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  1. Old thinking: Lack of teleports means more ships on the OW and it helps encourage border skirmishes. Kill your neighbors! Prior to patch 10, there was so little reason for anyone to ever be on the OW that this was a necessity just to create any sort of reliable traffic. The problem: 8 teams. Unbalanced map. Your neighbor might be 1/5th your size. The nearest real fight might be a 2 hour sail away from your home port and setting up a new base of operations out there is just as difficult and unlikely as sailing for 2 hours every day to do econ work. (Alts become mandatory and what do you do with your guild warehouse?) New thinking: Okay, okay, we should probably be allowed to teleport under certain conditions. I'm not sure what the "certain conditions" should be, but if you don't want to crush your smaller neighbors and can't easily open a new front against the zergs on the other side of the map, how do you play the game? Operating entirely out of a free port that's a 2+ hour sail from home is obviously very limiting. Some ability to teleport would allow new fronts to be opened much easier.