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Found 2 results

  1. Give us back meaningful leeway. Current state of leeway is " is it ingame?" Ships show no difference in leeway. The only way to notice leeway is by sailing backwards. Why we got such a nice and unique feature just to get it nerfed into oblivion? I agree looting is an issue and i guess one of the reasons it got nerfed, because people cant think ahead and struggle. Change looting mechanic first and revert leeway to a meaningful state Rework looting. ship has to be stationary for distance looting the further away the ship that should be looted the longer it takes to get hold access. close looting remains the same (current sate) Mechanic background Every ship that has row boats (even they are not modeled) could get access to distance looting make it even a perk for points or let it be a default mechanic select ship (by clicking on it or have it in view) and press x, esc cancels looting progress Example for distance and time: Instand loot 10 sec till access to hold 30 sec till access to hold
  2. A simple question: Are leeway and magnetic declination simulated in the open world navigation? Leeway is the amount of drift motion to leeward of an object floating in the water caused by the component of the wind vector that is perpendicular to the object’s forward motion. Magnetic declination or variation is the angle on the horizontal plane between magnetic north (the direction the north end of a compass needle points, corresponding to the direction of the Earth's magnetic field lines) and true north (the direction along a meridian towards the geographic North Pole). This angle varies depending on position on the Earth's surface, and changes over time. Both effects are big problems for realistic navitation with just a compass. A sailboat isn't always moving in the direction it is pointing and the needle of the compass isn't exactly pointing north. A boat is always pushed a bit sideways by wind and/or current. The longer the distance and the more tackings the bigger the effect. If these effects are omitted in the simulation of the open world, then it's simple. But would'nt it be a challenge? What tools would we need?
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