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Found 7 results

  1. NAVAL ACTION

    OH great and wise devs, given your infinite wisdom and great game mechanics development. I would humbly like to point out a neglected area of your game. perhaps you have failed to realize that there isn't crap for a clan of 5-10 captains to participate in within your current game mechanics. I'm sure you know that the game has one main objective right now which is capturing ports. that requires 25 people. I'm also sure your familiar with this game called world of Warcraft, and maybe you even failed to see that WOW with its massive player base decided that 25 man raids was just too much for most people to want to play around with. so how bout a great idea....... give us something to do in your damn game other than battles that require 1/4 to 1/2 of the entire server population. I would make suggestions but hey that's your job to develop this crap not mine. #retired captians... #mothball fleet.
  2. Missions System (Players New and Old)

    Hi folks, Something that has been on my mind lately when I log in is new player content. Something that entices a player into the game and also keeps them interested. Certainly XP and gold rewards serve their purpose but they are what come after the content, not the content in of itself. Here I am proposing gameplay which can be interesting to players new and old but also perhaps educational and can teach the new players a bit of the RvR/PvP elements as well. Currently there are two types of missions: Fleet and solo missions. Using these as a basis I'm going to build on them and suggest missions that can be both rewarding and entertaining. These missions could have RvR rewards as well to the nation or be strictly player rewards (or a mix of both). 1st level mission: Protect Fisheries - Using 7th rate ships protect a small number of fishing ships (AI controlled trader cutters, trader lynxes) from attack by pirates/Nationals. These missions are based in safe zone around main port. Closed to PvP. The AI controlled ships will try and remain in a certain area (fishing) while avoiding attack for the duration of the mission. Keep 50% alive for mission success (ramp rewards up for more ships kept alive) until timer runs out. 2nd level mission: Coast Guard - Using up to 6th rate ships chase, sink or capture 5/5 smugglers in the region. OW mission encouraging player to learn the basics of attacking ships in OW. Closed to PvP. 3rd level mission: Protect Whaling Fleet - Using up to 5th rate ships protect a fleet of 5 whaling ships towards the edge of the protected zone. Open to PvP. Whaling ships are LGV types and act much the same as the fishing ships in lvl 1 mission. 4th level mission: Patrol - Using up to 5th rate ships sink or capture 5/5 enemy nation flagged warships (6th rate or above). OW search and destroy outside the protected zone. Open to PvP 5th level mission: Convoy Escort - Up to 4th rate ships. Attaches AI trade fleet to player (and group) of 5 trade ships (t. brig and above) and gives them a destination to sail to in another region. AI OW fleets will attack if close and is open to PvP. 6th level mission: Raiding - Up to 3rd rate ships. Destroy or capture 3/3 Tower or fortifications in an Enemy or Hostile port. Open to PvP 7th level mission: Blockade - Up to 1st rate ships. Destroy 10/10 enemy ships (5th rate or above) in enemy held regional waters. Open to PvP
  3. Co-op Convoy Missions

    Hello everyone, It feels like only having PBs as endgame content is not enough for what this game could bring. I guess everyone agrees that the funniest thing to do is to playing with other ppl, not solo missions and solo trading. Said that, i think it would give a lot of action and dynamism to the game having National co-op NPC convoy protection missions. Just as an example: Your nation gets a co-op mission where a NPC trader fleet is gonna go from one port to another, the NPC trader fleet will leave the port when there's enough BR to protect it(or ppl signed for it and at the port rdy to sail), and enemy factions will get a message like, enemy convoy spotted leaving X port, the enemies will have to try finding it and destroy it, coz saying the destination would be too much info in my opinion. If the convoy reaches the destination, all involved players that defended it, will get a huge materials reward, and the same for the enemies if they manage to destroy the protection fleet. What u think about this guys ? Would give a lot of action and emotion to the game. Share your thoughts please!
  4. Open World Battle Escalation

    At the moment open world battles are locked at the start to not exceed the higher battle rating. I am proposing a change that BOTH sides of the battle can escalate the battle to 1.5 times the lower br continuously This allows the battle to escalate from 300 vs 300 to a battle of 2000 vs 2000. Allowing each side to recieve reinforcements once they have lower BR. This allows the fight to stay competitive and involve more ppl and even discourages outright ganking. Any suggestions to build on this ides pls share
  5. Уважаемые разработчики, впереди первое апреля и не только. Изучая ваши загрузочные картинки, я обнаружил, что вы тоже в курсе о том, что моряки того времени верили, что под водой скрываются разнообразные твари, только и желающие сожрать бедных моряков вместе с посудиной. Давайте разовьем эту тему, я бы например не отказался, чтобы на меня напала какая-нибудь такая фигня в то время как я иду на миссию. Пусть шанс будет небольшой, пусть ее будет сложно убить, но это здорово взбодрит игроков если по нашему миру начнет путешествовать такая фубля, которой будет все равно под каким флагом идет корабль. И придумать какой нибудь эпический лут с нее, если ее все же удасться убить.
  6. Ingame Titles/ Challenges

    This may already have been said or mentioned. But let have some in game titles that you can earn or some stated challenges. This may be small but i like the ideal of it. Heck you can even add small bonuses/ rewards for them. You can have titles for: Amount of kills for pvp/pve(of course) Demasting/boarding so many ships. Captured x amount of ships. Crafting x amount of ships Exploring x amounts of ports. Sailing form x to x in a time frame. These can all have ranks to them too. Go ahead and put in a title or challenge that you would like to see.
  7. Content is needed

    Alright. Lets start with the basics. There is much glitches or bugs that I could have found which is good for alpha. The reason for concern is content. There is only one mission which is rather boring after doing them for 6 hours and sitting not enough for a better ship. Adding more missions is necessary. When starting out the first hour or 2 is most important. For me starting out ended up being asking in chat what to do to get a better ship. Finding out I need to do missions for gold or capture a ship. I was too bad to capture a proper ship so I tried missions. After 12 hours I got the snow. This was hopelessly too long for a new player to be stuck doing the same thing over. I think the reward system for missions should increase by 200%-400%. I recommend 300%. New players should only need to spend 1 - 2 hours before being to get a new ship like a privaat (I think thats the name). Trading is also lacking. I only see people coming in chat typing "I bought XX where can I sell for a profit" or "Guys how do I trade and how do I know whats in demand" and no one can reply since either no one is sure or this system does not exist or there is a very limited amount of people who understand it. I would love to trade and do things like that instead of going to a port picking up a mission and shooting a ship, go back and repair and repeat for 12 hours for a new ship. The game's grinding aspect should start with little grinding and go up not start in space and continue on. Adding missions like escorting or courier will make the game more interesting. Also it will get people to move around instead of sitting around the port they spawn. Thats my thoughts atm after 30 hours of gameplay do with it what you like but adding content should be high on the list. Ok after another 48 hours of gameplay I have some more things to add. The game has another mistake you are not limited by gold (which I believe should be what limits you in such a game) but xp. There is a lot of people I have talked to that have 500k+ money but nothing to spend it on. This seems wrong. I should be trying my hardest to make best profit, be that trading or pvp or raiding not sit on missions for whole days trying to grind more xp. I know this is not a problem for all the players but my goal in this game is to sail a big warship and from what I know best xp comes from missions and so I spend 90% of my time just running mission after mission and it gets boring after 12hours of missions in one day. The thing is in a week I will only be able to spend 2hours a day on this game. this will mean I will need to spend weeks for a new ship and that would just not be worth it. King Regards Tristan
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