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Hugh Latham

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About Hugh Latham

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    Junior Lieutenant
  • Birthday 10/14/1952

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  1. Hugh Latham

    OW Navigation

    A "sextant" feature might follow realistic sightings. During daylight one would get an arch from sun sight until noon, when an exact position is possible. At night one would get a triangle (3 celestial sights). During a storm, no position available.
  2. Hugh Latham

    Le Requin Testing and Feedback

    Xebecs are interesting and different ships, but I don't think there were any in the Caribbean. Crossing the Atlantic in a ship with so little freeboard would have been a harrowing experience, at best.
  3. How hard can it be to enter new combatants a reasonable distance from play long after a battle has been going on?? I was trapped by a ship landing within cannon shot directly in my path of escape. It really takes the fun out of combat if one has to be worried about ships falling from the sky!
  4. Hugh Latham

    Sailing physics

    I was beam on the wind and wanted to rotate toward a wreck so I set dead slow and backed the foresail while luffing the main and mizzen (depowered). I sailed in a slow arc further and further from my target.
  5. Hugh Latham

    Sailing physics

    I'm a sailor in real life so sail handling is second nature to me. Yes, I de-power and it used to work before. Something seems to have changed in the sail "physics". I put that in quotes, because the devs mentioned long ago that they didn't intend to make a sailing simulator and the sail physics are artificial. Still, one should not sail ahead from a dead stop when the ship is headed at any angle into the wind with the sails aback.
  6. Hugh Latham

    Sailing physics

    Getting frustrated at the dysfunctional state of backwinding. I can be dead stopped and raise sail backwinded and start forward. Backwinding only seems to work when the ship is nearly dead into the wind. It would be great if we also had greater manual control so we could control sails on individual masts, ie only raise sail on one mast.
  7. Hugh Latham

    pirates selling ports to other factions

    I'm just pointing something out so others might see the downside as well. Perhaps the clans excluded from this "agreement" should ally with the Swedes;)
  8. Hugh Latham

    pirates selling ports to other factions

    I bet SORRY has some secret deal to get silver from the US, since they are giving away our only silver port. This deal stinks.
  9. Where did the idea of elimination of the hostility mechanism come from? Perhaps it still needs refinement, but to return to the bogus flag mechanism is moving the wrong direction. Hostile AI was widely despised for wasting our time. The game will fail if you waste our time.
  10. Hugh Latham

    Fleets revisited

    I am a solo merchant and take my chances sailing without fleet escort. I get a lot done and occasionally lose my cargo. It is the price of admission. It does annoy me when my solo Indiaman gets taken by by 2 players who compensate for their ineptness by enlisting 2 ai. I know that any 2 of my mates would not need ai to cap one. In starting this thread I was not referring to merchants with fleet escorts, although as I said I don't use them, but to warships with fleet escorts.
  11. Hugh Latham

    Fleets revisited

    What is the justification for fleets? At one point they were limited to low level players to assist them in getting comfortable with game mechanic without getting repeatedly sunk. That made sense to me. Currently, with all levels having access to fleets it just promotes ganking. Can anyone come up with reasonable arguments in support of a ganking mechanism built into the game?
  12. Hugh Latham

    Hotfix 2 for patch 9.97

    Weird port battle time. Ayes was flipped on the cusp of the period end last night (PT) and was scheduled for more than 46 hours later.
  13. Hugh Latham

    Hotfix 2 for patch 9.97

    Open battle timer of 3 minutes allows for ships that are out of sight to join; not good. Outer circle join, as opposed to two circle, would work only if joiners were placed behind spawn point of initial ships. Otherwise it would be as before where attackers could sail to the other side of the battle and enter in a surrounding position; not good. I agree there are too many ai warships, but replacing them with traders is going to ruin player trade because of easy access to materials in the ai. Forts should reflect the significance of the port, ie regional capitols have block forts and towers; minor ports have towers only, or something along these lines.
  14. Obviously access to PvP is not solely what drives the population since there has always been easy access to PvP in small and large battles as well as duels. I like PvP, but don't like the artificial stage of those formats. For me those fights are just- arm ship with carros; charge; bang away; sink. What fun. For me the mix of trading, crafting, and PvP in the OW RvR context is truly fun. Oh, and did I mention exploration?
  15. Hugh Latham


    Although exceptional ships are objects of desire, I have used many lower quality ships to good effect when I had to. Player skill is still the most important factor in combat. Exceptional ships just add a dimension of gratification, but only if they are truly exceptional and not stamped out by cookie cutter.