addition to that tournament content will be added in form of weekend automated tournaments (a-la fifa weekend league). Once testing is done we will open the access to the general public and work will start to optimize the game for PS4 and XBOX One - we already have the xbox version running but it needs some more optimization. Please ask questions if you have any.
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