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Found 4 results

  1. Ahoy Mateys! Do ye fancy making some Gold or Marks? There be some Scallywags causing trouble for us Gentlemen o' fortune. I want these Scurvy dogs sent t' Davy Jones' Locker! or if ye capture der ship! Ya can keep it! Just send the Captain to us honest folk to be keelhauled! Aslong as ye get them in the open sea! No Port battles! and show the evidence of t' demise here! Ya shall get the gold by one of t' free ports! You can't sink someone of ye own nation! Unless pirate ofcourse! But if someone in the Nationals Sinks one of these Scurvy Dogs I be a honest pirate n' pay up! _____________________________________________________________________________________________________________________________________________________________________________ With me returning to the game and with a good number of requests to start the black spot again i thought why the hell not? so this is the new version of the Old Marked with the Black spot on PVP1. I'll also try to keep this one more crisp and clean this time around. (If someone wants someone else on the list PM me the guys you want on the list and the amount or give me the gold to remain anonymous or post here and ill throw them on and the price you be offering for the death has to be atleast 500,000 gold or PVP/Combat Marks. Everyone listed is not marked by just me but by a group of people so just because your on here does not mean i want to attack you) For more Bountys on various other people visit SALTY Discord which has been running a bounty system on it for the past 6 months invite here: https://discord.gg/4dPCwBa _____________________________________________________________________________________________________________________________________________________________________________ Some Rules: -No Port Battle Kills -No Green on Green -Post here a images of there demise or PM me ingame of the images etc and ill try and get in contact ASAP to reward ya! 2 Images prefered them taking damage, and them sinking/with the leaderboard. -If you end up dying in the engagement aswell it does not count (Fire ships/explosions) -Any added requirements by the person who sets the mark will have to keep track of it and will dictate the reward i'm just putting the Mark to show they're targeted and how much you'll ATLEAST get. - Only 1 person at a time can set a mark on someone, that means multiple people can't stack onto one mark. This saves the guy who kills the mark from going to 3+ different guys for the reward. (Encourages higher bounty's also or pooling the reward onto 1 person.) Optional: Also If people want and trust me, give me the gold and i'll pay the guy who completes the mark upon completion. If they mark is cancelled i'll refund the Gold. _____________________________________________________________________________________________________________________________________________________________________________ Kill on Sight Bounty's Simply Kill these guys to get the reward no strings attached. (Would highly suggest paying me the reward in advance so i can pay out as soon as they're claimed) ___________________________________________________________________________________________________________________________________________________________ More Specified Requirement Bounty's These bounty's require some additional requirement, be it "1v1 only or 5th Rates Only etc"
  2. Gregory Rainsborough

    Player Generated Treasure Fleets

    I've just been inspired by @King of Crowns and what his gang did last night. The devs should create a type of "Treasure Fleet" mission which rewards the sale of items (or it could be based on the amount of currency generated) at an enemies capital within a specified time, starting when the first person in the battlegroup drops it off. A with B to F forms a battlegroup. Person A picks mission up at Fort Royal (FR) and their mission is to sell 30 Parisian furniture to KPR (they don't have to leave from FR). Only one mission can be taken per nation per 4 hours and it can only be taken within the port battle window (so no running up just before maintenance). If the mission is completed, the players triple their money, half completed, double. If you fail to complete half then you are not permitted from joining or creating a battlegroup with this mission for a week or two (to prevent people spamming and time wasting. You could always require a cash deposit to take the mission in the first place which they lose if they fail to complete a quarter or half of the order. This would have two effects, it would give dedicated traders a job within the PvP arena. It'd create player generated events much like port battles but in open sea. If you wanted to make it extra difficult you could announce in CombatNews "Treasure Fleet due to arrive (you could even say where) within 3 hours". This would allow players to gather etc.... This would create much needed interaction between PvEers and PvPers as well, communication is content! A reason for the nation to work together as well as clans. PvEers would venture outside the zone for trade but do it with a group of PvPers at their back as the PvPers know they're guaranteed action for helping them.
  3. Yngvarr

    Free Town limitations

    @admin I'd like to see some limitations put onto Free Towns. For several days now, the Dutch nation has been plagued by certain Pirate players, that enjoy hunting in the area between Coquibacoa and Fort Zoutman. The hunting part, i have no issues with. The part i have issues with, is that when we chase them, they just run back to the Free Town, and then pop back in and out for a few minutes until it's safe to start hunting again. For the Dutch players, this just becomes an unending game of whack-a-mole, and there's nothing we can do to stop that. I'd suggest some kind of timer on leaving and re-entering the free port Another option is a port battle-like mechanic that allows a nation to blockade the free port for x hours. This would allow only ships of the blockading nation to enter and leave the free port for the duration of the blockade.
  4. ShiverMyTimber

    Locator 'agents' and spys.

    I feel we need a way to locate individual players (for whatever reason you wish) without them knowing. As I'm unsure of whether we're allowed to mention other MMOs on the forums (saw a poster saying that it wasn't allowed) I kind of got the idea from a popular space based MMO which boasts lots of players on a single server, is was harsh when it came to PvP and had thousands of different locations. So essentially some taverns will let you speak to "the shady guy in the corner" or simply the barkeep, who hears many rumours. After entering a player's name into the UI and giving the man some gold for his services he would give you the general location of the player, how accurate this would be would be dependent on how good the agent/barkeep was at locating players and the better ones would refuse to help you until you do more for their faction (this is probably going to be much later on when you can have different standings with nations; if that is introduced), the agent/barkeep would tell you from which port they last set sail and when that was however they will be range limited and as you get to access better ones their range would eventually encompass the whole map. How their range could be implemented I've no idea, whether it would be a lat/lon thing or it would involve the different major areas (such as the bahamas, florida, mexico, etc.) and how many 'levels' of these agents there would be though I definitely think one should be able to locate a player and try and seek him out, then sink him. Or keep him camped in port. Anyone else agree that this should be implemented? Any criticisms? Any ideas or points that I may have missed? Cheers -DD
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