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DeRuyter

Tester
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About DeRuyter

  • Rank
    Commander
  • Birthday 08/08/1963

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  • Gender
    Male
  • Location
    Delaware USA
  • Interests
    Military history in general but in particular the Napoleonic era and age of sail. Wargaming and painting military miniatures. Sailor and bicycle racer. F1 fan. Fan of "proper" football: Gunners and Philadelphia Union!

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  1. DeRuyter

    Reduce the crew numbers on the indiaman

    That's why I said there was a gameplay reason behind the higher crew numbers.
  2. Actually dolphins swimming in the bow wake is very realistic and does occur often in the open seas. It is quite nice to come up on deck for watch in the early morning and see them while having coffee! It is worth developer time and attention right now, not really. I look forward to it next time sailing IRL!
  3. DeRuyter

    Boarding as Secondary Option

    Members of gun crews were assigned secondary tasks such as fire fighter, sail trimmer or boarder. So part of each gun crew would be called away in a boarding action, more likely for an attack vs. defense. Look at this paper noting the crew duties. http://www.navyandmarine.org/ondeck/1800gundrill.htm Looking at the main gun deck a high proportion of crew had boarder as a secondary duty. The spar deck or quarter deck carronades not so much as they were charged with firing grape into attacking boarders (Fire deck Guns option). I would say that for frigates and smaller ships you would have a high proportion of the crew fending off attackers so while the guns could be worked the rate of fire should suffer. For SoL I suspect that the main battery could continue to fire without much of a problem.
  4. DeRuyter

    Getting a new player into the game

    Steam sale should be coming soon....
  5. DeRuyter

    Reduce the crew numbers on the indiaman

    I think there is something to what @Angus MacDuff says, there is a gameplay reason behind it. The issue of crew numbers on traders has been raised before. If I remember correctly they did decrease crew on the smaller traders. Here is part of my post on the Indiaman crew from 2016: East Indiamen normally carried closer to 120 crew rather than the 380 we see in game. An example would be the EIC ship Ceylon captured during the Mauritius campaign in 1810. Original complement was 90 and in 1810 she had 110. https://en.wikipedia.org/wiki/Ceylon_(1803_ship) Another example would be in "Two Years Before the Mast" the brig that the author sailed around the horn on had a crew of 10.
  6. DeRuyter

    Maybe some ships that might see the light of day?

    Correct but because of the expense involved in the construction of the Humpheries 44 gun design, the USS Constellation, Chesapeake and Congress were all built as lighter, smaller 38 gun frigates. So the sister ships of the USS Constitution were the USS United States and the USS President. There is a conspicuous absence of Dutch ships in the game though. IMO before thinking about a US SoL let's have some Dutch ships, whether a warship or a flute!
  7. DeRuyter

    Flags Flags Flags

    Like this one: Amsterdam city flag in use since 1500s. Flown on ships registered in the city.
  8. DeRuyter

    Add East coast access to Lake Okeechobee

    This is a feature that has come up a number of times - multiple threads about Port Battles and variety in ship usage, etc. Devs previously commented on the technical difficulty of adding a bathymetric model to the game as it is now. To me it goes with variable wind and weather and all that entails for these ships, a necessary feature in a true sailing simulation. In NA sacrificed for a variety of reasons, maybe not as important in MMO game. I'd love to see it, but my computer is such a potato, it probably couldn't handle the game then.
  9. A couple of quick points. 1. Cannons. You should be able to see what type of guns you can equip even if cannons already there. For example switching between carros and long guns. Very frustrating not to see the classes if cannons already equipped. We should just go to weights and get rid of cannon classes anyway. You should be able to auto drop the right amount in the slots without having to click back and forth and split up numbers to equip cannons. 2. Change "Sail Out" to "Set Sail" when leaving port. Just sounds better from a sailor's perspective anyway. Thanks to @Angus MacDuff for bringing that up. 3. Reward chest contents should go directly to warehouse and Gold chest rather than into ship's hold. You have to be in port when opening it anyway. Overall I like the new UI and the ongoing improvements. The scaling is an issue though if it can be fixed. Looking down on Surprise from giant dock just looks bad. Edit: I also want to add that I really like the new "streamlined" crafting. Especially getting rid of carriages! Gets rid of a lot of excess clicks!
  10. DeRuyter

    Fleets

    +1 to @Farrago suggestion. Captains would sometimes be rowed across to different ships in a fleet, like for a meeting with the Commodore. No reason we should allow a Captain to transfer ships in game (with time delay). Of course the famous example in combat is when Commodore Perry left his flagship to take command of the Niagara at the Battle of Lake Erie in 1813.
  11. During the War of 1812 merchants ships sometimes sailed uninsured because the captain could not afford the high wartime rates, kept high in part because of privateers. I would bet the even the EIC had reinsurance with Lloyd's though. Here is an example of insurance for the cargo of gold carried by an RN ship, HMS Lutine . Lloyd's paid out 25,000 pounds on the claim. The ship was lost in a storm and the Dutch claimed the wreck as a war prize. Salvage operations took years and the ship's bell is not in Lloyd's office in London. https://en.wikipedia.org/wiki/HMS_Lutine_(1779) @admin A couple of questions and points: 1. What about insuring cargo? I know the OP is about insurance for the ship itself, but often (like modules in NA) the cargo was more valuable than ship. You could add the option to buy insurance upon buying the goods, only good for one voyage and pays if the cargo is sunk or captured. 2. I wanted to bump the point made by @Busterbloodvessel that a ship would have a insurance certificate good until captured or sunk and expires with one payout. Makes sense and avoids griefing by denying payout through capture and multi- use exploit.
  12. DeRuyter

    Naval Action Repair Calculator

    Nice work!
  13. ^^This - still at work 😡! Perhaps there were some bugs that needed to be squashed. Looking forward to testing.
  14. DeRuyter

    Work in progress: Dreadnoughts

    @Norfolk nChance You aren't angling for the inclusion of early subs in the game by chance! 😉
  15. DeRuyter

    Rigging type benefits

    One point that jumps out when looking at rigs like the lugger, polacre and xebec is that they often popular in certain areas depending on the prevailing weather conditions. They were also often derived from fishing or other working vessels. The same can be said for US schooner design. Here is a reply I posted on another thread concerning the advantages of US "sharp" schooners with references. I would think that luggers have similar advantages in that they are weatherly and probably good in light wind. I will look for more information on these rigs.
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