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DeRuyter

Tester
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About DeRuyter

  • Rank
    Commander
  • Birthday 08/08/1963

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  • Gender
    Male
  • Location
    Delaware USA
  • Interests
    Military history in general but in particular the Napoleonic era and age of sail. Wargaming and painting military miniatures. Sailor and bicycle racer. F1 fan. Fan of "proper" football: Gunners and Philadelphia Union!

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  1. I wouldn't think that the xebec wouldn't be able to out run those ships going down wind. Maybe at 180 going wing on wing but any other angle greater than 90 xebec should be slower. Other cons: should have high crew damage due to low bulwarks and large crew on deck. Even Le Requin as a French design (vs. Algerian etc) should have less strength (side HP) than a comparable sized square rigged ship. Also removing ability to mount poods would be helpful.
  2. DeRuyter

    Patch 25: Open world user interface update.

    Most sail handling under battle sails was done from the deck so I am not sure you'd be more vulnerable to boarding.
  3. DeRuyter

    "Immersive" water graphics

    For 2&4 we need to have variable weather conditions. (and storms back in battles). Right not the conditions are pretty calm so you won't see much of this. We do have #1 it depends on the ship are sailing and of course with higher winds you'll see more heeling.
  4. +1 and repeat. Hydrographics and individual drafts may be too much programming but let's at least have more detail than shallow/deep. BR may be easy fix. Let's not throw out any semblance of historical ship armament because of this Herc PB issue please. Ok do take away the poods on the Herc, frankly they are seriously questionable as a main ship armament anyway.
  5. DeRuyter

    Work in progress: Dreadnoughts

    I generally have the opposite view on RTS games - I love the concept of Steel Division, but I am terrible at it. I like to relax and think about moves. UG:CW is good as RTS because of the time period. Maybe because I come from the traditional wargame world of IGOUGO or WEGO - Combat Mission is a favorite. WEGO is maybe more common in naval games? - Mare Nostrum is an example there. Maybe it is the scope - SD and WG have too many units to keep track of and then they are destroyed - lol. I will give the new CC a try though, smaller in scope than SD. Anyway just my 2c - and I totally agree with your notion about ship games above.
  6. Keep in mind that Le Requin was larger than your typical xebec and essentially was a 5th-6th rate anyway. But your are right in general they were built to take advantage of local conditions in the med or the Baltic for example - lots of shallows, certain wind patterns and of course rowing ability. Tactically, except for larger perhaps European examples like Le Requin or El Gamo they weren't meant to go broadside to broadside anyway.
  7. DeRuyter

    New ships by nation

    TBF to @maturin I don't think he meant that the style we have now was correct either. Having said that I think Charleston could go with a colonial brick look, maybe Savannah as well at least by the 1760s. Some of the smaller ports could look like the last image you posted. Frankly the NA timeframe includes a lot of growth for the colonial ports. It would be nice to have several different port styles for each nation, maybe a shallow style and a deep style.
  8. DeRuyter

    Name 5 things you would like to see in NA

    Not yet mentioned but IMO necessary for complete sailing combat sim: 1. Variable wind and weather. Range of changing wind strength excluding no or light wind. Allows for storm damage to ships and sails and consequences for sailing around at full sail in high winds. Changes dynamics of ship usage as well. 2. Proper ship drafts. More than just shallow and deep. Gives use to a variety of ships in PB if shallows are mapped in ports.
  9. And here should be a big weakness of the xebec - high crew casualties/damage.
  10. It also allows wing on wing for downwind sailing (like the oared galley in the painting you posted).
  11. DeRuyter

    Bring back leeway

    @Wind I'd be happy with just a variable wind and wave force system even if just using the current OW clock direction! Of course you'd set a minimum speed (force 2 maybe) so no one would be becalmed.
  12. DeRuyter

    Hurricane Regatta (a post for NON-Pirate players)

    I think he means this:
  13. This highlights the need for variable wind and sea conditions in NA.
  14. DeRuyter

    The Free State of VCO

    Going to pre-order - What will come first NA patch with new UI or next opening of PS test server?
  15. DeRuyter

    Amount of Crew // Crew hitbox

    You would also have to take into account the size of the ship for that amount of crew.
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