Jump to content
Game-Labs Forum

Search the Community

Showing results for tags 'elevation'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Naval Action
    • Naval Action Community and Support
    • Naval Action - National Wars and Piracy
    • Naval Action Gameplay Discussions
    • Naval Action - Other languages
    • Naval Action (Русский язык)
  • Age of Sail Historical Discussions
    • History
    • Shipyard
  • Ultimate General
    • Ultimate General: Civil War
    • Ultimate General: Gettysburg
    • Forum troubleshooting
  • Naval Action Legends
    • General Discussions
    • Closed Beta Gameplay discussions
    • Legends Support Section
  • This land is my land
    • General discussions
  • Game-Labs Forum
    • Jobs
    • Future games & special projects
    • General discussions
  • Age of Steel historical discussions
    • General discussions
    • Blohm+Voss
  • SealClubbingClub's Topics
  • Pyrates and rovers's Literature & Media
  • Pyrates and rovers's Gameplay / Roleplay
  • Pyrates and rovers's History - ships, events, personae
  • Clan [GWC] Nederlands talig {Aanmelding}'s Topics
  • Polska Flota Kaperska's Rekrutacja
  • Polska Flota Kaperska's Historia - Polska na morzach
  • Chernomoriya's Topics
  • Unsolved mysteries in plain sight's Mysteries
  • Unsolved mysteries in plain sight's The Book of Rules
  • Congress of Vienna's Global
  • Congress of Vienna's EU
  • Congress of Vienna's Historical
  • The Dutch Empire's The Dutch Empire
  • The Dutch Empire's The Dutch Empire
  • The Dutch Empire's Discord Server
  • ROVER - A treatise on proper raiding in NA developed by real events's The Rulebook
  • ROVER - A treatise on proper raiding in NA developed by real events's Tactics (methods)
  • Ship Auctions's Topics

Blogs

There are no results to display.

There are no results to display.

Calendars

  • Community Calendar
  • The Enclave's Pearl Harbor Day

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 2 results

  1. It's a generally regarded maxim that it's a good idea to take the high ground when setting up a defensive position. I don't think anyone will disagree that in general, for battles of this era, better sight lines, better angles for artillery, and slower ascents of an attacker up a hill give the defense an advantage there. I'm sure someone can expand upon this and it might be fun to hear quotes from a military manual of the time. In this game, we can see a quantifiable difference between holding certain areas of a map. When holding a line behind a river of stream, the attackers are slowed down massively by crossing the water and have zero cover while doing so and/or are forced to funnel through a bridge or ford removing their ability to have a broad firing line. You can hover your mouse over the screen and see the %cover and %speed the attacker must overcome. When hovering over a fortification, you can see the melee, cover, and projectile resistance bonuses. When hovering over a field or forest or town, you can similarly see the numerical defensive advantages. However, there is no such way to see the numerical differences between two relative elevations. 1) Does the game actually provide some sort of defender advantage or attacker penalty to attacking up a hill? (has anyone tested this with identical units, weapons, and one side at the top of a hill and the other on the bottom?), 2) how can one see this quantified?, 3) does the game factor in that steeper slopes should have more of a defending advantage than more gradual ones and scale in between?, and 4) if there is no way currently to tell, could a patch be introduced so that when you hover over a hill's slope (or top of the hill?) you can tell its defensive advantages like you can for forests/streams/etc.?
  2. Not sure if this has been suggested before, but I would like to see a representation of elevations on the map. In other words, so you can see hills on the map and once you get within viewing distance of a landmass you can work out which hill is which. Not asking for much detail just a rough representation. Don't get me wrong I like the no aids Navigation in the game, I actually use a protractor to navigate, but a hill or two would be nice to help find your way when you are near the coast.
×