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Found 2 results

  1. Epic Battles

    Now that some of our clan and I have had a chance at a few Epic challenges I realize that it's not just difficult but almost impossible to beat. I love a challenge as most do but I think the present difficulty level for Epic missions is a little too high. Facing off against 9 hardened, seemingly faster ships that not only load quicker but also have laser guided cannon balls is beyond anyone I know.. so far. I'm not a new player and certainly not the best. But 4 of 6 First rate ships (and players) lost their ships last night. The last 2 barely escaped with more then 60-70% damage. I suggest the NPC/AI ships be cut back to 6 or 7 not 9 and the AI ship be slightly reduced in armour and speed. I do like the extreme challenge of the Epic battles though and feel the missions are worth while keeping, just tamed a bit. What about different level Epics like before. Epic 1,2 and hardest 3. All for first rate competitors. I really don't mind losing my ship to a worth while challenge but sunk within a few minutes wasn't fun. I will refrain from calling is AI cheating but it was mentioned by more then one of our team.
  2. A problem my guild has discovered with 25v25 big battles with big ships. (At least in American Timezone) The amount of time it takes to sink ships that are larger is pretty great. Once you have a full group of defenders that scatters, there simply isn't enough time in a battle instance to chase them to the circle and defeat towers. Solution: Greater amount of time to finish large battles or less BR difference needed to win for attackers.
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