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  1. Currently, every tier of quality requires one additional note to produce. Is there a reason for this? The value of quality is not linear, would anybody chose not to put an extra note on to make a mastercraft upgrade instead of a exceptional? This seems to have created an economy where middle tier of upgrades are completely ignored as nobody will waste notes on them. and any kind of upgrade is extremely difficult to obtain for players who don't have a clan working for them. Imo we should be aiming for an economy where common and fine upgrades are much easier to obtain. I think one way to accomplish this would be to have the note requirement be far less linear and more exponential. Common upgrades should be almost free and just be a bonus for player building. whereas exceptional upgrades should be very hard to obtain and be prized. I think have upgrades be so cheap will mean that higher level crafters won't feel prevented from just putting a couple of notes into lower level upgrades if the demand was high. We could also make lower upgrades requires lower notes so new crafters can make money from them. I also hope this means that mastercraft and fine would become a cheaper option to exceptional and a viable choice to replace losses in day to day fighting. My aims with this would be: Decrease the amount of exceptional quality items, making them... exceptional items. Increase the availability of common, fine and masterwork items. Decrease the gap between pub players with no access to upgrades and clan outfitted ships with full gold meeting in OW. (so clans use masterwork or fine and pub players use common or fine in day to day fighting) Have there been discussions on this before and what are peoples thoughts?