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Percival Merewether

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Percival Merewether last won the day on March 12

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About Percival Merewether

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  1. Percival Merewether

    News stat - absorption

    But isn't this done with Thickness, HP and Crew resistance combined already?
  2. Percival Merewether

    Fireship green on green?

    I take it you subscribe to the idea that it is easier to ask for forgiveness than permission then..? If I'm in a battle with a bunch of friendlies and tell my mate across the table that I'm gonna blow up the enemy team as well as my own; does that qualify as stating my intent? Should I not tell the people who are actually fighting along side me as well?
  3. Percival Merewether

    Fireship green on green?

    Christ...... I retract this message after seeing that video. I hope you're punished accordingly. You clearly wanted to do as much damage as possible with no care for those around you - you're bringing nothing positive to the fight and choose to limit the fun for others purely for your own amusement. You had plenty of time to state your intentions and warn your teammates, instead you deliberately do green-on-green whilst celebrating the destruction of your own team...
  4. Percival Merewether

    Fireship green on green?

    If 'MDonnergott Catatafish' was Crew Shocked; the situation may have been completely out of his control. I'd give him the benefit of the doubt - But would have been nice of him to have warned you guys so at the very least you could've braced.
  5. Percival Merewether

    Patrol Damage doesn't count correctly

    I'm curious to see if this is considered a bug or a "feature"
  6. Percival Merewether

    Patch 25: Open world user interface update.

    I think those who bought the DLCs should have as easy access to ships as we have, however not too easy. I think the best solution is to give the guys who has bought the DLC a blueprint requiring crafting lvl 0 to build and and a lvl 1 shipyard with ONE set of redeemable resources for them to build whichever version they'd like for their first build. From then on it should be a crafted ship like any other, but still untradeable ship.
  7. While this is true in theory, it will require the raider to drag the battle out for a full hour - I doubt that will happen. To be on the safe side though, it may be a good idea to prevent the "Recently kill" timer from counting down during battle. Just to avoid kiting of course.
  8. Percival Merewether

    Stop using mm/dd/yyyy

    I believe that was covered in great detail in the documentary "Iron Sky" by Timo Vuorensola, Johanna Sinisalo and Michael Kalesniko
  9. Percival Merewether

    Fix infinite chain on fleet ships, it is bullshit

    Most of this thread has been regarding using AI fleets with unlimited chain as an offensive weapon, thus making it harder for your precious traders to escape because the AI has unlimited chain. This is why I suggested the following: You could also disable the chain/demast button for the attacking party - or are you also in favour of using AI ships to help hunters slow-down and capture traders? Don't be a dick about it, that's not going to get us anywhere.
  10. Percival Merewether

    Fix infinite chain on fleet ships, it is bullshit

    @NethrosDefectus suggest something that at least on the surface appeared to be an easy tweak for the next patch, and you dismiss it saying the developers should add content instead. Why don't you make a seperate new thread in which you suggest the 'new and improved' content that you have in mind? - and while you're here...: tell us why the developers should not limit chain for the AI.
  11. Percival Merewether

    Fix infinite chain on fleet ships, it is bullshit

    limiting AI chain as suggested by @NethrosDefectus would be the best approach, a more drastic step could be disabling AI fleets for attackers
  12. Percival Merewether

    Fix infinite chain on fleet ships, it is bullshit

    The problem isn't when you use it to counter a "super-modded PvP hunter" - the problem is when the "super-modded PvP hunter" brings a fleet-ships for chaining. It's being used actively for hunting, not defence.
  13. Percival Merewether

    Fix infinite chain on fleet ships, it is bullshit

    As long as you recognise that there's an issue it's fine - you have a list of priorities and I myself believe that the Port UI will bring (and keep) more players in-game than an 'infinite chain'-fix will. But I do tend to agree with @Intrepido and @NethrosDefectus, a UI will only get you so far... We need balancing in all areas rather than "patchy" solutions - The game is really not enjoyable in its current state, the community is way too small and it's getting toxic. We fight the same people again and again + It's almost impossible to play the game without having a 1-2 hour "forum/chat fight" where people attack eachother for petty reasons.. eg.: "you're a noob for using a 15kn Aggy so my 14.8kn Bellona can't catch you..."
  14. Percival Merewether

    Fix infinite chain on fleet ships, it is bullshit

    Check your PMs in-game and stop pissing about on the forum involving the entire NA community @Hethwill might want to moderate this one
  15. Percival Merewether

    Fix infinite chain on fleet ships, it is bullshit

    you had a backup of two Connies and several smalls ships coming in - the odds were in your favour... remember to add all the facts. How is this related to this post anyways?
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