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Found 71 results

  1. Netherlands war

  2. Fog in the battle?

    How about fog in battle? and flags in the open world? and give ships their own name?
  3. RSC V RUBLI First Rate Fight

    The following is battle on tuesday between the RSC and Rubli Clan The RSC comprised of a Buc,Victory,Snow engaged a lone Rubli Victory,leading to a 1 hour slugfest. Sadly better seamanship prevailed.
  4. Increased join timers — due to OW travel speeds — gives a chance for everyone to receive reinforcements. It allows battles to grow bigger. Obviously, depending on how that particular battle plays out, that can be a good thing or suck. You’re holding your own right when 6 enemy ships join and turn the tide against you. That sucks. You’re barely hanging on and the cavalry arrives. Hooray! Numerous good and complex suggestions have been made on how to deal with the whole revenge fleet, gank, or other problems associated with unrealistic OW speeds and battle join times, most of them dealing with circle size and placement, tagging, control perks, and BR limits. I suggest that right now, with the extremely low populations on both servers, we try simply increasing the join timer just to get more players involved in PVP. It would seem like it would be an easy thing for the Devs to implement and adjust. As it is, not only do you have to find a PVP situation on a very big map, you only have 3 minutes to do it.
  5. Rig / Hull - Diminishing Repairs

    First of all 'Battle Instance' repairs should be limited, there are a lot comments on this issue, mostly because ships can repair all the time (every 10 minutes). I would propose a mechanic that would instantly remove the issue and add 'realistic' touch during battles: 1. Ship can repair all the time, either Rig or Hull (can't do both at a time) - Crew picks toolboxes instead of loading guns or tackling sails 2. Rig / Hull repairs are consumed every minute - As much crew repairs they consumes materials 3. Repair process requires crew (like now), but crew has higher chance of being hit by shots by a fixed value - Crew being outside of battle stations 4. % of Hull repair limited to 50% of current damage (plus modules/knowledge): - Ships hull can be properly repaired out of battle or in port 5. % of Rig repair limited to 75% of current damage (plus modules/knowledge) - Ships sails or rigs are easier to access and repair than parts of the ship under water For example if a ship has 5000 side Armor... goes down to 0... starts repair... it takes 10 repairs (250 each) in 10 minutes to repair to 2500 (50% - see point 4 above) - at this point ship cannot be repaired no more until getting more damage to this side of Armor... If it goes down to 0 again, it could be repaired up to 1250... After that to 625... 313... It is always 50% of current unrepaired damage (till the limit) This mechanic would: - prevent ships from repairing to full, brand new out of shipyard state all the time (in battle instance) - make ships with higher armor/sail HP more important in PvP / RvR - make ships made of Fir/Fir with stacked speed upgrades/knowledge less favourable in PvP / RvR - make armor/structure/repair upgrades/knowledge more favourable in PvP / RvR
  6. Epic Battles

    Now that some of our clan and I have had a chance at a few Epic challenges I realize that it's not just difficult but almost impossible to beat. I love a challenge as most do but I think the present difficulty level for Epic missions is a little too high. Facing off against 9 hardened, seemingly faster ships that not only load quicker but also have laser guided cannon balls is beyond anyone I know.. so far. I'm not a new player and certainly not the best. But 4 of 6 First rate ships (and players) lost their ships last night. The last 2 barely escaped with more then 60-70% damage. I suggest the NPC/AI ships be cut back to 6 or 7 not 9 and the AI ship be slightly reduced in armour and speed. I do like the extreme challenge of the Epic battles though and feel the missions are worth while keeping, just tamed a bit. What about different level Epics like before. Epic 1,2 and hardest 3. All for first rate competitors. I really don't mind losing my ship to a worth while challenge but sunk within a few minutes wasn't fun. I will refrain from calling is AI cheating but it was mentioned by more then one of our team.
  7. Hi everyone, is there any option or tweak to avoid being forced to proceed to the next day of a battle ? Each time I'm finishing my battle the game takes me out of the battlefield and I'm forced to proceed to next day of battle, it's frustrating... I would prefer to be able to decide to continue my battle or to move on to next day, like in "Total War" games.
  8. On the UI, bottom right you can see ppl display on a server and the Battles that have occurred in that server window. Is there way I can pull the total BATTLE instances of the last server cycle from PvP EU, PvE and PvP GLOBAL via the API?
  9. On May 11, 1865 in Palmito Ranch, Texas, Colonel Theodore Barrett elected to send a detachment of United States Colored Infantry and Texas Cavalry under Lieutenant-Colonel David Branson on a raid. Their mission was to attack a Confederate outpost at White Ranch, destroy their supplies and capture their horses. This was in direct violation of a previously established gentleman's agreement between Federal forces and Rebel forces in Texas. In February, the Union and Confederate forces, recognizing the war was nearly at an end, had agreed to an informal ceasefire. Hitherto May 11, this was recognized by both parties. Why Barrett violated this order is a bit of a mystery. His detractors claimed it was because he wished to seize military glory before the war was over, his supporters claimed it was to resupply by the supplies of the enemy. Regardless of the reason, Barrett was about to join the last battle of America's Civil War. The movement of Branson's raiding party was delayed until May 12, whereupon the troops at last made their way to the Rebel outpost at White Ranch, only to find it abandoned. the movement, having taken all day and night, exhausted Branson's men. Branson allowed them to rest. At 8:30, Branson was alerted to Rebel troops, who had made camp at Palmito Ranch. The Rebels had been alerted to the Federal raid (possibly by Rebels or Imperial Mexicans over the border) and were preparing to counter-attack. Branson decided to meet the rebels directly, and so essayed an attack on Palmito Ranch. Branson's men skirmished to Palmito Ranch and then broke the Rebel lines there. Branson's success was short-lived. A larger Confederate force soon made its way to Palmito Ranch and Branson was compelled to retreat to White's Ranch, where he entreated Barrett for reinforcements. Barrett received word from his beleaguered subordinate and immediately took action. Branson gathered the 200 men of the 34th Indiana and moved quickly for Palmito Ranch. Barett and the 34th arrived on the morning of May 13, 1865. Like Branson before them, they initially saw success, pushing back the Confederate raiders and finishing the immolation of Rebel supplies begun by Branson the previous day. Having accomplished these goals, Barrett and the 34th began to bivouac. It was then that Confederate Colonel John "Rip" Ford attacked with 200 Confederate Texans. The Federals formed battle lines but, without artillery support, could not hold against Ford's horse artillery. Barrett, recognizing the futility of the Union position, conducted an orderly retreat, keeping up a strong skirmishing line in the process. As the Federals fell back, Union Private John J. Williams was struck and killed. This was his first and only battle. John J. Williams was the last of 750 000 to die in the American Civil War. 100 Union infantrymen were taken prisoner. The Union suffered 12 wounded and 4 captured in addition to their 100 captured men. The Rebels suffered 3 captured and an unsubstantiated number of wounded. No Confederates were recorded as killed. Officially, the war had been over for 4 days. The final battle of the American Civil War was an unqualified Confederate victory. It was, by any measure, a pointless and meaningless battle.
  10. Fort Sumter Battle?

    Anyone wish that Fort Sumter would be a playable battle? Let me know what you think.
  11. PVE&PVP event at Stormy sea

    I miss the stormy sea on this game that i used to have fun last year so, I suggest that devs reproducing the new PVE&PVP event at Stormy sea how does people think about this??
  12. Can we all PLEASE agree to change after battle teleporting to PVP battles ONLY that last at least 20 minutes. Trader Tears here please. This mechanic is abused to the point of breaking the Open World concept. So much so that sailing a LGV in enemy waters is safer than in friendly....let that sink in for a second.............Now think about how many ships you chased for 10 minutes only to watch them tag a trader cutter just before u can tag them and watch them magically dissappear to a freeport 20 minutes away. Anyone posting on this thread blasting me for even mentioning this change GET OUT OF YOUR TRADE SHIP and enjoy some pvp because if you dont all the trading you do to build all those shinny ships wont be needed because no-one will need any ships as fast as they are being built atm since 95% of the time no-one is in any real danger of losing thier ship unless they try to.
  13. Open World Battle Escalation

    At the moment open world battles are locked at the start to not exceed the higher battle rating. I am proposing a change that BOTH sides of the battle can escalate the battle to 1.5 times the lower br continuously This allows the battle to escalate from 300 vs 300 to a battle of 2000 vs 2000. Allowing each side to recieve reinforcements once they have lower BR. This allows the fight to stay competitive and involve more ppl and even discourages outright ganking. Any suggestions to build on this ides pls share
  14. My main question is stated in the title. Why are battles limited to instances? Would it be so difficult to make it into a sandbox of sorts where pvp is conducted in OW?
  15. Hi everyone! Since everyone here has presumably some interest in the Late Unpleasantness, I thought it might be fun to try and make a thread for fun, interesting, or thought provoking questions about the Civil War! So I'm thinking this thread could be that! If you've got a question about the war or its aftermath, post away! If you've got an answer to a question, give a post! All I ask is that any responses are respectful in two ways. 1) Respectful of the person who posted the answer and/or question. 2) Respectful of academia. This one is a bit tricky, but basically I think any answer posted here should strictly rely on primary sources and reliable, peer-reviewed academic secondary sources. Basically, if you're quoting pseudo-intellectuals like Thomas D. Lorenzo, or outright anti-intellectual works such as "The Politically Incorrect Guide to the Civil War" then you're in the wrong thread, Buster ! Think carefully about where you are getting your info! If this thread is a hit, then let's keep it smart! So, fire away! How did Lincoln's Emancipation Proclamation really affect slavery? What was the difference between "anti-slavery" and "abolition?" When did the Civil War truly end? What kinds of rifles did men use in the war? Which battle was really the most important and why? Can we interpret Grand Strategy in the Civil War from the lens of Clausewitz? Was the Civil War a Modern War? Was it a Total War?Why did the "preservation of the Union" matter so much to Americans? What were the Confederates fighting for? Was Chamberlain's moustache really that sexy!? (it was) Was the Civil War really caused by the institution of slavery? (it was) So, if anyone is interested, pop a question!
  16. Wanted to discuss the strength and damage rate or town forts after last nights embarassing debacle. On Tuesday The Spanish and French (25 ships ,1st-3rd rates)came to Kingston for a late night fight.Unfortunately England was only able to muster a small defence ,of mostly 4th-5th rate ships and 1 Black Painted Santisma. Forming a line at the harbour mouth.The Spanish/French waited till the wind was due north then tagged a passing ai force.England rapidly fell back towards Kingstons Forts.... However,the forts were sadly ineffectual,providing limited damage,and coordination against the enemy fleet.It was disappointing,the forts provided irregular shots,and very low damage against the attackers.It Would also appear that the fort that lies to the left of the harbour dosent work,i didnt see it fire once even when ships were close.They need to improve the forts a.i and introduce targetted volleys.
  17. Add Beta Gamemode

    My idea was about to add another gamemode seperately to the open world similar to what the game was like at Beta, because most of us are only interested in battle. What do I mean? Like when you enter the PVP2 server you will get to have two choises: campaign and battle. Campaign will be the open world as it is but battle will be the new system -no open world- and ranks but this won't be working by unlocking more crew space but by unlocking new SHIPS which you no more can lose! You won't can use those unlocked ships in the OW only in this seperate mode. Also you WILL(or will not) get some points which would be used in the campaign mode i.e. for money or exp but at just a little amount. I suggest to keep the same battle system without any perks or even upgrades for the raw strategy experience. Of course battles and duels will be removed from the campaign mode. The players will choose if they want a small or large battle and after that when a number of players is reached they will begin to vote quickly if they want an open sea battle or port battle(a random port will be chosen and the players will be given two minutes to plan their defence or attack). I recommend Trafalgar to remain the same(Including the time at which players can join). Moreover, players will join a lobby with criteria their ship's Battle Rating AND rank so it will be unlikely for newbies to face off a legend-troll and battles will be more interesting. I forgot to mention that levels will have a limit(the largest ship in game). I think this is a great idea for casual players to get back into the game, including me, and for battle-focused captains. Also this will solve the grind lots of guys are complaining for and it won't require the time of a full job.
  18. Replacement of Officers during battle

    Hi all, Just a thought here. Obviously, it is a good function of the game to represent the decreased effectiveness of a brigade when its commanding officer is killed or wounded. However, in battles that represent multi-day affairs, there is historical precedent to allow officers to be appointed to fill those positions. I am not proposing the player get "free" officers, but I am suggesting that in the event of a multi-day battle, or if a significant phase completes, an option should be presented to assign an available commander to a division, move a brigade commander up into division command, and/or replace a brigade commander with an available officer from the barracks. There is historical precedent for this suggestion. While the decreased effectiveness might still be present for an untested officer, or one new to a level of command, there were ample cases when a brigade commander was temporarily promoted, or an unassigned officer took command of a formation mid-way through battle. The Battle of Gettysburg is the best example since it was a three-day battle that saw many changes in command of divisions and brigades. For the best example of what I am proposing, consider Pender's Division of Hill's Corps. Since Pender was wounded on the second day, his division was given to Major General Isaac Trimble on the third day, who at that time was an unassigned officer attached to Ewell's Corps. So, in a battle like Shiloh, Gettysburg, etc, after each day of fighting, a brigade commander could be reassigned (but not actually promoted) to replace a division commander, or if you have an unassigned brigadier or major general in your command, could be put into that place. It would encourage the player to have a small pool of unassigned field grade or general officers (maybe a couple colonels and a brigadier general) in case such an event was required. Again, for a single day battle no change in existing procedure in the game, and even if this were implemented, perhaps still a smaller malus to the unit to simulate a new commander unfamiliar with his command.
  19. To all captains of PVP2 server, PVP events are designed to bring people together and encourage fighting by providing rewards to top 10 captains on the list. As you all know our server is greatly suffers from loss of population. On top of that people do not show up to those events in fear to be ganged. The common believe will be that if I'm not surrounded by friends there is no way I could get a fair fight. Those few of us who come to PVP Events and wait for hours just to get one or two fights can confirm that the above is not the case. Knowing how hard it is to get a group together on PVP2 we have been arranging fair fights for a few days now. Therefore I would like to propose that all PVP events on PVP2 server will follow basic rules below: 1. Everyone shows up in the middle of the circle in their ship of choice no matter the numbers; 2. There shall be no ganging, chasing lone captains or any unprovoked attacks; 3. When people get in the middle they arrange fair fights whether 1on1 or team on team based on numbers and ships; 4. Players who break this rule and attack without arrangement shall be exposed by screenshots, shamed and hunted by others for the length of the event NOTE: Copy / Paste this post in Global during the PVP event so everyone who participates and those who wanting to give it a try will be on the same page. Thank you for your attention [BLACK] Koltes
  20. Battle Screen Map - ship health

    I noticed in battles, the battle screen map (M command) no longer shows the ship health when you click on a ship. Was this intentional or an accidental change?
  21. Can anybody tell me, where a Divisonsgeneral is in battle? In my campain i had a few wounded or killed divisonsgenerals...but how is that possible? Did they fight with my 1. Brigade or where?
  22. Vertical Battle Indicators

    A suggestion: Three of the indicators in the battle screen are horizontal: the cannons, one's own life, and enemy's life. I would strongly suggest that all three of these indicators be set perpendicular, so that captains need not do mental gymnastics to translate which cannons are loaded, which side they need to defend, or which side of an enemy they need to attack. I've asked around our quite large guild and this seems to be a very common opinion. Many thanks! Sturmherold
  23. Gunboat Duel

    A great little duel between 7th Galaxy and myself in gunboats. Apparently 68 pound shot can bounce off a gunboats hull.
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