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Havelock

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Everything posted by Havelock

  1. Havelock

    Flags Flags Flags

    (╯°□°)╯︵ ┻━┻
  2. Havelock

    Testbed - Teleport fees

    What really bugs me... how much dobloons can we ecpect as PvP rewards? I tried one PvP duel and killed a Hercules for 10 dubloons, that seems really low (but i guess thats just the old PvP mark reward). Why are we talking about prices here when rewards are not final? Also, since @admin keeps bringing up crew cost: The reason nobody cares about that is the low cost. When you sink, crew cost is like 5% of the overall value lost, with most value being the ship. Money is devalued and thus crew costs are a fake feature imo (it has absolutely no impact except on your first 10 hours of gameplay). I thougt originally it was meant as an incentive to surrender more often to keep the crew, in that case a maximum crew pool and crew regeneration wouldve been better (something like 2400 at max rank with 100 crew/hour regen).
  3. Hi there! Last Sunday evening a medium sized swedish fleet went to Bridgetown. After one of the various Hostility Missions, one of the small french ships, sailed by Wolf74, kept tagging or "Control"ing at least one ship at a time without any intent to fight. This went on for about 20-30 minutes. Screenshots and video: @ furious french captains: Keep in mind only the accusing and accused parties are allowed to comment on Tribunal cases if they want to yield additional proof.
  4. Havelock

    Griefing by Wolf74

    1. Of course we shoot, when you are sitting in control range... 2. Because wasting someones time is not very gentle. 3. 6 hits would demast you. And then? Even at 50% youd be faster, having a rep every 12 mins... If it would be so easy, we wouldve done it. 4. I dont see a difference between griefing one ship or ten ships. (also i didnt even accuse you of blocking the full fleet if you read carefully) 5. You not initiating a battle after 30mins is proof enough of you... not initiating a battle i guess? 6. Thanks, thats basically the confession you just held us in battle. Your intent could have influence on penalty, but a crime stays a crime (if devs convict you of that of course). 7. I think there is more video material if devs wish. This section is just an example. 8. Another ship you tagged was not able to leave, should be the close left one. 9. See 4 and 6. Doesnt matter if griefing for 20 minutes or 2 hours. Crime stays crime. I think nobody asked you to keep tagging so someone could repair. PS: "Only noob do that". Nobody is calling you a noob here. He is just implying that your behaviour is typical for noobs. Also getting called "noob" can barely be considered "menace" and is a widely used term for inexperienced or low skilled players. PS2: True, you should have rightclick reported that. I dont see tho how this lightens up your case, as i am the one reporting you. EDIT: He didnt even type that lol. TS is not part of the game and there we can say what we want.
  5. Havelock

    Griefing by Wolf74

    Could a moderator remove all these posts as they do not provide further evidence nor are part of accused parties? Thanks. @Hethwill the Harmless Also might i add, im enough of an able player to know when i can sink an enemy and when not.
  6. Havelock

    TESTBED - MISSIONS FEEDBACK

    Missions seem to be working well. What i dont understand: Whats the difference between Hunt and S&D? They share the same description. I did a Hunt mission and sank 9x 6th rate, is S&D PvP only? Another thing: When opening chests, could we have a popup with its containments? I already have multiple things in warehouse and wasnt sure what was actually in it.
  7. I support this 100%! Only the basic cost of the ship and cannons (they can be quite expensive for new players!) should be paid out, no mods or reps though. High value ships and mods are money sinks for veteran players who want to increase their combat effectiveness by risking more value and therefore should not be insured. This change will help newbies recover from capital sealclubbing and let them have an easy time in patrol zones (basic strong sail, basic hull, elephant bow figure is the best combo anyways). Regarding the payout: I guess youll determine it as if the player was harvesting the ressources himself? Will you also give out compensation for labour hours, maybe in contracts? Because if a rookie sinks and wants to get right back into action he might not want to wait 2 days for his labour hours to regenerate. Of course, this is still a community game, so he could ask in nation chat to buy a cheap ship. Another problem is how do you value the frames and planks? Woods are not harvested and therefore dont have fixed prices.
  8. Havelock

    A tiny guide on AFK fishing

    Forget Mr.Dorans duel guide, jodgis fishing guide is the new meta!
  9. I think you should give us at least a week testing it properly tbh... and if its still to much move down to 6kn, then 5kn and so on. No need to revert after 1 day.
  10. Havelock

    HRE is almost DEAD, LONG LIVE CABAL

    Need... medical... assistance... Please... h e l p . . . . . x(
  11. Remember that our last "duel" started as a 2v2, with out team mates sinking early (i think was below 30min mark) and i blew through my chain shots pretty fast since i needed 2 repair cycles to reengage after the first kill. I think youre one of the most skilled duelists this game has ever seen and were both patient players. Most enemies we could sink within 30 minutes easily with them having no chance of disengaging. Chain shot has 100% damage until 250m then drops of to 20% to 500m, the range seems ok. Even though i disliked the high alpha damage in the beginning (and still think its too strong in outnumbered battles) it wouldnt make sense to reduce damage by a lot because then the limitation would not make sense again (think before you shoot). Did you see my post today from the Nassau patrol fight? I repaired at least 6 (!!!) times that battle, without the repair system this fight wouldve been a joke with way less skill involved. Utilizing repairs to tank damage and return it accordingly with better focus plays an important role in modern NA fleet engagements and i like it way more.
  12. Havelock

    Duel/Small Battles

    An awesome battle in Nassau patrol. Was really close in the end, other guy was nearly dead too. GG o7
  13. Havelock

    Storm weather in port battles?

    NO Development time invested into a feature which doesnt affect gameplay in an reasonable amount. If you make large waves possible again? YES
  14. Havelock

    Port Battle Screenshots (New BR)

    As usual i agree with everything you say about PBs. But i think we should just make the circles way smaller, like half the diameter it has now. If a small ship cant kite in it anymore, it will become useless.
  15. @jodgi What exactly do the numbers above mean? I suppose the first 12 columns are speed changes at 15°/30°/.../180°? Cant figure out the last two though...
  16. Yeah sure but i think what z4ys meant was that for every mod you install/select the BR goes up by x amount. That would make it way to hard to set up a team composition. Offtopic: Some upgrades dont really make sense though; why is Extra Planking a knowledge? Do they add planking from the inside temporarily or what? Im not asking to have it changed, i think its good to have HP upgrades for both knowledge and permanent slots. Other example is Nassau Borders/Fencing Masters. I mean, these are actual humans with special professions, right? Why are they permanent?
  17. I agree to the extent that a well modded ship has better combat capabilities... but how can you plan a PB if every ship has different BR based on their mods?
  18. Will it be a ship note or an imported veffel with 2 days cooldown? This sounds really good! Remembers me of the riven mod system from Warframe... the less a weapon gets used, the better the mods stats become. Continually shifting metas are a good thing to keep games and their competitive aspects alive. Uhh, the tease!
  19. Havelock

    A Treatise On Custom Banners

    I was wondering... how deep did you dive into those files? What else could be modded?
  20. Havelock

    Battle Ratings ( post DLC )

    The smarter solution would be to limit PBs by rates, not by BRs. Then we could give the Requin a significantly higher rating and also balance out all those 80BR ships... i mean, Brig and RSH have the same BR, and the only reason for this is the shallow PB 80BR limit.
  21. Havelock

    Ship Usefulness.

    L'Oceans hull angle is about 25°, effectively giving it an 8% thickness buff (which, of course, is applied after all other bonuses). It should be the thickness king, with Santi being the HP king. Buff Santi to 12k (from 11.5k) and nerf L'Ocean to 11k (from 12k). The thickness meta has to do with the last Live Oak buff. It went from 10% to 15% thickness and from 0,5% to 7,5% HP. Before this change we would use T/WO, giving only 5% less thickness than LO/WO was not worth the drawbacks in speed and agility. We need a serious wood rebalance, Teak frames have always been way too good, and most woods are not used. I dont see the problem with Rum though tbh. 25% in 25 mins is really not that much. Maybe we need to reduce repair time even more, from 5 to 10 mins. The only real problem is DD here which i agree is too strong. Theres almost no boarding happening anymore (which is not that bad, i hope we get a good boarding system one day). Sure, repairing 5 times effectively double your HP (even more if you use mods). But you also have to eat the damage, split it between your sides, get out of focus again, spend crew activity on repairing... its not that easy! Also Hachi, do the math... HP mods increase your repairs too since theyre percent based. A 10% HP mod increases your base repair by 2%... if you have carpenter perk 2,5%... and so on. It does not make sense to nerf repair mods even more, but i have two suggestions: split mods, some only for hull repair, some only for sails repair. Other option is to change the battle repair cooldown: It starts when your repair went through. This would also make repair time mods more meaningful again but slow down overall repair, especially on big ships.
  22. Havelock

    A Treatise On Custom Banners

    Nice guide, the hard part was actually editing the image in gimp... used a flag texture and a linen texture on top to give it a fabric-like realistic look. Pretty!
  23. Havelock

    Deep Portbattles and Small ships

    This topic has nothing to do with the Requin. Before it was released there were Princes on each side whos only purpose was to cap a circle and then block it for the rest of the battle. No other ship could match its upwind capabilities. There was a time when 6th rates could not enter deep water PBs, then we could have a frigate duel in a circle, or one team added in 2 Bellonas as support or a Cerberus to make it hunt for the Mortar Brig... there were different tactics on how to set up the secondary group. Shallow ships favour passive and evasive gameplay. Why send a Trinco with 230BR to a circle when an 80BR ship can just kite forever? Congratz, you just lost 150BR for nothing.
  24. Wait what... this aint a solution! That means i can enjoy even less content
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