Jump to content
Game-Labs Forum

Search the Community

Showing results for tags 'Graphics'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Naval Action
    • Naval Action Community and Support
    • Naval Action - National Wars and Piracy
    • Naval Action Gameplay Discussions
    • Naval Action - Other languages
    • Naval Action (Русский язык)
  • Age of Sail Historical Discussions
    • History
    • Shipyard
  • Ultimate General
    • Ultimate General: Civil War
    • Ultimate General: Gettysburg
    • Forum troubleshooting
  • Naval Action Legends
    • General Discussions
    • Legends Support Section
  • This land is my land
    • General discussions
  • Game-Labs Forum
    • Jobs
    • Future games & special projects
    • General discussions
  • Age of Steel historical discussions
    • General discussions
    • Blohm+Voss
  • Pyrates and rovers's Literature & Media
  • Pyrates and rovers's Gameplay / Roleplay
  • Clan [GWC] Nederlands talig {Aanmelding}'s Topics
  • Polska Flota Kaperska's Rekrutacja
  • Polska Flota Kaperska's Historia - Polska na morzach
  • Chernomoriya's Topics
  • Unsolved mysteries in plain sight's Mysteries
  • Unsolved mysteries in plain sight's The Book of Rules
  • Congress of Vienna's Global
  • Congress of Vienna's EU
  • Congress of Vienna's Historical
  • The Dutch Empire's The Dutch Empire
  • The Dutch Empire's The Dutch Empire
  • ROVER - A treatise on proper raiding in NA developed by real events's The Rulebook
  • ROVER - A treatise on proper raiding in NA developed by real events's Tactics (methods)

Blogs

There are no results to display.

There are no results to display.

Categories

There are no results to display.

There are no results to display.

Calendars

  • Community Calendar

Found 15 results

  1. land ships and midnight distractions

    The game has awesome graphics. However two pet peeves: Occasionally, AI ships will sail through land masses. Don't know if this a result of how their routes are plotted or whether there is no programming to prevent. Either way its distracting. Night falls suddenly. Rather than the gradual shifting of hues and light which occur throughout the day, when midnight falls, there is a sudden change in coloration and lighting--plus sometimes there a visible blocks of the screen that do not change at the same time as others.
  2. Naval Action on Youtube

    --A thread for all Naval Action YouTubers to post their video content.-- Firstly, I would like to congratulate the Developers of Naval Action for some truly splendid footage! For anyone who doesn't know what I'm talking about, Game Labs has released some new videos to Youtube. They are between 15-30 seconds each, so I highly recommend you check them out in full HD! The Official Naval Action YouTube Channel can be found here: http://www.youtube.com/user/Navalaction Secondly, feel free to share your own videos of NA!
  3. UI scale multiplier option.

    Maybe this is planned for when UI gets updated I dont know. But its really needed for quality of life for anyone playing the game on high resolution screen. My current resolution is 3840x2160 and this makes the majority of the UI text unbearable small to read even given the fact the screen is 52 inch! The main areas I have issue are the ship info box top right on OW, the ship condition top left and the sailing info bottom right, I can barely read anything here. The text in the chatbox is just about acceptable on large font. another place this is problematic is the text for example the trader tool in the map window. the trade items and ports text is just painfully small. a basic slider in the graphics menu to scale the UI to your screen is all I see being required to fix this, but the solution is yours to decide if you can do something about it.
  4. Scale, proportions and dimensions

    This is a minor graphical thing but it annoys me a bit. It annoys me cause its improvement it is not difficult. "Issue" Im talking about the relation of scale and dimensions between 3 things: ships, forts and cities's buildings. Let me ilustrate what Im talking about. The comparison was made between a first rate ship (3 decks=3 floors), the biggest fort ingame (judging by the door size its height its has about 3 or 4 floors) and some houses from the city (as you can see only one or two floors). The scale between forts and ships are good (more or less) but the proportional relation between forts/ships and the buildings of the cities looks weird. "Fix/ suggestion" Change the dimensions of all city building to the 40% height of its current size. Another thing that you may look into into its the urbanism of the cities. Cities in the Americas were built following a clear order and configuration. Right now, its mess of buildings placed absolutely random, when I think its easier to replicate its historical urbanism. PS: Sorry, Im architect,
  5. GeForce 920M 2GB and Naval Action

    Hi guys, i want to know if there's someone who plays the game on a GeForce 920M 2GB for laptop, i have a Core I5 5200U 2,70Ghz, 8GB of RAM, and a Geforce 920M, using a Windows 10 64 bit. i want to know if there's fps drops during big fleets battles using this computer, if there's anyone who plays on a similar pc, please tell me. Forgive me if there's any mistake with my english, i'm brazilian.
  6. my suggestions for a better experience

    Hi Here are my wishlist: functional lighthouses in important landmarks (capes, points, little islands) with a banner with its name (like in ports) Improve important ports with several docks Darker nights improve weather and wind system maybe using wind and jetstream areas in open seas. Ships should suffer damage when stuck into shallows or great thunderstorms make a better looking map and include navigation tools like compass, plotter, protractor, pencil etc. and take out autocoordinates system (only with a new "navigator perk" make a real fishing ship (only fish and salt cargo allowed) Allow open seas trading Allow using more outposts Allow more buildings Allow delivery contracts between players (ex. Please deliver "XXX products" to La Habana (I'll pay XXX Gold) Give XP for patrolling ports (new misión ) Include a soundtrack (sailor songs, habaneras, tavern songs etc) Ships should need supplies to be able to sail like food, water, gunpowder, ammunitions, It would be great if you need troop (marines) transport ships to be able to take a port. (maybe using war supplies) Make new IA fleets including merchants and light scorts (frigate class ships) Develop flares in OW (Red=help, Blue = Hello) Allow fake flags for pirates and smugglers (only reveal real nation when very close) Allow to see who is in a port Feel free to comment
  7. Greetings, Just opened my client up and noticed everything looked a bit fuzzy... and it did! The game opened in a low resolution of 512x384! I would change the resolution back to what I normally use however I cant even get to the button to accept the changes to the graphics in game! I have already tried reinstalling NA with no luck. Is there a certain graphics file in the directory I can just modify? Thanks!
  8. Ship Stuck in Island Under Trees

    Hello, I have F11 this error as well but I lost a bottle and some Fish Meat so I was hoping to at least get a bottle back. I am stuck in coordinates 60.00 x 36.00. I tried Restarting and sailing up and down trying to get out but couldn't. Any way I could get a bottle back? Thanks!
  9. Blue Screen Of...nothingness

    All I get is a blue screen. I cannot seem to understand why I cant see anything. My computer is MORE than capable of handling it. But it looks identical whether its on Low or Ultra. No change at all. Also no difference If I start the game on x86 or not. I would HATE to have to request a refund based on that the game has no visuals. Ive got friends getting ahead of me Thank you
  10. True Fullscreen

    Is there a way to make game run in true fullscreen? I think it would help my performance. In game options only switch between borderless windowed and normal windowed.
  11. Game Post-Processing

    Hello everyone! I can improve game visuals with simple tweaks via post-processing changes. If you need i can bake those transitions into r8g8b8 2D Look up table for different weathers. Yet its not a proper solution - since we'll lose some precision. Better rework whole colorcorrection and tonemapping functions shaders. I can help with that simple, yet important task. attached images (0001 is before, 0002 - after u can see much more vibrant colors and wider contrast) are edited in GIMP, yet i used only procedural screen-space formulas to change color. That means that those curves and fomulas can be transfered into game with little to no FPS impact. THX for attention. P.S. its really simple math, i assume unity already have everything needed to tweak screen-space shaders. P.P.S i can create and upload more corrected screenshots (since game doesnt allow DX injector, im using GIMP to make colorcorrection)
  12. Shader model 5

    Hey! I've got a problem which suddenly occured. The game tells me that I've got Shader Model 3 and I need Shader Model 5 to play the game. It really irritates me since there's no explanation where this suddenly comes from, since I could play the game smoothly without any problems before. I really need help, because I really like the game and want to play it ^^" So can you please tell me how to fix this and let me play the game again? Thanks for reading! Any help would be really appreciated. (Not sure if the picture was needed, but I added it anyways.)
  13. Hi all, As this is my first post I wanted to say don't judge me too harshy and I am loving this game so far. I played PotBC and Age of Pirates 2 etc a ton back in the day and am so happy to see such a beautiful looking and enjoyable game. On to my suggestion then. I am a big fan of seeing crewmen on a ship, it makes it seem more "alive" and I also think can be used to represent game systems as well such as the boarding preparedness, sailing "focus", or "gunnery focus" toggles available now in the UI which are simply represented by a green/red circle filling up. I am curious if there are any plans to extend the animations and number/quality of crew and perhaps marines on the ships at all? to me it seems many of the larger ships have very little crew onboard (I know many of them are below deck) If you are focusing on sails or gunnery wouldn't it be realistic and enjoyable to see more crew "bustling" around the guns or rigging. Or if you are preparing to board (using the UI function) then you could have crew and marines forming on the deck? I think it would add to the immersion factor and depending on how it it implemented may not take that much effort in terms of rendering resources. I am not that familiar with the graphics engine used in Naval Action, but I fondly recall watching my crew run around my ship in POTBS or especially seeing the crews in Napoleon TW fire and then fight each other. Of course the suggestion becomes much more complicated once boarding itself is considered and again I am not familiar with how the devs have mentioned this will be represented in the game. (aside from the placeholder UI and system, I assume it is only a placeholder?) Basically I just wanted to put my idea or suggestion out there as I am still in amazement at the beautiful graphics of the game and can't wait to see it develop further and was hoping to see more lively and animated crews,marines, and officers on my deck Cheers all and Happy sailing!
  14. Hello Game-Labs. I know that optimization is something that is on the very bottom of the priority list. This is in Alpha stage. I know. I can't stress enough how important is the optimization, it allows people who can't own rigs that pack the latest I7 core and a GTX Titan SLI to play flawlessly Naval Action. It allows a game to be played by more people, to buy more stuff from real world money and to help to improve the game overall. My suggestion (for the future) is to look at Gaijin's War Thunder and how optimized it is. Hell, even the ultra low graphics look really decent! Any dual core processor can run the game at maximum settings at 60fps and a 70 euro graphics card can run it. Even Intel HD graphics can run it, although not at 60 fps steady. What really helps is that War Thunder has many graphical options to accomodate various levels of computer power, to the entry level computer to the best of the best. It allows the players to change render, what kind of DirectX (10 or 11 I believe), lens flares, reflections, etc So my suggestion is, put as many options as possible and you'll have far more players! Keep up the good work!
  15. The game looks great, which is why seeing all these jagged edges on the beautiful ships makes me sad. We simply need more powerful AA options! (Damn it I screwed up the title)
×