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Vivoune

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  1. No health bar, but we have to be able to assess the ennemy's ship damage by looking at it, so damage graphic effects has to be implemented first.
  2. I think an authentic smoke effect is as important as a great cannon sound & echo, a beautifully modeled ship or well designed sails flapping to the wind. It's all part of the pleasure and immersion, considering the number of time a player will spend firing or witnessing canon fire, it shouldn't be underestimated. Every detail takes part in providing a gratifying and satisfying experience every time a ship fires. A thick heavy white smoke skimming the see to then spin back and collapse on itself, creating an authentic wall of smoke for the wind to dissipate and let you witness the success or failure of your volley would make for a great experience many players would be ecstatic to come back to. https://www.youtube.com/watch?v=aKi8sySzyNc
  3. Personally I started being interested and following this game because it seemed to aim for a realistic/simulation approach of such naval eras. How do I long for a naval game in the likes of the naval experience in the lasts Assassin's Creed but without all the arcade elements. I'd love for a naval game with realistic speeds, damage models and ammo/cargo space. I'd love for a naval game that wouldn't have such magical aerial views like it currently has but instead only allows the player to witness and manage its ship like any captain would in real life. As any sim fan, realism and immersion are huge factors. I really hope the development of this game emphasize on realism, free from big white aiming visual aids, external views, omniscient radar mini-maps or semi-instant auto repair abilities and the likes. Alas I fear it just is trying to do a War Thunder-at-sea game, that what it currently feels at least, sacrificing realism on the altar of "fun", accessible & popular gameplay. Here's to me being wrong!
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