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DreadPirateRoberts

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Landsmen

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  1. Ah...OK....but it seems like a huge waste of crafting time and resources to whip up a Vic or a Santi to end up with a 1 dura ship.
  2. After the last patch the BP's for the Navy Brig and Mortar Brig disappeared from my ship crafting window. Not exactly a complaint since I'm well past that level but I did wonder what happened to them. I've also crafted 2 exceptional Constitutions over the last week and both have slid off the end of the slipway with only 4 dura's each. This is much more of a problem as far as I'm concerned. Rgds
  3. No notification that states that I'm unregistered for chat etc, I do get that one, but very rarely. In this case from the UI after a finished game the chat input window is available but the larger global chat message window that's usually above the input window seems to be missing. Messages typed into the input window appear in that window, but when 'entered' do not appear above the input window as should be the case. Any messages that other players may send can not be received until a program reload. I've been unable to determine if messages that I type in and enter appear in any other players global chat window under these circumstances. Rgds: Jeff
  4. We've still got this one: Global Chat works when first logged into the UI and in-game chat works fine but after a game is finished Global Chat is no longer available from the UI. The only way to fix it so far is to shut down NA and then restart. Rgds: Jeff
  5. Convoy escort, commerce raiding, piracy and priveteering were all part and parcel of life on the open seas then .....and even now in some parts of the world. I'd like to propose some small ship scenarios based on the above, perhaps team battles with one side escorting and the other side raiding. The largest ships would be brigs or similar, very few pirates used larger vessels although a few of the more successful owned brigantines. Queen Annes Revenge was an oddity with 40 guns, and a converted French slaver so really can't be used as a basis for general ship size for raiders. Most piracy was accomplished with sloops or cutters, you didn't need many guns to cow an unarmed merchantman. Larger, better armed merchantmen and treasure ships required larger and well armed vessels to overcome them and would probably need different scenario parameters. AI controlled merchant ships would start either just leaving port or about to arrive, The raiding side would win when all enemy warships were boarded or destroyed. The escort side would win under the same conditions as above and also perhaps if a certain percentage of the escorted merchants make port. Both sides could possibly lose 'points' for damaging or sinking any of the escorted merchantmen. At least some of the merchantmen would have to survive for either side to win. This idea needs to be fleshed out of course, but I think it would be an enjoyable scenario for small ship Naval Action. Rgds: Jeff
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