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TrackTerror

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Everything posted by TrackTerror

  1. I do not think insurance is of critical importance at this time of development. Wheras it is a nice feature I would rather see promised roadmap targets beeing dealt with first. This imo could wait until after release.
  2. Game does recognize landmasses and there are collision detection already in OW. How this is implemented however is another issue, but I am sure that if given time the devs can translate this to calculating collision serverside as well and trough a simple recursive method can avoid entrycircles ending up on land it is just a question of prioritization and cost in time to implement, I don't find this a major issue but would like to have it addressed before official release.
  3. My 2 cents Flag price need to be dynamic and derived from the total amount of gold on server this way it will never be to cheap nor to expensive. Fake flags will then cost a significant amount of money and players will therefore think twice before faking an attack. Thus not removing fakes but limiting. Somehow i think in a sandbox that fake attacks are ok/Part of the game but needs moderation ofc.
  4. The ultimate rage boarder, does it come with a built in counter- determind defender?
  5. Something like this would add more content which is needed especially for solo players. +1
  6. Why don't you provide a link then instead of spreading your passive aggressive toxicity.
  7. This perk is soo overpowered, there has been several suggestions to remove/change this, why it is back in the game noone knows, there are no explanation from the devs why they put it back. Probably reload noObs who complain of getting boarded when they get to close without any boarding mods. Rather then up their game by equipping their ships accordingly and train in boarding they whine how unfair boarding are, there are certainly improvements to be done to boarding but it is still part of the game (almost). I agree that there are an issue with various types of boarding mechanics exploits such as smaller ships board and a second grape, but this perk punishes everyone and are not a good solution and limits the scope and tools of the game for players to use in this sandbox. Increasing perk cost and mitigating effects of the perk has been suggested before to moderate it, not to mention removing it again. I would love to know how the devs are reasoning in regards to why it came back, maybe they can win me over, but i doubt it with it's current configuration.
  8. Without knowing his intentions with the tagging this does not surmount to greifing. There are plenty scenarios where this is perfectly legal and valid tactic, I am not saying this is one but sure is not worthy of tribunal.
  9. Yes, trim bonuses count towards the cap.
  10. what about - crew resistance - boarding bonuses
  11. Tanky non boardable ships will be the meta for this, mast upgrades not needed. Stack hp, reload , determined defender. Job done
  12. - Increase Wasa BR I think it should sit closer to the Bellona then Aga. - Remove random roll/buff to ships crafted in safezones, this will encourage trading and sailing outside, yet still allow new players to level up inside. - add regional trims to random bonuses of ships crafted at a very rare level 1% or so.
  13. Aga is pretty op with 2 decks of pood. Enjoy it before nerfbat arrives.
  14. Or even better make it optional in options, but yea to much clickfest with this popup.
  15. Whatever the solution with the port timers are it needs to include players from all time zones. Perhaps a lateral solution are needed where port timers as we know them are scrapped yet still facilitates for players in all timezones to defend and attack. A server split would kill the game for me unless the game has a big resurgence in players beforehand. One solution which some mmo's are using are usimg actual timezone on the map that sets static defender/attacker times depending on location on the map. I am not suggesting this would be a good alternative in NA but I believe an alternative to server split / night timers abuse need to be considered.
  16. I think the upkeep of ports should be dynamic and scale with the total accumulated wealth on the server, each server restart. This way it will auto correct itself in line future changes to income as well.
  17. I wish this is how every hostility event would look like , the mindless pve grind is really the main reason for avoiding portbattles
  18. France has now has been given a ride to the after show.
  19. Batman vs Batman, I fully endorse this thread, can we have a monkey vs monkey thread as well please..
  20. BAH, Comon Knobby I was saving windowlicker for later but you beat me to it.
  21. To cheer this thread up I will have another line, another spliff and a post a tune to all genocidal apologists. Quick remainder that you are in cabalallalalalalalalaland, don't forget.
  22. your base rate is dependent on your hitpoints. 2 different ships with same hitpoints will require same amount of repps. With 5% repp buff you should be using 5% more repps then unmodified, but please try you made me unsure, and let us know, If this is rounded up or down I don't know. So test using a ship where 1 rep is equals or more then your bonus. (5% bonus rep on a ship that requires 20 repps for a normal cycle would then require 21) Also try with a ship where 1 rep is more rounded such as a 5% on a 15 rep ship.(which is less then 1 rep) and see if the former adds a rep but the latter doesn't. Also try to figure out if the using whole INT's or floats/double values, this got quite interesting now.
  23. Yes, amount of repairs you use is dependent of amount of hitpoints repaired.
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