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I've owned Naval Action for the best part of two years, and I still don't know what bonus(es) Marines actually provide in the boarding mini-game. - Morale? - Muskets and Pistols damage bonus? - Defense damage limitation bonus? - Anything else? Advices would be welcome. Cheers.
When a Trincomalee cannot catch a Bucentaure and other absurd effects of perks, bonuses and hex magic
Captain Lord Cochrane posted a topic in Open world discussionsNow first off due to recent events, let me say I gave this game a thumbs up on Steam, so my criticism is with love. Aaaaand right now a bit of hate. Now I am all for the regional bonuses, I think modules are okay, I think the perks are great, but there should never be a setup that allows a Trincomalee to chase a Bucentaure from Grand Turk to La Tortue and not be able to close distance and attack. I followed a US player who was in a Trinc (I was in a Rattler just following) as he chased a pirate and could not even gain on him. Now I have had my Endymion blown away by a Gros Ventre on my best point of sail. I have been outran by Indiamen (the historically slow as a tortoise crawl Indiaman!) in just about any ship you can think of. There are just some things that should NEVER happen in an age of sail game, don't you think? We should use these 'lines of absurdity that should never be crossed' to review the way the game is being played and create a list of things that happen in the game that just should never ever happen. Here is mine: No trim, perk, bonus or wood can make a 2nd rate outrun a Leda class frigate!!