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DeRuyter

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About DeRuyter

  • Rank
    Commander
  • Birthday 08/08/1963

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  • Gender
    Male
  • Location
    Delaware USA
  • Interests
    Military history in general but in particular the Napoleonic era and age of sail. Wargaming and painting military miniatures. Sailor and bicycle racer. F1 fan. Fan of "proper" football: Gunners and Philadelphia Union!

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  1. You missed @Hodo's point. He was talking about fewer people sailing in smaller "unrated" ships - brigs, schooners, etc. Most navies never had the large numbers of 3rd rates that the RN deployed. Also if you include the post ships (6th rates) I think the numbers may well be different than you think. Ever heard of "the eyes of the fleet" - look it up you may learn something abut frigates. Edit: RN ships in commission 1814 3rd rates: 103. 5th rates: 134. 6th rate: 25. Unrated: 360. Winfield, Rif, British Warships in the Age of Sail: 1793–1817
  2. Increase ship spot distance in OW using spyglass

    Let me help him a bit and put it this way: You could have a ship first appear in spyglass as sails only then as it gets closer you see the hull and even closer you see the flags and ID tag. This is what happened when the lookout in the masthead spotted a ship that was far away. "On deck there sail ho!", "where away", "2 points to starboard". Then the officers on deck get there telescopes, etc. I like your suggestion but given the way ships are rendered I am not sure they could increase the spotting distance. Less detail until the ship is closer would be great though and using the spyplass would increase this distance.
  3. Matchmaking in Legends

    I am hoping we can have a sim model in NAL. Using WT as the example it would be like using Full real controls in sim mode. Hardcore maneuvering can be added quite simply by changing the performance data in the API - ie; correcting profiles so that square rigged ships can't effectively sail closer than 60 degrees to the wind. That really will effect fleet maneuvers in a large battle. In my mind sim would also include ship drafts and variable depths in port battle type battle modes. The repair issue is easily solved in a sim mode - the only repairs are those that could historically be made in battle, plugging shot holes, manually steering when rudder shot away, minor rigging repairs (splicing sail control lines), etc. Even in a Realistic mode repairs should be limited, like in ST with one repair for hull and one for sails. Still even in sim some time compression may be necessary as some fleet battles did take hours to fight.
  4. Nice work @jodgi Thank you! Sadly the chart reminds me, speaking as a sailor now, that none of these ships should be going faster than a drift with the current at 15 degrees let alone 6 knts.
  5. @Fluffy Fishy I voted for Pluton as she was captured at Trafalgar so has some history, but more importantly she has the 24 pdrs on the UGD. I think this is important for gameplay reasons, she can compete with Bellona and has a better chance to fight against 2nd rates, or 80 gun 3rd rates.
  6. I wish the devs good luck with the project. It would be interesting to see the eastern tribes in this game as well.
  7. "Available for all" Ports

    You should be able to place an outpost there. The port owner then taxes everything you extract. Isn't that the point of leaving the port open?
  8. Player-selected ships 2017 - Initial poll

    Shame there is no love for the anything in the poll but the line ships. I can't argue with ppl that say we need more 74s in game though. Looking back to the OP it does say 3 gaps in the line up to fill so I am hopeful for one ship of each class eventually. Being mindful of @admin reminder that they have delivered more than the promised ships already and how much work goes into making the 3d models, I would certainly buy a modestly priced ship pack DLC if that would help get more ships in game. We have many ships to choose from and they all actually sailed unlike some games that have so many vehicles they put in some that never left the drawing board, but players buy the premium versions anyway. Thanks to @Barberouge for all the work with the ships and polls!
  9. An LGV is useless in the shallows, just sayn'. I agree on the Snow/brig issue IRL the size of the Ontario and Fair American was very similar which is not apparent in the game models. I was able to put quite a lot of materials on a T brig included logs so I am not sure cargo capacity adjustment is needed (Snow maybe). As for the Wasa issues a restriction to the original 24/18/6 pdr armament may well put her in line with the other 4th rates.
  10. Should NA Legends have friendly fire?

    Yes keep FF. As for Wows system here is a quick personal example: I was in a tier IV carrier sending my torpedo bomber sqdns after an enemy battleship and lined up a nice cross drop when a friendly BB sailed right in line when my AI pilots decided to drop the torps, result: one FF torp hit that didn't sink the friendly but did do significant damage, which under the system is also applied to my ship which of course sank and I got a TK penalty! Gained nothing or very little xp from battle and my in game icons turn pink for 15 battles. However given the close line fighting we have in NAL there should be some damage threshold before penalties begin to apply. Should be a fully automated system as well. BTW I like @Young suggestion of an arcade mode and realism mode if there is sufficient playerbase. I can just see line fights where square rigged ships can't sail closer than 60 degrees to the wind, tacking would be interesting especially with the fleet!!
  11. Player-selected ships 2017 - Initial poll

    Yeah it really should be one choice in each category or rate of ship.
  12. French Frigate L'Hermione

    Thanks @Surcouf. Yes I took a picture of him as he was walking down the dock to a special VIP event with other captains.
  13. French Frigate L'Hermione

    Surcouf: Was the gentleman second from left the captain for the voyage to the US? He looks familiar to me because I have a picture of the captain from 2015 in his 18th century uniform.
  14. Matchmaking in Legends

    @jodgi Not to go OT here but being serious about planes do you play ROF or DCS?
  15. Battle modes ideas

    Historic Scenarios This could be done as a custom battle room or as a developer set up event. This battle mode could be a specific battle, like Trafalgar or the Nile, or even a smaller battle. Battle of Lissa 6 Franco-Venetian frigate plus smaller ships vs. 4 British frigates. The problem for NAL would be the lack of certain ships, but you could substitute rate for rate. We certainly all remember the Trafalgar events of the Sea Trials days! Another example would be like WT Events which are matches with opponents that would or could have faced each other (No King Tiger vs. M60 etc.). Although tbh these types of events would work better with a lot more ships in game. An alternative might be a set mission like WoWs Dunkirk missions, which were co-op vs. ai. There were only a few player warships escorting the merchant ships and yachts to get the troops back to England. Something similar could work here.
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