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About hoarmurath

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    Knight Hospitaller
  • Birthday 11/09/1965

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  1. hoarmurath

    Naval Action on Youtube

    I'm afraid i'm one of the few remaining streamers on twitch.... From PVE server, french speaking live, and i don't even stream NA regularly.... Well :
  2. hoarmurath

    Questions to developers

    What happened to exploration?
  3. hoarmurath

    Patch 25: Open world user interface update.

    You can't, from my experience, the number of players interested by economy is far lower, and most people will be interested by combat only. Even for those doing both, most of them will do economy on a very small level, because they won't have the patience, the ships, the base money to do more. That's why you have to make it so AI activity replace the missing trader players, because you will never have enough trader players with the current game setting.
  4. hoarmurath

    We tried again but ... eh ... bye.

    Intelligence Artificielle, IA That's why english is such a retarded language, they're always putting words in wrong order....
  5. hoarmurath

    Should the admiralty allow SOL to roam freely?

    So you're going the potbs way...
  6. hoarmurath

    Should the admiralty allow SOL to roam freely?

    Coming from here : Just to be clear, this is what made me start this topic. And i think that the simplest way to resolve the issue, is to make it so SOL never fight 5th rates... But if someone have a better proposal to do it...
  7. hoarmurath

    Should the admiralty allow SOL to roam freely?

    That's what potbs did, never solved the balance problem between high rate ships and low rate ships....
  8. Ships of the line, especially third, second, and first rates, are very valuable assets, from a strategic point of view. Would the admiralty of any nation allow such ships to be used by captains as they wish without close scrutiny? Would the admiralty allow any captain or admiral to use such ships at the risk of them being lost in futile battles in the middle of nowhere? I doubt it. Well, with this in mind, i suggest the following. Remove the ability for players to sail ships of third, second, and first rate in open world, or even own them. Instead, make them reserved for admiralty, with the ability for the admiralty to give such ships to player captains only during port battles. The number of each ship available could be fixed by the admiralty (for example, the admiralty would send for a given port battle 2 first rates, 3 second rates, 14 third rates, the fleet then being completed with whatever the players came in, fourth rates and below), and given to select captains according to their performance in this port battle preparation (leaderboard of hostility generated). In order to encourage players to really make efforts to get those ships, they should only be unlocked after reaching a minimum hostility value. What's the point of such restrictions? To make the higher rated ships more special, more rare, and to make it easier to balance open sea battles by reducing the number of rates that could be used in them. Yes, i know, everyone want to sail the death stars, but they weren't the workhorses of the various navies, and they are a pain to balance with the smallest ships without making either the bigger ships ridiculously vulnerable, or the smaller ships ridiculously useless... Discuss...
  9. hoarmurath

    remove sniping

    It's amazing how many of you didn't even bother reading the starting post. I never suggested nerfing accuracy, i suggested making the ranging shots useful only for ranging, and not for damaging.
  10. hoarmurath

    There is NO such thing as GANKING

    You're just ridiculous... Comparing a game to war, is lame. Maybe you think you're a real warrior behind your computer, but you aren't. Games, if they have to be compared to something, should be compared to sport. Electronic competition isn't called "Electronic war", it's called "Electronic sport", for a reason, it's that it should be played in the same spirit of fairness as in sport, in a display of skill between players. Games should be about skill, not about zerg. There's no skill in that.
  11. hoarmurath

    remove sniping

    Hitting something as thin as a mast on purpose... On a rolling ship, with a gun without any kind of stabilization. Guns that you fire with a fuse. I want to see that very realistic thing reproduced. Seriously.
  12. hoarmurath

    remove sniping

    I suggest the sniping use of single ranging shots to be removed, by preventing single shots from damaging ships, so only broadside firing would actually be useful for damage. Discuss...
  13. hoarmurath

    Questions to developers

    Both, aggressive npcs used to be the only content in the game. That's when the game was still fun and challenging. It was removed, and now there's no content, the world of NA is dull, nothing ever happen if no player initiate it. They can add all the missions they want, the world will still be dull, uninteresting. Waste of time? Being attacked by players is also a waste of time, the only players that find it's not a waste of time are those who are actively seeking action. If the devs are so concerned with players not wasting time, i suggest they remove aggressive players too. Then nobody would be wasting time anymore.
  14. hoarmurath

    Questions to developers

    Will agressive NPCs ever return, along with NPC reinforcements? Since smuggling ships were removed, the constant reinforcement of battles against smugglers shouldn't be a problem anymore?
  15. hoarmurath

    DLC ships

    That's what most people are doing from day 1, long time before the introduction of dlc ships... dlc ships changed nothing. All it changed is the people who could do it. It seem those that were doing it before are now angry because they're not the only ones that can do it anymore... So sad... 🤣