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Percival Merewether

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Percival Merewether last won the day on March 12

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About Percival Merewether

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    Midshipman
  • Birthday 05/05/1990

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  1. Percival Merewether

    Patch 25: Open world user interface update.

    I'm no expert on the in-game USS Constitution, I may just be seeing things.. Is that a different/updated Constitution model than we have atm? I feel like the tumblehome is much more prominent on this screenshot than what I remember. Haven't played for a while so I'm not sure..
  2. Percival Merewether

    Happy Glorious 1st of June, captains

    Date : 1 June 1794 Result: British tactical victory French strategic victory 1200 British casualties 4000 French casualties What a happy day that was.. 😉
  3. Percival Merewether

    Maintenance of heavily specialised equipped vessels

    Care to elaborate? In which way was this applicable to me.....?
  4. Percival Merewether

    PVE chicken-block

    ...It only happened ONCE
  5. Percival Merewether

    Maintenance of heavily specialised equipped vessels

    Exactly.. good idea, but detrimental to gameplay... The only way that I'd see any of this work is to completely eliminate all communications with your nation when at sea. I throughly believe this will lead to less OW hunting and limit PvP to the patrol zones + large gank-squads at capitals.
  6. Percival Merewether

    Maintenance of heavily specialised equipped vessels

    That exactly what I said they don’t need to... let’s say I’m hunting at Bridgetown/Kingstown - the french won’t need any repairs at all because they bring high numbers - I’m there alone.. that’s a death sentence
  7. Percival Merewether

    Maintenance of heavily specialised equipped vessels

    So running those mods on an Agamemnon with a basic repair consumption of 15: Hull repair = 15 * 3 = 45 hull Rig repair = 15 * 2 = 30 rig That means in one battle you're likely going to consume around 150-200 repairs. With my current setup I usually carry 100 / 100 / 500 - this is to make sure I can fight 3 full battles (assuming I loot as well) when going out... With this change, I now have to carry 300 / 200 / 500 I will have repairs with me worth roughly 500k then... And imagine the effect on speed - From my point of view hunters like myself will have to use basic upgrades instead in order to stay at sea for prolonged periods of time. When hunting in french waters you usually get a very big response when you try to kill them there - They can bring 5 x Copper plating, navy hull, bovenwinds Endymions with poods + 30 rig repairs and take turns in going broadside to broadside with me and I'll be unable to do anything about it with my low speed. Like I said; the idea is good on paper - I just don't think it will have the desired effect in-game.
  8. Percival Merewether

    Maintenance of heavily specialised equipped vessels

    So no extra repairs if you're running, say: Caulking, Copper, Elite british rig?
  9. Percival Merewether

    PVE chicken-block

    This happens to me when I hit the PVE button and then exit as fast as I can (usually due to panic) - there's no need to restart steam, just reconnect to the PVE server, wait 5 seconds and disconnect again. That'll make it a bit less tedious for now.. But YES, we need it fixed.
  10. Percival Merewether

    Maintenance of heavily specialised equipped vessels

    The game is already boring enough as it is, we need more exciting elements in the game - not bore the veterans who keeps the game alive. As it is right now I can sail for three hours and not find any PvP, - when I finally do, it's very discouraging having to go back to port and repeat the process after one fight that might not even have had a proper outcome (opponent or yourself escaped).
  11. Percival Merewether

    Maintenance of heavily specialised equipped vessels

    While the idea is pretty good on paper, I think it’s likely to completely ruin OW solo hunting. This will greatly benefit the gankers.. If they have enough ships they won’t need to carry more than 1x sail repair. It will make solo hunters slow and force us back to port for repairs more often than we’d like. While it is more realistic, we also have to look at it from a gameplay pov. Is sailing in OW fun? Or do we prefer to fight? we have to make it easier for new players to get into PvP, not harder for the old players.
  12. Percival Merewether

    Hard caps on stacked boni

    These are just the speed mods I remember off the top of my head: Fast Very Fast Naval clock Copper plating Navy hull Bovenwinds Crooked hull Gazelle Spanish rig refit Elite spanish rig refit Pirate rig refit Elite Pirate rig refit Art of ship handling Trim - speed Art of proper cargo distribution Optimized ballast Light carriages Navy Loodsman Treatise on square sails trim Studding sails Treatise on staysails trim Staysails Looking at the list it is very clear to me that we have a problem with mods, despite them trying to balance it in the past.
  13. Percival Merewether

    Speculations - big patch this week?

    I just assumed they were on an all-inclusive holiday in Tuscany.
  14. Percival Merewether

    No more exploit of the log off exit from Open World

    What happened is likely this: (I may be wrong) You chased a ship that was slightly faster than you, upon him reaching the limit of your draw distance it appeared as if he stopped. This is because when an object moves out of render range it becomes static - it will remain in that position for roughly 5-10 seconds making it appear as if you're now gaining on him rapidly and then suddenly disappear. That is not an exploit but one of those unavoidable things when using this engine - I suppose one way to solve it (if possible); would be to let the ship fade away before getting out of render distance - but I have no clue if that can be done.
  15. Percival Merewether

    No more exploit of the log off exit from Open World

    There's a two minute timer, the only time I ever experienced this to be a "problem" was when I spotted a player who was already sails down. and halfway throughj the logout process. It's fair enough that if a player can get far enough away from you to sit and wait for a two minute logout timer that he then disappears - you couldn't catch him anyways... it's a good way to counter the fir/fir Endymion chasers that "magically" gets teleported to a nearby port to chase you while the bigger ships catches up after the battle starts. If someone is within visual range then you can always get to them in two minutes, unless you're in a Live/white Santi w/ floating Battery and upwind.
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