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FreshTheFallen

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  1. http://forum.game-labs.net/index.php?/topic/2036-how-to-activate-download-the-game-on-steam/
  2. Keys are usually sent out every friday evening. Keep an eye out in this thread http://forum.game-labs.net/index.php?/topic/2240-sea-trials-invitations-send-outs-announcements/
  3. Really? 20-30 fps is fairly low, I'm at about 55fps stable, with only very few drops, and from what I can tell SideStrafe is getting 60 fps, Bismarck around 40 (well, in his first video at least, not sure if his PC changed when he came back to Germany) and Jingles is at about 70 fps, all while recording. Haven't checked any other youtuber, but really, with a decent card you should get well above those 20-30 fps. Doesn't change the issue with your GPU though, but from what I've heard from other people this game is actually playable at 20-30 fps, so if you're getting at least a somewhat fluently moving game, then that's better than nothing But aslong as there is noone else with the same chip as yours, you'll have to try it out for yourself, and see if it is enough for you.
  4. One big problem that definetely will come up with a vote-kick system (as it has come up in any other game that features votekicks) is that people will be exploiting the feature whenever they can. The issue is that many people don't really look for a reason when a votekick is started, they simply press the Yes-button to get that popup-message from their screen, and then it's done for them. Actually asking for a reason and evaluating if said reason is a) true and makes a votekick reasonable is something most players won't care about. As the game grows, more players will come, and the more players, the more idiots/trolls are playing. On top of that, a newbie will have to deal with many other things and probably won't watch the chat/battlefield too carefully. That has been an issue in games like WoW (dungeon groups) or War of the Roses/Vikings, where some people just love to abuse the votekick system, simply because they don't like a player. Of course, that does not mean that there is no reason why you would want a votekick-system, but in my opinion and experience from other games the disadvantages outweigh the advantages by far, which is unfortunate but something everyone had to deal with. I actually like the idea of an autokick though, of course its' parameters would have to be tolerant enough to not kick players for mistakes/misjudgements, and should give them a warning first. However, I'm not sure whether or not the effort would really be worthwhile, as the game will be open world anyway, and the current sea trials are just a testing ground for the combat.
  5. You may have noticed that others can't see it when you are playing NA, this is due to NA not being fully released on steam yet. Usually, this is done in order to mask the game for others who must not know about a game yet, secret/test builds etc., in this case I don't know for sure why it is not visible yet, though I guess that it has something to do with the way the devs handle preorders atm, which is not through Steam yet. Anyway, in general this limitation is likely to also limit the Steam Broadcasting-module, otherwise it would be far too easy to leak a game that is meant to be under disclosure. However, the devs are working together with Valve at the moment to get the full game on Steam and into the Steam Early Access program, once that is done it is likely that broadcasting and the other functions that are still missing (Game Hub etc.) will be enabled aswell. All in all I think this will be resolved once the game fully gets on steam and steam store, and it probably will become visible for everyone once that happens.
  6. Into the Sunset... The font is still WIP, I just can't find one that I like and find fitting. One question I have, is it possible to submit several entries? I have a few other motives and ideas I'd like to capture aswell.
  7. AFAIK yes, you will get it today,if everything goes according to plan. If not, you will probably get it tomorrow, which should not be too bad either.
  8. The thing is, how is the game supposed to know what you are aiming for? Imagine there are 2 enemy ships next to each other, and your first broadside hits exactly between them. What will the game announce now? How is it supposed to know whether you were aiming for either of these ships? And what if you don't even want to hit the ship, and just give a warning shot or 2? Keep in mind that this game will be open world, so fighting and winning a match will not be the one thing to do.
  9. The game had some issues with Paypal that resulted in their account being frozen temporarily. The devs have been working with Paypal and the Community to resolve this issue, while they also tried to get on steam Early Access program at the same time. I guess that window asking for a password will make sense soon enough. Preorders should be available again within the next few days, just be a bit patient.
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