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Showing results for tags 'base'.
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Today , and some more days in the last weeks.... i did not have fun at naval action legends. This is because of capping cirkels. Wen i go in and sail and fight , i want to have a fun fight. I dont care if i lose or win , as long as it is fun. But once they enemy captures our cirkel in the first few minutes... its really boring and annoying. Loads of people think this... But i got some solutions for this problem. 1. Make a SingelPlayer/Multiplayer Button. How it works: If you dont want people to be an ass and you just want a match were you only fight , you click on singelplayer , instant fight and only bots. ( I personally Would like this alot ) 2. Make the cirkels disappear. How it works: Let there be no cirkels/bases anymore. Problems Solved. You cant be an ass by capping it in the last minute or in the first minute.. and everyone has a good time. Problem Solved. I would really appreciate it if the admins/ people who can change this would take a good look at this. One of the 2 solutions above here would make it work :). Here is a screenshot from what happened today:
- 4 replies
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- capping
- naval action
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Ports. All of my comments below are relate to coastal locations. I see no point in pondering if inland zones have any value to the game at this time, aside from supplying suitable resources to its nearest coastal locations. Raw materials, crew recruitment potential etc. Major Naval countries of the world have a historically good starting infrastructure already in place. Assuming we have historical placement of the Nations perhaps pre determined towns/harbours reflect a point in history for creating start locations for each nation involved. (Any country that the game has starting Flags for perhaps) Major Ports. Defences, Known Resources, Major Ship Building facilities, Dry Docks, Major Economic Districts. Expensive Player investment area. Lesser Ports. Minor Defences, Some known Resources, Minor Ship Careening facilities, Minor Economic District. Average Player investment area. Minor location. Fishing Village, Unknown Resources, Undeveloped. Cheap Player investment area. (Possible player selected locations, Pin on a coastline map - we'll build here) Lesser and Minor could be reclassified as Player investment expands them, or indeed they are targetted and reduced due to military action. Some restrictions on what can be developed until reaching a higher classification. (No Major ship building facilities if the rest of the location has remained the basic fishing village etc.) Each stretch of coast no matter how remote would have the potential to become a player base area by upgrading a 'fishing village', Not only providing Guilds a base to work from but the investment will potentially locate a good raw material resource, and create somewhere that may be worth defending and fighting over. Minor Nation Champions It may even be possible for guilds to decide that they wish to champion a minor nation and if they are the only guild doing so, they can 'vote' for which major coalition they become allied to.
- 3 replies
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- port. harbour
- towns
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