Jump to content
Game-Labs Forum

Search the Community

Showing results for tags 'infiltration'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Naval Action
    • Naval Action Community and Support
    • Naval Action - National Wars and Piracy
    • Naval Action Gameplay Discussions
    • Naval Action - Other languages
    • Naval Action (Русский язык)
  • Age of Sail Historical Discussions
    • History
    • Shipyard
  • Ultimate General
    • Ultimate General: Civil War
    • Ultimate General: Gettysburg
    • Forum troubleshooting
  • Naval Action Legends
    • General Discussions
    • Closed Beta Gameplay discussions
    • Legends Support Section
  • This land is my land
    • General discussions
  • Game-Labs Forum
    • Jobs
    • Future games & special projects
    • General discussions
  • Age of Steel historical discussions
    • General discussions
    • Blohm+Voss
  • SealClubbingClub's Topics
  • Pyrates and rovers's Literature & Media
  • Pyrates and rovers's Gameplay / Roleplay
  • Pyrates and rovers's History - ships, events, personae
  • Clan [GWC] Nederlands talig {Aanmelding}'s Topics
  • Polska Flota Kaperska's Rekrutacja
  • Polska Flota Kaperska's Historia - Polska na morzach
  • Chernomoriya's Topics
  • Unsolved mysteries in plain sight's Mysteries
  • Unsolved mysteries in plain sight's The Book of Rules
  • Congress of Vienna's Global
  • Congress of Vienna's EU
  • Congress of Vienna's Historical
  • The Dutch Empire's The Dutch Empire
  • The Dutch Empire's The Dutch Empire
  • The Dutch Empire's Discord Server
  • ROVER - A treatise on proper raiding in NA developed by real events's The Rulebook
  • ROVER - A treatise on proper raiding in NA developed by real events's Tactics (methods)

Blogs

There are no results to display.

There are no results to display.

Calendars

  • Community Calendar
  • The Enclave's Pearl Harbor Day

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 1 result

  1. Cetric de Cornusiac

    Defense options against 'spies' in your nation

    Everyone knows national chat is an unsafe place for mentioning tasks, places or discoveries of safety-related importance. Because there are spies. Usually - and this is another alt-account problem - it is someone who mainly plays for another nation and chose his alt to be a national in his target nation so he can listen to what's going on where. And exploit the fact he cannot be attacked, no way. Yes, we know some names in NA French community which are considered to be spies. I won't mention names here. Such person does not interact with the community much, he likes to stay unnoticed. But you find him in small vessels in front of port battles or on major trade routes where he is monitoring ship traffic, fleet composition, movements and all that kind which he submits to his friends in the enemy nation. For the damage of the nation he infiltrated and parasitized. We need a weapon to deal with such persons. Of course I know you will say "In love and war, all means are legitible" or remind me that the alt account is sacred because he paid for the game when he put the alt into the game. So the method could not be a removal of that account. However, you cannot expect a nation to live with spies it cannot touch because the appropriate measures are missing. So, what to do? I suggest a national council where such known persons can be trialed and excluded from the nation. Yes, this is one of the possibilities where you could use a 'special permanent group' as I proposed yesterday; let's call it the 'Supreme Court of the Nation' here (just for example). They collect info on the suspected spy and confront him with the evidence. If the doubts are not dispersed, they sentence him to leave the nation. The spy will then become a Pirate and no longer belong to the nation he parasitized. Because Pirates are nothing less than the criminals of the high seas, so it should not be a big surprise he has to join them. Alt account isn't touched beyond that. Game mechanics for this suggestion needs the permanent group founding feature implemented which I talked about, plus a basic voting system for the Supreme Court judges, with a majority of voices having the effect of shifting the alt account's nationality from current nation to Pirates, mandatory. And by the way, the Supreme Court could also handle other issues within the community of one country. Could relieve the tribunal here in forum of some minor cases which are taking place within a nation.
×