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theGman81

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About theGman81

  • Birthday September 21

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    Michigan, USA

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  1. Currently when ranging shots with the spacebar, broadsides tend to fire from left to right, no matter which side your shooting on. On a starboard broadside then, crossing the T of another ship, this allows you to effectively rake your target with single shots, on one gun deck. However, on a port broadside, you have to shift your guns AHEAD of you, past the target, and constantly re-aim as you pass, because they ALWAYS fire left to right currently. And when a full broadside occurs, well, no matter how you set up the shot, most of it is wasted sailing past a vessel, especially on multi-gundeck ships. What I'd like to see implemented is a rapid fire, front to back, or back to front, sequence fire broadside, which may also allow you to constantly readjust cannons before they fire. Instead of hitting the left mouse button for a "all gundecks at once" broadside, perhaps holding down the spacebar allows a sequenced, front to back, fire as she bears, all decks fire that is much more accurate, but also requires you to stay in gunnery mode for the duration. Example: I cross the T of an enemy ship, off my port (left) side. His ship is crossing my broadside right to left. I line the shot up with my front cannons aimed straight at the enemies stern, the majority off to the left of my target. Tap spacebar to range. I have a perfect raking shot. Now I hold down spacebar, and all gundecks start firing, starting from the front, and a sequence of fire starts, and ends with my stern batteries the last to fire as they pass. Hope that made sense. What do you guys think about more cannon control like this?
  2. As long as Troi doesn't helm my ship I think I'll be ok (I remember a joke that says the only time she drove the ship she crashed it into a planet). I wish I did record it cause I have a few folks that don't believe me that targetting masts is effective, or that it's just plain luck to hit them.
  3. I like the idea of getting rid of the "three repairs and you're out" mechanic, but I would like to see a resource system used as an upper limit. For instance, extra rope and cloth for sails could be held in cargo, and setting the "repair sails" command will set your men to work on the sails and related. For hull repairs, a seperate resource of oakum and spare planks. Masts, or course, a limited number of spares. Pumps n stuff should also have a seperate repair. Repair could be completed at the same time, but at slower rates than focusing on one or the other. Myself and Treekin were the ones demasting poor Amp here (and some damn fine gunnery it was, if I do say so . Wasting multiple repairs with a "one size for all" repair can really put a ship at a disadvantage.
  4. I would add to this that to reset any gun battery to it's default position (such as broadsides to 90 degrees port and starboard, chasers straight forward and aft), aim your camera at said battery and, without entering aiming mode, hold down left mouse button. You will see the water highlighted with your current aim point. Continue holding down the left mouse button will swing your guns to default positions. Also useful to tap the left mouse button to see what direction your guns are currently trained in.
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